using System; using System.IO; class Test { public static void Main() { string path = @"c:\temp\MyTest.txt"; if (!File.Exists(path)) { // Create a file to write to. using (StreamWriter sw = File.CreateText(path)) { sw.WriteLine("Hello"
问题描述: 添加控制器的时候,突然就报了这个错: Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'C:\Users\.nuget\packages\microsoft.visualstudio.web.codegeneration.design\3.1.0-preview1-19509-03\lib\netstandard2.0\dotnet-aspnet-codegenerat
在实际开发中,如果用的文件名不能确定位置.或名字.可以使用GUID类来命名函数.Guid 结构标识全局唯一标示符.其NewGuid结构可以初始化一个新历.该方法语法格式如下: public static Guid NewGuid(); return: 初始化后的实例. 源码: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Dr
首先,看文档: Streaming Assets Most assets in Unity are combined into the project when it is built. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this
public class File extends Object implements Serializable, Comparable<File> 构造方法: public File(String pathname) 按照完整路径实例化 public File(File parent, String child) 按照父路径和文件名实例化 成员: public static final String separator 目录分隔符 ('\'.'/'等) public static final