将某二进制文件放在Resources目录下,希望用Resources.Load<TextAsset>的方式读取,发现TextAsset是null 查阅Unity文档得知,使用Resources.Load读二进制文件,则文件扩展名必须为bytes 另外注意,Resources.Load的路径不要包含扩展名 Please notice that files with the .txt and .bytes extension will be treated as text and binary f
之前学习的时候遇到的一个问题 org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'sqlSessionFactory' defined in class path resource [com/jevin98/demo/config/dao/SessionFactoryConfiguration.class]: Invocation of init method failed
转自:http://www.cnblogs.com/pricks/archive/2009/11/11/1601044.html import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Iterator; import java.util.List; public class test { public static void main(String[] args)
调用System.Windows.Forms DLL 首先在Unity新建Plugins文件夹添加System.Windows.Forms.dll 然后代码中添加引用 using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Windows.Forms; using System.IO; public class FileMenu : Mono
1.新建一个UGUI的Image. 2.新建一个脚本wwwTest.cs: using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.UI; //图片下载测试 public class wwwTest : MonoBehaviour { WWW www; //请求 string filePath; //保存的文件路径 Textu