先上效果. 制作原理:模糊的部分是用UITexture,前面是一个UISprite.用主摄像机渲染出一张纹理,把这张纹理模糊处理,把这张纹理赋值给UITexture. 脚本代码 using UnityEngine; using System.Collections; [RequireComponent(typeof(UITexture))] public class BlurTextureMaker : MonoBehaviour { public int iterations = 3; pub
import numpy as np import pandas as pd from matplotlib import pyplot as plt data = pd.DataFrame([[1,2,3],[11,22,33],[111,222,333]]) data.plot() #plot()默认的线性图 #点状随机图 from numpy import random from matplotlib import pyplot def drawScatter(): heights = [