旋转:transform:rotate(xxdeg)扭曲:transform:skey(x,y)缩放:transform:scale(x,y)变形位移:transform:translate(x,y)/translateX(x)/translateY(y);变形-矩阵:transform:matrix(a,b,c,d,e,f)(1,0,0,1,x,y)跟translate差不多原点:transform-origin(top,bottom ,left,right)(设置变形的原点可以用百分比也可以