HDU3085 Nightmare Ⅱ —— 双向BFS + 曼哈顿距离
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=3085
Nightmare Ⅱ
Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 2790    Accepted Submission(s): 781
his girl friend before the ghosts find them.
You may suppose that little erriyue and his girl friend can move in 4 directions. In each second, little erriyue can move 3 steps and his girl friend can move 1 step. The ghosts are evil, every second they will divide into several parts to occupy the grids
within 2 steps to them until they occupy the whole maze. You can suppose that at every second the ghosts divide firstly then the little erriyue and his girl friend start to move, and if little erriyue or his girl friend arrive at a grid with a ghost, they
will die.
Note: the new ghosts also can devide as the original ghost.
Each test case starts with a line contains two integers n and m, means the size of the maze. (1<n, m<800)
The next n lines describe the maze. Each line contains m characters. The characters may be:
‘.’ denotes an empty place, all can walk on.
‘X’ denotes a wall, only people can’t walk on.
‘M’ denotes little erriyue
‘G’ denotes the girl friend.
‘Z’ denotes the ghosts.
It is guaranteed that will contain exactly one letter M, one letter G and two letters Z.
5 6
XXXXXX
XZ..ZX
XXXXXX
M.G...
......
5 6
XXXXXX
XZZ..X
XXXXXX
M.....
..G...
10 10
..........
..X.......
..M.X...X.
X.........
.X..X.X.X.
.........X
..XX....X.
X....G...X
...ZX.X...
...Z..X..X
1
-1
题意:
1.Z一秒可以扩散到两步以内的范围,每一步都可以走四个方向, 可以穿墙。
2.M一秒可以走0123步, 每一步都可以是四个方向, 不可穿墙。
3.G一秒可以走01步, 每一步都可以是四个方向, 不可穿墙。
题解:
1.M和G是否可以相遇,典型的双向BFS问题。
2.由于ghost可以穿墙, 所以对于整个图来说,ghost畅通无阻, 因此可以利用曼哈顿距离来判断M和G是否会被抓到,避免了ghost加入队列的麻烦。
代码如下:
#include <iostream>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <vector>
#include <queue>
#include <stack>
#include <map>
#include <string>
#include <set>
#define ms(a,b) memset((a),(b),sizeof((a)))
using namespace std;
typedef long long LL;
const int INF = 2e9;
const LL LNF = 9e18;
const int MOD = 1e9+;
const int MAXN = +; char maze[MAXN][MAXN];
int n, m, dir[][] = {,,,,-,,,-};
int ghost[][]; struct node
{
int x, y;
};
node M, G; bool caught(node now, int time) //判断会不会被ghost抓住,使用曼哈顿距离判断
{
if(abs(now.x-ghost[][])+abs(now.y-ghost[][])<=*time) return true;
if(abs(now.x-ghost[][])+abs(now.y-ghost[][])<=*time) return true;
return false;
} queue<node>q[];
bool vis[][MAXN][MAXN];
bool bfs(int id, int time)
{
int Size = q[id].size(); //用于刹车,防止把新入队的点也进行更新
node now, tmp;
while(Size--)
{
now = q[id].front();
q[id].pop(); if(caught(now, time)) continue; //欲出发的点会被ghost抓住, 下一个
for(int i = ; i<; i++)
{
tmp.x = now.x + dir[i][];
tmp.y = now.y + dir[i][];
if(tmp.x>= && tmp.x<=n && tmp.y>= && tmp.y<=m //没出界
&& maze[tmp.x][tmp.y]!='X' && maze[tmp.x][tmp.y]!='Z' //可行通道
&& !vis[id][tmp.x][tmp.y] && !caught(tmp, time)) //没有被访问过,其此时此地不会被抓
{
vis[id][tmp.x][tmp.y] = true;
//对方已经访问过,则meet。不需判断两者到达的时间是否相等,因为可以走0步,所以就可以一直停留
if(vis[!id][tmp.x][tmp.y]) return true;
q[id].push(tmp); }
}
}
return false;
} int solve()
{
ms(vis, );
while(!q[].empty()) q[].pop();
while(!q[].empty()) q[].pop();
vis[][M.x][M.y] = ;
vis[][G.x][G.y] = ;
q[].push(M);
q[].push(G); int time = ; //计时器
while(!q[].empty() || !q[].empty())
{
time++;
for(int i = ; i<=; i++) //M在一秒内,可以走0、1、2、3步
if(bfs(, time)) return time;
if(bfs(, time)) return time; //G只能走0、1步
}
return -;
} int main()
{
int T;
scanf("%d", &T);
while(T--)
{
scanf("%d%d", &n, &m);
for(int i = ; i<=n; i++)
scanf("%s", maze[i]+); int cnt = ;
for(int i = ; i<=n; i++)
for(int j = ; j<=m; j++)
{
if(maze[i][j]=='Z') ghost[cnt][] = i, ghost[cnt++][] = j;
if(maze[i][j]=='M') M.x = i, M.y = j;
if(maze[i][j]=='G') G.x = i, G.y = j;
}
cout<< solve() <<endl;
}
}
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