题目链接:http://poj.org/problem?id=2653

Time Limit: 3000MS Memory Limit: 65536K

Description

Stan has n sticks of various length. He throws them one at a time on the floor in a random way. After finishing throwing, Stan tries to find the top sticks, that is these sticks such that there is no stick on top of them. Stan has noticed that the last thrown stick is always on top but he wants to know all the sticks that are on top. Stan sticks are very, very thin such that their thickness can be neglected.

Input

Input consists of a number of cases. The data for each case start with 1 <= n <= 100000, the number of sticks for this case. The following n lines contain four numbers each, these numbers are the planar coordinates of the endpoints of one stick. The sticks are listed in the order in which Stan has thrown them. You may assume that there are no more than 1000 top sticks. The input is ended by the case with n=0. This case should not be processed.

Output

For each input case, print one line of output listing the top sticks in the format given in the sample. The top sticks should be listed in order in which they were thrown.

The picture to the right below illustrates the first case from input.

Sample Input

5
1 1 4 2
2 3 3 1
1 -2.0 8 4
1 4 8 2
3 3 6 -2.0
3
0 0 1 1
1 0 2 1
2 0 3 1
0

Sample Output

Top sticks: 2, 4, 5.
Top sticks: 1, 2, 3.

Hint

Huge input,scanf is recommended.

题意:

给出n根细木棍的坐标,每次按顺序放到指定坐标位置,这样会导致一些后放的木棍压倒前面的木棍;

求最后那些木棍没有被压住。

题解:

刚开始我是每输入第i跟木棍,就遍历1 ~ i-1的木棍,看看他们有没有被压住,但这样最后TLE了;

看Dis里说,先全部输入,然后枚举,对第i根木棍,遍历i+1 ~ n的木棍,一旦出现压住i的,就标记并且跳出;

明明感觉这样不T很不科学,但就是AC了……奇怪……

AC代码:

#include<cstdio>
#include<cmath>
#include<iostream>
using namespace std; const double eps = 1e-; struct Point{
double x,y;
Point(double tx=,double ty=):x(tx),y(ty){}
};
typedef Point Vctor; //向量的加减乘除
Vctor operator + (Vctor A,Vctor B){return Vctor(A.x+B.x,A.y+B.y);}
Vctor operator - (Point A,Point B){return Vctor(A.x-B.x,A.y-B.y);}
Vctor operator * (Vctor A,double p){return Vctor(A.x*p,A.y*p);}
Vctor operator / (Vctor A,double p){return Vctor(A.x/p,A.y/p);} int dcmp(double x)
{
if(fabs(x)<eps) return ;
else return (x<)?(-):();
}
bool operator == (Point A,Point B){return dcmp(A.x-B.x)== && dcmp(A.y-B.y)==;} double Cross(Vctor A,Vctor B){return A.x*B.y-A.y*B.x;} //判断线段是否规范相交
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
double c1 = Cross(a2 - a1,b1 - a1), c2 = Cross(a2 - a1,b2 - a1),
c3 = Cross(b2 - b1,a1 - b1), c4 = Cross(b2 - b1,a2 - b1);
return dcmp(c1)*dcmp(c2)< && dcmp(c3)*dcmp(c4)<;
} int n;
struct Seg{
Point a,b;
bool pressed;
}seg[];
int main()
{
while(scanf("%d",&n) && n!=)
{
for(int i=;i<=n;i++)
{
scanf("%lf%lf%lf%lf",&seg[i].a.x,&seg[i].a.y,&seg[i].b.x,&seg[i].b.y);
seg[i].pressed=;
} for(int i=;i<=n;i++)
{
for(int j=i+;j<=n;j++)
{
if(SegmentProperIntersection(seg[i].a,seg[i].b,seg[j].a,seg[j].b))
{
seg[i].pressed=;
break;
}
}
} printf("Top sticks: ");
for(int i=,cnt=;i<=n;i++)
{
if(seg[i].pressed) continue;
if(cnt!=) printf(", ");
printf("%d",i);
cnt++;
}
printf(".\n");
}
}

POJ 2653 - Pick-up sticks - [枚举+判断线段相交]的更多相关文章

  1. POJ 2653 Pick-up sticks(判断线段相交)

    Pick-up sticks Time Limit: 3000MS   Memory Limit: 65536K Total Submissions: 7699   Accepted: 2843 De ...

