Canvas动画(PC端 移动端)

一,介绍与需求

1.1,介绍

canvas是HTML5中新增一个HTML5标签与操作canvas的javascript API,它可以实现在网页中完成动态的2D与3D图像技术。<canvas> 标记和 SVG以及 VML 之间的一个重要的不同是,<canvas> 有一个基于 JavaScript 的绘图 API,而 SVG 和 VML 使用一个 XML 文档来描述绘图。SVG 绘图很容易编辑与生成,但功能明显要弱一些。canvas可以完成动画、游戏、图表、图像处理等原来需要Flash完成的一些功能

1.2,需求

实现特殊的动画效果

二,动画实现

以跟随鼠标/手指移动的火为例

第一步:创建Canvas标签

 <canvas id="fire"></canvas>

第二步:获取Canvas标签

  let canvas = document.getElementById('fire');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
// drawing code here
} else {
alert("不支持Canvas")
}

第三步:绘制火花

 var Spark = function (mouse) {

             this.cx = mouse.x;
this.cy = mouse.y;
this.x = rand(this.cx - 40, this.cx + 40);
this.y = rand(this.cy, this.cy + 5);
this.lx = this.x;
this.ly = this.y;
this.vy = rand(1, 3);
this.vx = rand(-4, 4);
this.r = rand(0, 1);
this.life = rand(4, 5);
this.alive = true;
this.c = { h: Math.floor(rand(2, 40)),
s: 100,
l: rand(40, 100),
a: rand(0.8, 0.9) } }
Spark.prototype.update = function () { this.lx = this.x;
this.ly = this.y; this.y -= this.vy;
this.x += this.vx; if (this.x < this.cx)
this.vx += 0.2;
else
this.vx -= 0.2; this.vy += 0.08;
this.life -= 0.1; if (this.life <= 0) { this.c.a -= 0.05; if (this.c.a <= 0)
this.alive = false; } }
Spark.prototype.draw = function (ctx) { ctx.beginPath();
ctx.moveTo(this.lx, this.ly);
ctx.lineTo(this.x, this.y);
ctx.strokeStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + (this.c.a / 2) + ")";
ctx.lineWidth = this.r * 2;
ctx.lineCap = 'round';
ctx.stroke();
ctx.closePath(); ctx.beginPath();
ctx.moveTo(this.lx, this.ly);
ctx.lineTo(this.x, this.y);
ctx.strokeStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + this.c.a + ")";
ctx.lineWidth = this.r;
ctx.stroke();
ctx.closePath(); }

第四步:绘制火焰

     var Flame = function (mouse) {

             this.cx = mouse.x;
this.cy = mouse.y;
this.x = rand(this.cx - 25, this.cx + 25);
this.y = rand(this.cy - 5, this.cy + 5);
this.vy = rand(1, 3);
this.vx = rand(-1, 1);
this.r = rand(20, 30);
this.life = rand(3, 6);
this.alive = true;
this.c = { h: Math.floor(rand(2, 40)),
s: 100,
l: rand(80, 100),
a: 0,
ta: rand(0.8, 0.9) } }
Flame.prototype.update = function () { this.y -= this.vy;
this.vy += 0.05; this.x += this.vx; if (this.x < this.cx)
this.vx += 0.1;
else
this.vx -= 0.1; if (this.r > 0)
this.r -= 0.1; if (this.r <= 0)
this.r = 0; this.life -= 0.15; if (this.life <= 0) { this.c.a -= 0.05; if (this.c.a <= 0)
this.alive = false; } else if (this.life > 0 && this.c.a < this.c.ta) { this.c.a += .08; } }
Flame.prototype.draw = function (ctx) { ctx.beginPath();
ctx.arc(this.x, this.y, this.r * 3, 0, 2 * Math.PI);
ctx.fillStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + (this.c.a / 20) + ")";
ctx.fill(); ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
ctx.fillStyle = "hsla( " + this.c.h + ", " + this.c.s + "%, " + this.c.l + "%, " + this.c.a + ")";
ctx.fill(); }

