最近由于项目自动化构建的需要,研究了下gradle调用脚本并传参的用法,在此作个总结. Pre build.gradle中定义了$jenkinsJobName $jenkinsBuild两个Jenkins变量,意图将gradle中的这两个值传到shell/python脚本中去用 def jenkinsBuild = System.getenv("BUILD_NUMBER") ?: "0" println "jenkinsBuild is set to $j
cocos2d-x lua 调用onEnter和onExit version: cocos2d-x 3.6 onEnter和onExit在lua中不会因节点别add和remove而直接被调用,当子节点被父节点add和remove时,会发送enter和exit的消息,所以需要再初始化节点的时候,监听消息,并在收到消息后调用onEnter或onExit. local function onNodeEvent(event) if event == "enter" then self:onEn