Get The Treasury 题目链接 http://acm.hdu.edu.cn/showproblem.php?pid=3642 Problem Description Jack knows that there is a great underground treasury in a secret region. And he has a special device that can be used to detect treasury under the surface of th
OpenCASCADE PCurve of Topological Face eryar@163.com Abstract. OpenCASCADE provides a class BRepBuilderAPI_MakeFace to build topological faces. A face maybe built from a surface, elementary surface from gp package, surface from Geom, from a wire and
OpenCASCADE BRepTools eryar@163.com Abstract. OpenCASCADE BRepTools provides utilities for BRep data structure. OuterWire method to find the outer wire of a face. Dump method to dump a BRep object. It also can be used as the data exchange for OpenCAS
OpenNURBS to OpenCASCADE eryar@163.com Abstract. The OpenNURBS initiative provides CAD/CAM/CAE and computer graphics software developers the tools to accurately transfer 3D geometry between applications. The OpenNURBS C++ source code is clean and fai
Conversion Operators in OpenCascade eryar@163.com Abstract. C++ lets us redefine the meaning of the operators when applied to objects. It also lets us define conversion operations for class types. Class-type conversions are used like the built-in con
Topology and Geometry in OpenCascade-Edge eryar@163.com 摘要Abstract:本文简要介绍了几何造型中的边界表示法(BRep),并结合程序说明OpenCascade中的边界表示的具体实现,即拓朴与几何的联系.对具有几何信息的拓朴结构顶点(vertex).边(edge).面(face)进行了详细说明.本文只对拓朴边数据进行说明,着重介绍了OpenCascade中两个种特别的边缝合边(seam edge)和退化边(degenerated edg
Topology and Geometry in OpenCascade-Face eryar@163.com 摘要Abstract:本文简要介绍了几何造型中的边界表示法(BRep),并结合程序说明OpenCascade中的边界表示的具体实现,即拓朴与几何的联系.对具有几何信息的拓朴结构顶点(vertex).边(edge).面(face)进行了详细说明.本文仅对面(Face)进行说明. 关键字Key Words:OpenCascade.BRep.Topology.Geometry.Face 一.
Parametric Curves and Surfaces eryar@163.com Abstract. This paper is concerned with parametric curves and surfaces definitions, such as singular point and regular point and their application in OpenCascade. The two most common methods of representing
Surface Normal Vector in OpenCascade eryar@163.com 摘要Abstract:表面上某一点的法向量(Normal Vector)指的是在该点处与表面垂直的方向.对于平面,其上各点的法向是一样的,统一为这个平面的法向.对于曲面,各点具有不同的法向量.几何对象的法向量定义了它在空间中的方向,法向量是在进行光照处理时的重要参数.所以在显示造型算法离散曲面后的网格时,设置正确的法向量对场景的光照.光线追踪效果有直接影响.本文结合OpenCascade中代码,