第五步:绘制火

     var Fire = function () {

             this.canvas = document.getElementById('fire');
this.ctx = this.canvas.getContext('2d');
this.canvas.height = window.innerHeight;// window.innerHeight
this.canvas.width = window.innerWidth;//window.innerWidth this.aFires = [];
this.aSpark = [];
this.aSpark2 = []; this.mouse = {
x: this.canvas.width * .5,
y: this.canvas.height * .75,
} this.init(); }
Fire.prototype.init = function () {
//跳转语句
if (system.win || system.mac || system.xll) {
this.canvas.addEventListener('mousemove', this.updateMouse.bind(this), false);//PC端
} else {
this.canvas.addEventListener('touchmove', this.updateMouse.bind(this), false);//移动端
} }
Fire.prototype.run = function () { this.update();
this.draw(); if (this.bRuning)
requestAnimationFrame(this.run.bind(this)); }
Fire.prototype.start = function () { this.bRuning = true;
this.run(); }
Fire.prototype.stop = function () { this.bRuning = false; }
Fire.prototype.update = function () { this.aFires.push(new Flame(this.mouse));
this.aSpark.push(new Spark(this.mouse));
this.aSpark2.push(new Spark(this.mouse)); for (var i = this.aFires.length - 1; i >= 0; i--) { if (this.aFires[i].alive)
this.aFires[i].update();
else
this.aFires.splice(i, 1); } for (var i = this.aSpark.length - 1; i >= 0; i--) { if (this.aSpark[i].alive)
this.aSpark[i].update();
else
this.aSpark.splice(i, 1); } for (var i = this.aSpark2.length - 1; i >= 0; i--) { if (this.aSpark2[i].alive)
this.aSpark2[i].update();
else
this.aSpark2.splice(i, 1); } } Fire.prototype.draw = function () { this.ctx.globalCompositeOperation = "source-over";
this.ctx.fillStyle = "rgba( 15, 5, 2, 1 )";
this.ctx.fillRect(0, 0, window.innerWidth, window.innerHeight); this.grd = this.ctx.createRadialGradient(this.mouse.x, this.mouse.y - 200, 200, this.mouse.x, this.mouse.y - 100, 0);
this.grd.addColorStop(0, "rgb( 15, 5, 2 )");
this.grd.addColorStop(1, "rgb( 30, 10, 2 )");
this.ctx.beginPath();
this.ctx.arc(this.mouse.x, this.mouse.y - 100, 200, 0, 2 * Math.PI);
this.ctx.fillStyle = this.grd;
this.ctx.fill(); this.ctx.font = "15em Amatic SC";
this.ctx.textAlign = "center";
this.ctx.strokeStyle = "rgb(50, 20, 0)";
this.ctx.fillStyle = "rgb(120, 10, 0)";
this.ctx.lineWidth = 2;
this.ctx.strokeText("", this.canvas.width / 2, this.canvas.height * .72);
this.ctx.fillText("", this.canvas.width / 2, this.canvas.height * .72); this.ctx.globalCompositeOperation = "overlay";//or lighter or soft-light for (var i = this.aFires.length - 1; i >= 0; i--) { this.aFires[i].draw(this.ctx); } this.ctx.globalCompositeOperation = "soft-light";//"soft-light";//"color-dodge"; for (var i = this.aSpark.length - 1; i >= 0; i--) { if ((i % 2) === 0)
this.aSpark[i].draw(this.ctx); } this.ctx.globalCompositeOperation = "color-dodge";//"soft-light";//"color-dodge"; for (var i = this.aSpark2.length - 1; i >= 0; i--) { this.aSpark2[i].draw(this.ctx); } } Fire.prototype.updateMouse = function (e) {
//跳转语句
if (system.win || system.mac || system.xll) {//PC端
this.mouse.x = e.clientX;
this.mouse.y = e.clientY;
} else {//移动端
e.preventDefault();//阻止默认行为
this.mouse.x = e.changedTouches[0].clientX;
this.mouse.y = e.changedTouches[0].clientY;
} }

第六步:调用

 var oCanvas;
init = function () { oCanvas = new Fire();
oCanvas.start(); }
window.onload = init;

随机数函数

  rand = function (min, max) { return Math.random() * (max - min) + min; };

效果如下:

三,PC端与移动端处理

3.1,判断是PC端还是移动端

     //平台、设备和操作系统
var system = {
win: false,
mac: false,
xll: false
};
//检测平台
var p = navigator.platform;
system.win = p.indexOf("Win") == 0;
system.mac = p.indexOf("Mac") == 0;
system.x11 = (p == "X11") || (p.indexOf("Linux") == 0); //跳转语句
if (system.win || system.mac || system.xll) {
this.canvas.addEventListener('mousemove', this.updateMouse.bind(this), false);//PC端 鼠标移动
} else {
this.canvas.addEventListener('touchmove', this.updateMouse.bind(this), false);//移动端 手指滑动
}

3.2,PC端还是移动端的事件处理

 //跳转语句
if (system.win || system.mac || system.xll) {//PC端
this.mouse.x = e.clientX;
this.mouse.y = e.clientY;
} else {//移动端
e.preventDefault();//阻止默认行为
this.mouse.x = e.changedTouches[0].clientX;
this.mouse.y = e.changedTouches[0].clientY;
}

移动端需禁止缩放

     <meta name="viewport" content="target-densitydpi=320,width=640,user-scalable=no">

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