python3 turtle 画国际象棋棋盘 #!/usr/bin/env python # -*- coding:utf-8 -*- # Author:Hiuhung Wan import turtle n = 60 # 每行间隔 x = -300 # x初始值 y = -300 # x初始值 turtle.speed(11) turtle.pensize(2) # 先画8*8的正方形,并按要求涂黑 for i in range(8): for j in range(1, 9): turtle
画饼图 import turtle t = turtle.Pen() for i in range(5): t.penup() t.goto(0, -i*30) t.pendown() t.circle(i*30+30) turtle.done() 画棋盘 import turtle t = turtle.Pen() widthall = 200 width = 20 num = widthall // 20 * 2 + 1 t.speed(10) for r in range(num): t.
使用Gizmos的DrawLine方法画线. 首先在场景中找到五角星的五个定点的坐标,按照一笔画的顺序命名为1,2,3,4,5,如图所示: 接下来就是编写代码了,代码很少,如下所示: using UnityEngine; using System.Collections; public class fiveStars : MonoBehaviour { public Transform[] fivePoints = new Transform[5]; // Use this for initia
from turtle import * def nose(x,y):#鼻子 penup()#提起笔 goto(x,y)#定位 pendown()#落笔,开始画 setheading(-30)#将乌龟的方向设置为to_angle/为数字(0-东.90-北.180-西.270-南) begin_fill()#准备开始填充图形 a=0.4 for i in range(120): if 0<=i<30 or 60<=i<90: a=a+0.08 left(3) #向左转3度 forwa
python3 环境 利用turtle模块画出 围棋棋盘 #!/usr/bin/env python # -*- coding:utf-8 -*- # Author:Hiuhung Wan import turtle n = 30 #两条线间隔 x = -300 # x初始值 y = -300 # y初始值 turtle.speed(9) turtle.screensize(400, 400) turtle.penup() turtle.pencolor('black') for i in ra