此程序的目的在于,正确而简单的访问字典的键与值 favorite_languages={ 'jen':['python','c'], 'sarah':['c'], 'edward':['ruby','go'], 'phil':['python','java'], } #古老的方法访问字典中键与值 for element in favorite_languages: print(element +"'s favorite languages are:") print("\t&q
一 C# 键值对类有以下类: ① IDictionary<string, Object> idc = new Dictionary<string, object>(); ② KeyValuePair<string, object> par = (KeyValuePair<string, object>)shoplistcomboBox.SelectedItem; ③ Hashtable ht=new Hashtable(); file创建一
1. 取键:keys()方法 #spyder bb={'人才/可怕':23,'伏地魔&波特':'army','哈哈哈,人才,回合':'hhh'} for ii in bb.keys(): print(ii) #输出: #人才/可怕 #伏地魔&波特 #哈哈哈,人才,回合 2. 取值:values()方法 for jj in bb.values(): print(jj) #输出 # #army #hhh 3. 取键值对:items()方法 for kk,vv in bb.items(): pr
我在看<父与子的编程之旅>的时候,有段代码是随机画100个矩形,矩形的大小,线条的粗细,颜色都是随机的,代码如下, import pygame,sys,random from pygame.color import THECOLORS pygame.init() screen = pygame.display.set_mode([640,480]) screen.fill([255,255,255]) for i in range(100): width = random.randint(0,
1.利用key排序 d = {'d1':2, 'd2':4, 'd4':1,'d3':3,} for k in sorted(d): print(k,d[k]) d1 2d2 4d3 3d4 1 2.利用value排序:__getitem__ d = {'d1':2, 'd2':4, 'd4':1,'d3':3,} for k in sorted(d,key=d.__getitem__): print(k,d[k]) d4 1d1 2d3 3d2 4 反序:reverse=True d = {'