Light Map Resolution 光照贴图分辨率 Generate Mesh Distancde Field 生成网格距离场(一种不怎么消耗性能的阴影) http://api.unrealengine.com/CHN/Engine/Rendering/LightingAndShadows/MeshDistanceFields/index.html LOD For Collision 用于复杂的碰撞网格LOD,不会随距离变化而改变 Specifies which mesh LOD to u…
websocket的两个属性:readyState和bufferedAmount. 根据readyState属性可以判断webSocket的连接状态,该属性的值可以是下面几种: 0 :对应常量CONNECTING (numeric value 0), 正在建立连接连接,还没有完成.The connection has not yet been established. 1 :对应常量OPEN (numeric value 1), 连接成功建立,可以进行通信.The WebSocket c…