Ulua_toLua_基本案例(八)_LuaAccessingArray using UnityEngine; using LuaInterface; public class AccessingArray : MonoBehaviour { private string script = @" function TestArray(strs) local len = strs.Length for i = 0, len - 1 do print(strs[i]) end return 1, '
案例如下的.我个人理解是不会出现出现0,0的结果,但是很明显出现了. 说明对我对 Volatile\内存屏障\乱序排序的理解是不对. 今天就通过这个案例,理清这些概念. using System; using System.Threading; using System.Threading.Tasks; namespace MemoryBarriers { class Program { static volatile int x, y, a, b; static void Main() { w
笔记-scrapy-extentions 1. extentions 1.1. 开始 The extensions framework provides a mechanism for inserting your own custom functionality into Scrapy. Extensions are just regular classes that are instantiated at Scrapy startup, when extensions are
首先引申下AIDL.什么是AIDL呢?IPC? ------ Designing a Remote Interface Using AIDL 通常情况下,我们在同一进程内会使用Binder.BroadCastReciver让Service跟Activity进行通信.数据交互,数据共享.可是跨进程呢? IPC:IPC接口,IPC接口本地代理 ------ Implementing IPC Using AIDL AIDL意为:Android Interface Define Language 即