std::vector<Channel2*> m_allChannels;容器,以及如何根据channelid的意义 这个容器保存了所有客户端连接的channel Channel2* LibEvtServer::CreateChannel(bufferevent* be) { auto c2 = new Channel2; c2->ser = this; auto c = new Channel(be);//这个be比较重要,be是基于socket的bufferevent,包含socke
#include <vector> #include <iostream> class Test { public: int a; int b; int c; Test() { a = ; b = ; c = ; } } int main() { vector<Test> vecTest; ; i < ; i++) { Test temp; a=i; b=i+; c=i+; vecTest.push_back(temp); } std::cout.setf(ios