需要三个场景,场景A,场景B,场景C: 场景A:一个按钮,点击加载场景B: 场景B:从A切换到C过度场景,加载进度条: 场景C:目标场景: 创建OnProgress.cs脚本: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class OnProgress : MonoBehaviour { publi
Case具有两种格式.简单Case函数和Case搜索函数. --简单Case函数 CASE sex WHEN '1' THEN '男' WHEN '2' THEN '女' ELSE '其他' END --Case搜索函数 CASE WHEN sex = '1' THEN '男' WHEN sex = '2' THEN '女' ELSE '其他' END 这两种方式,可以实现相同的功能.简单Case函数的写法相对比较简洁,但是和Case搜索函数相比,功能方面会有些限制,比如写判断式. 还有一个需要
Median Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 12453 Accepted: 4357 Description Given N numbers, X1, X2, ... , XN, let us calculate the difference of every pair of numbers: ∣Xi - Xj∣ (1 ≤ i < j ≤ N). We can get C(N,2) differenc
UPDATE loan_overdue_list l setl.type_status=(CASE WHEN l.overdue_days>(select c.overdue_one from loan_config c where c.gems_fs_id=l.gems_fs_id) THEN 11 WHEN l.overdue_days>(select c.overdue_two from loan_config c where c.gems_fs_id=l.gems_fs_id) THE
我想实现如下功能: where case when (@a = null) then 1 = 1 else @a=a and b=@b 但是这样报错,经过翻阅资料找到如下解决方案: where (1 = (CASE WHEN @a IS NULL THEN 1 ELSE 0 END) OR a=@a ) AND b=@b 测试得知,当1=1时不执行后面的a=@a,反之执行.