Command Network

Time Limit: 1000MS
Memory Limit: 131072K

Total Submissions: 11970
Accepted: 3482

Description

After a long lasting war on words, a war on arms finally breaks out between littleken’s and KnuthOcean’s kingdoms. A sudden and violent assault by KnuthOcean’s force has rendered a total failure of littleken’s command network. A provisional network must be built immediately. littleken orders snoopy to take charge of the project.

With the situation studied to every detail, snoopy believes that the most urgent point is to enable littenken’s commands to reach every disconnected node in the destroyed network and decides on a plan to build a unidirectional communication network. The nodes are distributed on a plane. If littleken’s commands are to be able to be delivered directly from a node A to another node B, a wire will have to be built along the straight line segment connecting the two nodes. Since it’s in wartime, not between all pairs of nodes can wires be built. snoopy wants the plan to require the shortest total length of wires so that the construction can be done very soon.

Input

The input contains several test cases. Each test case starts with a line containing two integer N (N ≤ 100), the number of nodes in the destroyed network, and M (M ≤ 104), the number of pairs of nodes between which a wire can be built. The next N lines each contain an ordered pair xi and yi, giving the Cartesian coordinates of the nodes. Then follow M lines each containing two integers i and j between 1 and N (inclusive) meaning a wire can be built between node i and node j for unidirectional command delivery from the former to the latter. littleken’s headquarter is always located at node 1. Process to end of file.

Output

For each test case, output exactly one line containing the shortest total length of wires to two digits past the decimal point. In the cases that such a network does not exist, just output ‘poor snoopy’.

Sample Input

4 6
0 6
4 6
0 0
7 20
1 2
1 3
2 3
3 4
3 1
3 2
4 3
0 0
1 0
0 1
1 2
1 3
4 1
2 3

Sample Output

31.19
poor snoopy
 
完全是照着别人的代码打出来的,第一道最小树形图
 #include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <queue>
#include <vector>
#include <map>
#include <cmath>
using namespace std;
typedef long long ll;
const double INF=<<;
const int N=;
const int M=;
int vis[N],id[N];
int n,m,ecnt,pre[N];
double in[N]; struct edge{
int u,v;
double w;
edge( ) {}
edge(int u,int v,double w):u(u),v(v),w(w) {}
}e[M]; struct node
{
double x,y;
}point[N]; double getdis(node a,node b)
{
double x=a.x-b.x;
double y=a.y-b.y;
return sqrt(x*x+y*y);
} double MST(int root,int n,int m)
{
double res=;
while()
{
for(int i = ; i < n; i++)
in[i] = INF;
for(int i = ; i < m; i++)
{
int u = e[i].u;
int v = e[i].v;
if(e[i].w < in[v] && u != v)
{pre[v] = u; in[v] = e[i].w;}
}
for(int i = ; i < n; i++)
{
if(i == root) continue;
if(in[i] == INF) return -;//除了根以外有点没有入边,则根无法到达它
}
//2.找环
int cnt = ;
memset(id, -, sizeof(id));
memset(vis, -, sizeof(vis));
in[root] = ;
for(int i = ; i < n; i++) //标记每个环
{
res += in[i];
int v = i;
while(vis[v] != i && id[v] == - && v != root) //每个点寻找其前序点,要么最终寻找至根部,要么找到一个环
{
vis[v] = i;
v = pre[v];
}
if(v != root && id[v] == -)//缩点
{
for(int u = pre[v]; u != v; u = pre[u])
id[u] = cnt;
id[v] = cnt++;
}
}
if(cnt == ) break; //无环 则break
for(int i = ; i < n; i++)
if(id[i] == -) id[i] = cnt++;
for(int i = ; i < m; i++)
{
int u = e[i].u;
int v = e[i].v;
e[i].u = id[u];
e[i].v = id[v];
if(id[u] != id[v]) e[i].w -= in[v];
}
n = cnt;
root = id[root];
}
return res;
} void solve()
{
for(int i=; i<n; i++) scanf("%lf%lf",&point[i].x,&point[i].y);
ecnt=;
int u,v;
for(int i=; i<m; i++)
{
scanf("%d%d",&u,&v);
if(u==v) continue;
u--; v--;
double dis=getdis(point[u],point[v]);
e[ecnt++]=edge(u,v,dis);
}
double ans=MST(,n,ecnt);
if(ans == -) printf("poor snoopy\n");
else printf("%.2f\n", ans);
} int main()
{
while(scanf("%d%d",&n,&m)>) solve();
return ;
}

Command Network的更多相关文章

  1. POJ 3164 Command Network 最小树形图

    题目链接: 题目 Command Network Time Limit: 1000MS Memory Limit: 131072K 问题描述 After a long lasting war on w ...