  2. POJ 1066 - Treasure Hunt - [枚举+判断线段相交]

    题目链接:http://poj.org/problem?id=1066 Time Limit: 1000MS Memory Limit: 10000K Description Archeologist ...

  3. POJ 3304 Segments (叉乘判断线段相交)

    <题目链接> 题目大意: 给出一些线段,判断是存在直线,使得该直线能够经过所有的线段.. 解题思路: 如果有存在这样的直线,过投影相交区域作直线的垂线,该垂线必定与每条线段相交,问题转化为 ...

  4. 【POJ 2653】Pick-up sticks 判断线段相交

    一定要注意位运算的优先级!!!我被这个卡了好久 判断线段相交模板题. 叉积,点积,规范相交,非规范相交的简单模板 用了“链表”优化之后还是$O(n^2)$的暴力,可是为什么能过$10^5$的数据? # ...

  5. POJ 1066--Treasure Hunt(判断线段相交)

    Treasure Hunt Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 7857   Accepted: 3247 Des ...

  6. POJ2653 Pick-up sticks 判断线段相交

    POJ2653 判断线段相交的方法 先判断直线是否相交 再判断点是否在线段上 复杂度是常数的 题目保证最后答案小于1000 故从后往前尝试用后面的线段 "压"前面的线段 排除不可能 ...

  7. POJ 2826 An Easy Problem? 判断线段相交

    POJ 2826 An Easy Problem?! -- 思路来自kuangbin博客 下面三种情况比较特殊,特别是第三种 G++怎么交都是WA,同样的代码C++A了 #include <io ...

  8. POJ_2653_Pick-up sticks_判断线段相交

    POJ_2653_Pick-up sticks_判断线段相交 Description Stan has n sticks of various length. He throws them one a ...

  9. POJ_1066_Treasure Hunt_判断线段相交

    POJ_1066_Treasure Hunt_判断线段相交 Description Archeologists from the Antiquities and Curios Museum (ACM) ...

随机推荐

  1. Quatz入门

    Demo SchedulerFactory schedFact = new org.quartz.impl.StdSchedulerFactory(); Scheduler sched = sched ...

  2. ios开发之--调试方法

    概述 基本操作 全局断点 条件断点 开启僵尸对象 LLDB命令 概述 在开发项目的工程中,肯定会遇到各种各样的bug,且大多数的bug都和自己有关:那么在和bug斗智斗勇的过程中,如果能快速准确的一击 ...

  3. python3存入redis是bytes

    在python3 中使用redis存储数据,存进去的是bytes >>> import redis >>> import time >>> imp ...

  4. Ansible 管理任务计划

    ansible 使用 cron 模块来管理任务计划: [root@localhost ~]$ ansible 192.168.119.134 -m cron -a "name='test c ...

  5. 使用 requests 进行身份认证

    如下图,有些网站需要使用用户名密码才可以登录,我们可以使用 requests 的 auth 参数来实现 import requests req = requests.get("http:// ...

  6. hadoop JOB的性能优化实践

    使用了几个月的hadoopMR,对遇到过的性能问题做点笔记,这里只涉及job的性能优化,没有接触到 hadoop集群,操作系统,任务调度策略这些方面的问题. hadoop MR在做大数据量分析时候有限 ...

  7. CMS4.0——后知后觉

    前言: 2016年底,自己作为参与者加入CMS3.0的改版中:2017年中,CMS4.0在经过一个月有余的时间,华丽丽的蜕变成现在大家喜闻乐见的:http://news.gangguwang.com/ ...

  8. CoreData 数据库更新,数据迁移

    本文转载至 http://blog.163.com/djx421@126/blog/static/48855136201411381212985/   一般程序app升级时,数据库有可能发生改变,如增 ...

  9. 使用createprocess()创建进程打开其他文件方法

    #include "stdafx.h"#include "windows.h"#include <iostream>#include "s ...

  10. PHP之Composer类库依赖管理神器

    Composer中文版说明见:https://github.com/kaka987/Composer-zh Composer 是PHP的类包依赖管理工具,用它可以轻松的引用第三方类包,类似于node的 ...