//结束绘制圆形之前,得到Polygon var pos = gPolyObj.Position; var bufferR = gPolyObj.Radius; var cVerticesArray = [-122.415025, 37.76059, 10, ]; var point = sgworld.Creator.GeometryCreator.CreatePointGeometry(cVerticesArray); point.X = pos.X; point.Y = pos.Y; po