GreyMagic
hearthbuddy中的一段代码
// Token: 0x06001A79 RID: 6777 RVA: 0x000DD024 File Offset: 0x000DB224
internal IntPtr method_33(IntPtr intptr_37, string string_0, params Class276.Enum20[] enum20_0)
{
while (intptr_37 != IntPtr.Zero)
{
using (AllocatedMemory allocatedMemory = this.externalProcessMemory_0.CreateAllocatedMemory())
{
allocatedMemory.AllocateOfChunk<IntPtr>("Itr");
IntPtr intPtr;
while ((intPtr = this.method_35(intptr_37, allocatedMemory["Itr"])) != IntPtr.Zero)
{
IntPtr address = this.method_37(intPtr);
if (this.externalProcessMemory_0.ReadStringA(address) == string_0)
{
if (enum20_0 != null)
{
Class276.Enum20[] array = this.method_31(intPtr);
if (array.Length != enum20_0.Length || !array.SequenceEqual(enum20_0))
{
continue;
}
}
return intPtr;
}
}
intptr_37 = this.method_25(intptr_37);
}
}
return IntPtr.Zero;
}
// Token: 0x04000D28 RID: 3368
private readonly ExternalProcessMemory externalProcessMemory_0;
public class ExternalProcessMemory : MemoryBase
// Token: 0x06000157 RID: 343 RVA: 0x0036DA50 File Offset: 0x00362E50
public AllocatedMemory CreateAllocatedMemory(int bytes)
{
return new AllocatedMemory(this, bytes);
}
// Token: 0x060000C1 RID: 193 RVA: 0x0036F644 File Offset: 0x00364A44
public void AllocateOfChunk(string allocatedName, int bytes)
{
IntPtr value = (IntPtr)this._currentOffset;
this._allocated.Add(allocatedName, value);
this._currentOffset += bytes;
ref int ptr = ref this._currentOffset;
int num = ptr;
int num2 = num % ;
if (num2 != )
{
ptr = num - num2 + ;
}
} // Token: 0x060000C2 RID: 194 RVA: 0x0036D637 File Offset: 0x00362A37
public void AllocateOfChunk<T>(string allocatedName) where T : struct
{
this.AllocateOfChunk(allocatedName, MarshalCache<T>.Size);
}
出处
https://github.com/lolp1/Process.NET 这个项目的致谢名单里有提到
GreyMagic - The best of both worlds, and then some
Download: https://dl.dropbox.com/u/2068143/GreyMagic.7z
So, I wrote this a while back for our bots (Honorbuddy, Demonbuddy,
BuddyWing, etc). It's a full-featured memory lib for both in and out of
process memory handling. Performance tests show that it's barely a tick
slower than calling ReadProcessMemory directly on simple data types, and
slightly over a tick slower than reading structures. (Write speeds have
not been tested, as writing is not done nearly as often)The following are for perf tests over 1 million iterations:
Read<int>(addr, relative: true) - 4.57 ticks
ReadProcessMemory (direct) - 3.54 ticks
Deref on ReadBytes(addr, relative: true) - 3.90 ticks
Read<NonMarshalStruct>(addr, relative: true) - 5.06 ticks
Read<MarshalStruct>(addr, relative: true) - 6.48 ticksThe library itself implements a neat little trick to avoid using the
marshaler wherever possible. MarshalCache<T> provides a way to
cache certain data for types (size, typeof(), whether the type needs to
be run through the marshaler, etc), as well as implements a way for C#
to take a pointer to a generic type. (You can't do &T in C#...
well... at least you couldn't)The lib itself takes into account quite a few things, and should
hopefully be plug-and-play ready. It includes a few other things that
aren't really useful (but tossed in for the sake of tossing it in). I
will be adding more features in the future (it lacks a pattern scanner).
Feel free to use and abuse, please let me know of any bugs you run
into.In-process memory class: InProcessMemoryReader
OOP memory class: ExternalProcessMemoryReaderEnjoy folks!
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