D. Mr. Kitayuta's Colorful Graph

Time Limit: 20 Sec

Memory Limit: 256 MB

题目连接

http://codeforces.com/contest/506/problem/D

Description

Mr. Kitayuta has just bought an undirected graph with n vertices and m edges. The vertices of the graph are numbered from 1 to n. Each edge, namely edge i, has a color ci, connecting vertex ai and bi.

Mr. Kitayuta wants you to process the following q queries.

In the i-th query, he gives you two integers - ui and vi.

Find the number of the colors that satisfy the following condition: the edges of that color connect vertex ui and vertex vi directly or indirectly.

Under two situations the player could score one point.

⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.

⋅2. Ignoring the buoys and relying on dogfighting to get point.
If you and your opponent meet in the same position, you can try to
fight with your opponent to score one point. For the proposal of game
balance, two players are not allowed to fight before buoy #2 is touched by anybody.

There are three types of players.

Speeder:
As a player specializing in high speed movement, he/she tries to avoid
dogfighting while attempting to gain points by touching buoys.
Fighter:
As a player specializing in dogfighting, he/she always tries to fight
with the opponent to score points. Since a fighter is slower than a
speeder, it's difficult for him/her to score points by touching buoys
when the opponent is a speeder.
All-Rounder: A balanced player between Fighter and Speeder.

There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.

Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting.
Since Asuka is slower than Shion, she decides to fight with Shion for
only one time during the match. It is also assumed that if Asuka and
Shion touch the buoy in the same time, the point will be given to Asuka
and Asuka could also fight with Shion at the buoy. We assume that in
such scenario, the dogfighting must happen after the buoy is touched by
Asuka or Shion.

The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?

Input

The first line of the input contains space-separated two integers - n and m(2 ≤ n ≤ 105, 1 ≤ m ≤ 105), denoting the number of the vertices and the number of the edges, respectively.

The next m lines contain space-separated three integers - ai, bi(1 ≤ ai < bi ≤ n) and ci(1 ≤ ci ≤ m). Note that there can be multiple edges between two vertices. However, there are no multiple edges of the same color between two vertices, that is, if i ≠ j, (ai, bi, ci) ≠ (aj, bj, cj).

The next line contains a integer- q(1 ≤ q ≤ 105), denoting the number of the queries.

Then follows q lines, containing space-separated two integers - ui and vi(1 ≤ ui, vi ≤ n). It is guaranteed that ui ≠ vi.

Output

For each query, print the answer in a separate line.

Sample Input

4 5
1 2 1
1 2 2
2 3 1
2 3 3
2 4 3
3
1 2
3 4
1 4

Sample Output

2
1
0

HINT

题意

给你一个图,然后有重边,每条边有一种颜色,然后每次查询两个点之间有多少种颜色是把这俩点直接相连的

题解:

每种颜色都直接用并查集来维护就好了

用map,就可以没必要初始化了

代码

#include<iostream>
#include<stdio.h>
#include<unordered_map>
using namespace std;
#define maxn 100007
unordered_map<int,int> H[maxn],ans[maxn]; int fi(int x,int y)
{
return x==H[x][y]?x:H[x][y]=fi(H[x][y],y);
}
void uni(int x,int y,int c)
{
if(H[x].find(c)==H[x].end())H[x][c]=x;
if(H[y].find(c)==H[y].end())H[y][c]=y;
int p = fi(x,c),q = fi(y,c);
if(p==q)return;
if(p>q)swap(p,q);
H[fi(x,c)][c]=fi(y,c);
} int main()
{
int n,m;scanf("%d%d",&n,&m);
for(int i=;i<=m;i++)
{
int x,y,z;
scanf("%d%d%d",&x,&y,&z);
if(x>y)swap(x,y);
uni(x,y,z);
}
int q;scanf("%d",&q);
while(q--)
{
int x,y;scanf("%d%d",&x,&y);
if(H[x].size()>H[y].size())swap(x,y);
if(ans[x].find(y)==ans[x].end())
{
int Ans = ;
for(auto &c:H[x])
{
if(H[y].find(c.first)==H[y].end())continue;
int p = fi(x,c.first),q = fi(y,c.first);
if(p==q)Ans++;
}
ans[x][y] = Ans;
}
printf("%d\n",ans[x][y]);
}
}

Codeforces Round #286 (Div. 1) D. Mr. Kitayuta's Colorful Graph 并查集的更多相关文章

  1. DFS/并查集 Codeforces Round #286 (Div. 2) B - Mr. Kitayuta's Colorful Graph

    题目传送门 /* 题意:两点之间有不同颜色的线连通,问两点间单一颜色连通的路径有几条 DFS:暴力每个颜色,以u走到v为结束标志,累加条数 注意:无向图 */ #include <cstdio& ...

