Player Settings is where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for example are used in the Resolution Dialog that launches when you open a standalone game, others are u
Player Settings is where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for example are used in the Resolution Dialog that launches when you open a standalone game, others are u
原地址:http://game.ceeger.com/Manual/class-PlayerSettings.html#Android Player Settings is where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for example are used in the Resolutio
有以下几个文件夹: Assets 用来存放资源的文件夹,包括各种材质.模型等 Editor 编辑器类等脚本 Editor Default Resources Editor scripts can make use of asset files loaded on-demand using the EditorGUIUtility.Load function. This function will look for the asset files in a folder called Editor