using System; using System.IO; class Test { public static void Main() { string path = @"c:\temp\MyTest.txt"; if (!File.Exists(path)) { // Create a file to write to. using (StreamWriter sw = File.CreateText(path)) { sw.WriteLine("Hello"
在实际开发中,如果用的文件名不能确定位置.或名字.可以使用GUID类来命名函数.Guid 结构标识全局唯一标示符.其NewGuid结构可以初始化一个新历.该方法语法格式如下: public static Guid NewGuid(); return: 初始化后的实例. 源码: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Dr
问题描述: 添加控制器的时候,突然就报了这个错: Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'C:\Users\.nuget\packages\microsoft.visualstudio.web.codegeneration.design\3.1.0-preview1-19509-03\lib\netstandard2.0\dotnet-aspnet-codegenerat
首先,看文档: Streaming Assets Most assets in Unity are combined into the project when it is built. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this
刚看到这个Namespace的时候还以为是.Net Framework里自带的包,结果查了一圈无任何结果.果断上Github搜索,一击即中 https://github.com/tathamoddie/System.IO.Abstractions先翻译下开发者给出的简单说明,今后再慢慢使用类似于System.Web.Abstractions的用法,System.IO也被扩展了,它能针对可测的IO进行访问Just like System.Web.Abstractions, but for Syst