using System; using System.Collections.Generic; using System.Linq; using System.Text; using OFFICECORE = Microsoft.Office.Core; using POWERPOINT = Microsoft.Office.Interop.PowerPoint; using System.Windows; using System.Collections; using System.Windo
public class TestAndroidActivity extends Activity { /** Called when the activity is first created. */ Button clearbtn; EditText et; TextView tv; final int MAX_LENGTH = 50; int Rest_Length = MAX_LENGTH; @Override public void onCreate(Bundle savedInsta
写在前面 Github: https://github.com/AlloyTeam/AlloyGameEngine 在dom元素里,自带了input标签,设置其type为text,它就是一个文本框. 那么在Canvas中模拟input文本框是不是闲的没事找事?绝对不是! 因为在游戏当中可以统一化像素管理,具体统一化像素管理有什么好处,以后新开文章详细讨论. 演示 (function () { var r = ARE.Stage, t = ARE.Container, i = ARE.Graphi