首先是要参考vue服务端渲染教程:https://ssr.vuejs.org/zh/data.html. 本文主要代码均参考教程得来.基本原理如下,拷贝的原文教程. 为了解决这个问题,获取的数据需要位于视图组件之外,即放置在专门的数据预取存储容器(data store)或"状态容器(state container))"中.首先,在服务器端,我们可以在渲染之前预取数据,并将数据填充到 store 中.此外,我们将在 HTML 中序列化(serialize)和内联预置(inline)状态.
Gesture Drawing with Alex Woo Gesture Drawing with Alex Woo and Louis Gonzales http://eisneim.com/?page_id=1271 ------------------------------Animation------------------------------Basics Animation 03 Drawing for Animation (基础动画03绘图动画电子书)http://www.9
Lighting overview 照明概述 In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that falls on it. 为了计算3D物体的阴影,Unity需要知道落在它上面的光的强度,方向和颜色. These properties are provided by Light objects i