不要将打包的输出路径设置为Assets文件夹下面即可,MD真坑 老外给出的解释: As you have noticed after you click build settings you are prompt to download it in the asset, which unity wouldn't allow to build exe files inside asset. in that case, try building it in a different folder or
这段时间在调FCM推送服务的插件 ,原本以为去年调通过,应该很容易,没想到还是出问题了.现将问题及解决方法整理如下,仅供参考: 先看打包报错截图: 详细报错信息:Please fix the version conflict either by updating the version of the google-services plugin (information about the latest version is available at https://bintra
最近在开发一个可视化工具的时候,遇到了一个代码错误,小小的记录一下 具体的报错信息:ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint A 从Unity的报错信息上我们可以得知在OnGUI绘制的时候,它找不到可控的位置.经过查找和验证发现一个很有意思的事情:OnGUI函数每帧并不是仅仅只调用一次! 通常,当没有输入处于活动状态时,会使用EditorGU
写在前面: 第一次配置时好好的,后来第二次改到MVC模式,把依赖注入写成字典的单例模式时,由于新建的ORM(数据库映射模型EF),怎么弄都不用,一直报错"No connection string named '**Context' could be found in the application config file"(配置文件中找不到数据库context连接)调试了两小天问题,终于想到了是没有把EF模型中appconfig中的数据库连接复制到项目webconfig中导致的!!!
错误提示如图: error: No signing certificate "iOS Distribution" found: No "iOS Distribution" signing certificate matching team ID "YQL2NV3V7T" with a private key was found. (in target 'HelloWorld') ** ARCHIVE FAILED ** 从网上找到的答案大概都是这