我们在写一些Model的时候,经常会重写ToString,为了在控制台中进行打印或者更好的单元测试. 但是,如果Model的字段非常多的时候,如此简单的重复劳动经常会变成一件令人头痛的事情,因为大家 都不想重复劳动,或者这种事情应该交给初级程序员或者毕业生去做. 看如下: public class Customer { public string FirstName { get; set; } public string LastName { get; set; } public int Age
1. Helloworld using UnityEngine; using XLua; public class Helloworld : MonoBehaviour { // Use this for initialization void Start () { LuaEnv luaenv = new LuaEnv(); // 执行代码块,输出 hello world luaenv.DoString("CS.UnityEngine.Debug.Log('hello world')"
Code coverage is a measure used in software testing that describes the degree to which the source code of a program has been tested. It a form of white box testing as it is a form of testing that inspects the code directly. Recommended Reading: 12 So
Pre-Requisites You will need to have Visual Studio 2010 or Visual Studio 2012 installed to complete this walkthrough. If you are using Visual Studio 2010, you will also need to have NuGet installed. You will also need the Entity Framework Power Tools
code是KEIL C51 扩展的关键字,用code修饰的变量将会被放到CODE区里.但C语里的const关键字好像也有定义不能改变的变量的功能,这两个关键字有什么区别呢?在帮助手册里查找const,可以找到以下的描述1 Variables declared with the const type qualifier alone are stored in the memory area (data, idata, xdata, and so on) associated with their
In this post, App Dev Manager Ed Tovsen spotlight the features and benefits of Code Maps in Visual Studio. Systems architects have long used modeling to design the structure, behavior, and interaction of systems within an organization. Modeling helps
error trpe 'UnityEngine.Lighr' does not contain a definiton for 'sgadowRadius' and no extension method... 解决方案:在Generator.cs 中GetGenConfig 添加黑名单 public static void GetGenConfig(IEnumerable<Type> check_type) { ... BlackList = new List<List<stri
A code sequence made up multiple instructions and specifying an offset from a base address is identified in an object file. The offset from the base address corresponds to an offset location in a memory configured for storing an address of a variable
E原文地址:http://eli.thegreenplace.net/2011/11/03/position-independent-code-pic-in-shared-libraries/下一文:http://blog.chinaunix.net/uid-20682147-id-3772399.html I've described the need for special handling of shared libraries while loading them into the pr