1.在GameScene.cpp的init方法中先定义一个里面放着可变换并在变换的时候会响应事件的MenuItem的Menu,这个Menu里面的可变换MenuItem又由两个小MenuItem组成,每个小MenuItem都有两种状态,一种是正常的状态,还有一种是按下去的状态. //加入暂停按钮 auto pause_sp1 = Sprite::create("jewel1.png"); auto pause_sp2 = Sprite::create("jewel2.png&q
音乐播放器,播放|暂停|滑块的功能 document.addEventListener('DOMContentLoaded', function loaded(event) { var audio = document.getElementById("aud"); var Oplay = document.getElementById("play"); var Oimg = document.getElementById("Img"); var
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PauseContorl : MonoBehaviour { bool isGamePause; //游戏暂停按钮 private GameObject pauseButtonObj; //当前暂停按钮的图片 private Image currentPauseImage