  2. POJ3436 Command Network [最小树形图]

    POJ3436 Command Network 最小树形图裸题 傻逼poj回我青春 wa wa wa 的原因竟然是需要%.2f而不是.2lf 我还有英语作业音乐作业写不完了啊啊啊啊啊啊啊啊啊 #inc ...

  3. POJ 3164 Command Network ( 最小树形图 朱刘算法)

    题目链接 Description After a long lasting war on words, a war on arms finally breaks out between littlek ...

  4. Command Network OpenJ_Bailian - 3436(最小有向生成树模板题)

    链接: http://poj.org/problem?id=3164 题目: Command Network Time Limit: 1000MS   Memory Limit: 131072K To ...

  5. poj 3164 Command Network(最小树形图模板)

    Command Network http://poj.org/problem?id=3164 Time Limit: 1000MS   Memory Limit: 131072K Total Subm ...

  6. POJ3164:Command Network(有向图的最小生成树)

    Command Network Time Limit: 1000MS   Memory Limit: 131072K Total Submissions: 20766   Accepted: 5920 ...

  7. POJ 3164——Command Network——————【最小树形图、固定根】

    Command Network Time Limit: 1000MS   Memory Limit: 131072K Total Submissions: 15080   Accepted: 4331 ...

  8. POJ3164 Command Network —— 最小树形图

    题目链接:https://vjudge.net/problem/POJ-3164 Command Network Time Limit: 1000MS   Memory Limit: 131072K ...

  9. POJ3164 Command Network(最小树形图)

    图论填个小坑.以前就一直在想,无向图有最小生成树,那么有向图是不是也有最小生成树呢,想不到还真的有,叫做最小树形图,网上的介绍有很多,感觉下面这个博客介绍的靠谱点: http://www.cnblog ...

随机推荐

  1. 组合数学 + STL --- 利用STL生成全排列

    Ignatius and the Princess II Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K ( ...

  2. U3D自定义Inspector项未触发保存事件的解决方案

    1.问题描述与解决方案 1.1.说明 应该只有起步做U3D编辑器插件的部分同行需要了解本文. 该问题源于在做UI插件的时候,发现Inspector面板上手动修改值后,没有触发U3D编辑器本身的修改事件 ...

  3. 【NOIP训练】【数论】超级计算机

    题目描述有以下几个问题:1 给定正整数  求方程  的最小非负整数解.2 给定正整数 求方程 的最小非负整数解.3 给定正整数 求方程  在模  意义下解的数量.4 给定正整数 求   的值.其中   ...

  4. LCA算法倍增算法(洛谷3379模板题)

    倍增(爬树)算法,刚刚学习的算法.对每一个点的父节点,就记录他的2k的父亲. 题目为http://www.luogu.org/problem/show?pid=3379 第一步先记录每一个节点的深度用 ...

  5. Eclipse反编译工具Jad及插件JadClipse配置

    Jad是一个Java的一个反编译工具,是用命令行执行,和通常JDK自带的java,javac命令是一样的.不过因为是控制台运行,所以用起来不太方便.不过幸好有一个eclipse的插件JadClipse ...

  6. android 数据文件存取至储存卡

    来自:http://blog.csdn.net/jianghuiquan/article/details/8569233 <?xml version="1.0" encodi ...

  7. Sharepoint学习笔记—习题系列--70-573习题解析 -(Q28-Q31)

    Question28You have a Microsoft Office SharePoint Server 2007 site.You upgrade the site to SharePoint ...

  8. vi编辑器常用配置

    在终端下使用vim进行编辑时,默认情况下,编辑的界面上是没有显示行号.语法高亮度显示.智能缩进等功能的.为了更好的在vim下进行工作,需要手动设置一个配置文件:.vimrc. 在启动vim时,当前用户 ...

  9. DKNightVersion 的实现 --- 如何为 iOS 应用添加夜间模式

    在很多重阅读或者需要在夜间观看的软件其实都会把夜间模式当做一个 App 所需要具备的特性. 而如何在不改变原有的架构, 甚至不改变原有的代码的基础上, 就能为应用优雅地添加夜间模式就成为一个在很多应用 ...

  10. iOS提醒用户进入设置界面进行重新授权通知定位等功能

    iOS 8及以上版本最不为人知的一个特点是与应用设置的深层链接,用户可以根据APP的需要授权启用位置.通知.联系人.相机.日历以及健康等设置. 大多数应用程序仅仅是弹出一个包含操作指令的警示窗口,如“ ...