  2. Codeforces Round #286 (Div. 2) B. Mr. Kitayuta's Colorful Graph dfs

    B. Mr. Kitayuta's Colorful Graph time limit per test 1 second memory limit per test 256 megabytes in ...

  3. Codeforces Round #286 (Div. 1) D. Mr. Kitayuta's Colorful Graph

    D - Mr. Kitayuta's Colorful Graph 思路:我是暴力搞过去没有将答案离线,感觉将答案的离线的方法很巧妙.. 对于一个不大于sqrt(n) 的块,我们n^2暴力枚举, 对于 ...

  4. Codeforces Round #286 (Div. 2)B. Mr. Kitayuta's Colorful Graph(dfs,暴力)

    数据规模小,所以就暴力枚举每一种颜色的边就行了. #include<iostream> #include<cstdio> #include<cstdlib> #in ...

  5. 水题 Codeforces Round #286 (Div. 2) A Mr. Kitayuta's Gift

    题目传送门 /* 水题:vector容器实现插入操作,暴力进行判断是否为回文串 */ #include <cstdio> #include <iostream> #includ ...

  6. CF 286(div 2) B Mr. Kitayuta's Colorful Graph【传递闭包】

    解题思路:给出n个点,m条边(即题目中所说的两点之间相连的颜色) 询问任意两点之间由多少种不同的颜色连接 最开始想的时候可以用传递闭包或者并查集来做,可是并查集现在还不会做,就说下用传递闭包来做的这种 ...

  7. Codeforces Round #286 (Div. 1) B. Mr. Kitayuta&#39;s Technology (强连通分量)

    题目地址:http://codeforces.com/contest/506/problem/B 先用强连通判环.然后转化成无向图,找无向图连通块.若一个有n个点的块内有强连通环,那么须要n条边.即正 ...

  8. Codeforces Round #286 Div.1 A Mr. Kitayuta, the Treasure Hunter --DP

    题意:0~30000有30001个地方,每个地方有一个或多个金币,第一步走到了d,步长为d,以后走的步长可以是上次步长+1,-1或不变,走到某个地方可以收集那个地方的财富,现在问走出去(>300 ...

  9. Codeforces Round #286 (Div. 2)A. Mr. Kitayuta's Gift(暴力,string的应用)

    由于字符串的长度很短,所以就暴力枚举每一个空每一个字母,出现行的就输出.这么简单的思路我居然没想到,临场想了很多,以为有什么技巧,越想越迷...是思维方式有问题,遇到问题先分析最简单粗暴的办法,然后一 ...

随机推荐

  1. <十一>面向对象分析之UML核心元素之组件

    组件

  2. 转载RabbitMQ入门(3)--发布和订阅

    发布和订阅 (使用java 客户端) 在先前的指南中,我们创建了一个工作队列.这工作队列后面的假想是每一个任务都被准确的传递给工作者.在这部分我们将会做一些完全不同的事情–我们将一个消息传递给多个消费 ...

  3. 强制将IE8设置为IE7兼容模式来解析网页

    强制将IE8设置为IE7兼容模式来解析网页 英文原文:http://msdn.microsoft.com/en-us/library/cc288325(VS.85).aspx 文件兼容性用于定义让IE ...

  4. Maximum Product Subarray JAVA实现

    题目描述: Find the contiguous subarray within an array (containing at least one number) which has the la ...

  5. Metaspace 之一--java8 去掉 perm 用 Metaspace 来替代

    正如大家所知,JDK 8 Early Access版已经提供下载.这使开发者可以体验Java8的新特性.其中之一,是Oracle从JDK7发布以来就一直宣称的要完全移除永久代空间.例如,字符串内部池, ...

  6. HTTP协议学习笔记-2

    HTTP报文 HTTP报文分为请求报文和响应报文(requeset and response) 请求报文的格式: <method>  <request -URL> <ve ...

  7. JQuery:各种操作表单元素方法小结

    来源:http://www.ido321.com/1220.html 表单元素无处不在,已然成了Web应用不可或缺的一个部分.对表单最最最常见的操作就是获取表单元素的值或者更改表单元素的值.那在JQu ...

  8. C#冒泡排序详解

    今天写一简单的冒泡排序,带有详细的中文注释,新手一定要看看! 因为这是找工作面试时经常 笔试 要考的题目. using System; using System.Collections.Generic ...

  9. 配置youcompleteme碰到的问题

    Q1: 进入vim里面后,可以使用ycm的相关命令来看到底出现啦什么问题? :Ycm YcmCompleter YcmForceCompileAndDiagnostics YcmToggleLogs ...

  10. av_interleaved_write_frame 网络不好的情况下返回较慢

    用libvlc做直播推流引擎在网络较差的情况下,需要关闭直播,并且重新开播.这个过程中,推流引擎重启,需要的是快速响应.实际上测试结果发现,经常会发生引擎关闭接口卡住.后来跟踪代码,定位到s_rtmp ...