第一个函数

d:\sourcecode\github\supersocket\quickstart\basic\telnetserver_startbyconfig\program.cs

static void Main(string[] args)
{
Console.WriteLine("Press any key to start the server!"); Console.ReadKey();
Console.WriteLine(); var bootstrap = BootstrapFactory.CreateBootstrap(); if (!bootstrap.Initialize())
{
Console.WriteLine("Failed to initialize!");
Console.ReadKey();
return;
} var result = bootstrap.Start(); Console.WriteLine("Start result: {0}!", result); if (result == StartResult.Failed)
{
Console.WriteLine("Failed to start!");
Console.ReadKey();
return;
} Console.WriteLine("Press key 'q' to stop it!"); while (Console.ReadKey().KeyChar != 'q')
{
Console.WriteLine();
continue;
} Console.WriteLine(); //Stop the appServer
bootstrap.Stop(); Console.WriteLine("The server was stopped!");
}

第二个函数

d:\sourcecode\github\supersocket\socketengine\defaultbootstrap.cs

    /// <summary>
/// Initializes the bootstrap with the configuration
/// </summary>
/// <returns></returns>
public virtual bool Initialize()
{
return Initialize(c => c);
}

第三个函数

d:\sourcecode\github\supersocket\socketengine\defaultbootstrap.cs

        /// <summary>
/// Initializes the bootstrap with the configuration and config resolver.
/// </summary>
/// <param name="serverConfigResolver">The server config resolver.</param>
/// <returns></returns>
public virtual bool Initialize(Func<IServerConfig, IServerConfig> serverConfigResolver)
{
return Initialize(serverConfigResolver, null);
}

第四个函数

d:\sourcecode\github\supersocket\socketengine\defaultbootstrap.cs

 /// <summary>
/// Initializes the bootstrap with the configuration, config resolver and log factory.
/// </summary>
/// <param name="serverConfigResolver">The server config resolver.</param>
/// <param name="logFactory">The log factory.</param>
/// <returns></returns>
public virtual bool Initialize(Func<IServerConfig, IServerConfig> serverConfigResolver, ILogFactory logFactory)
{
if (m_Initialized)
throw new Exception("The server had been initialized already, you cannot initialize it again!"); if (logFactory != null && !string.IsNullOrEmpty(m_Config.LogFactory))
{
throw new ArgumentException("You cannot pass in a logFactory parameter, if you have configured a root log factory.", "logFactory");
} IEnumerable<WorkItemFactoryInfo> workItemFactories; using (var factoryInfoLoader = GetWorkItemFactoryInfoLoader(m_Config, logFactory))
{
var bootstrapLogFactory = factoryInfoLoader.GetBootstrapLogFactory(); logFactory = bootstrapLogFactory.ExportFactory.CreateExport<ILogFactory>(); LogFactory = logFactory;
m_GlobalLog = logFactory.GetLog(this.GetType().Name); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); try
{
workItemFactories = factoryInfoLoader.LoadResult(serverConfigResolver);
}
catch (Exception e)
{
if (m_GlobalLog.IsErrorEnabled)
m_GlobalLog.Error(e); return false;
}
} m_AppServers = new List<IWorkItem>(m_Config.Servers.Count()); IWorkItem serverManager = null; //Initialize servers
foreach (var factoryInfo in workItemFactories)
{
IWorkItem appServer = InitializeAndSetupWorkItem(factoryInfo); if (appServer == null)
return false; if (factoryInfo.IsServerManager)
serverManager = appServer;
else if (!(appServer is IsolationAppServer))//No isolation
{
//In isolation mode, cannot check whether is server manager in the factory info loader
if (TypeValidator.IsServerManagerType(appServer.GetType()))
serverManager = appServer;
} m_AppServers.Add(appServer);
} if (serverManager != null)
m_ServerManager = serverManager; if (!m_Config.DisablePerformanceDataCollector)
{
m_PerfMonitor = new PerformanceMonitor(m_Config, m_AppServers, serverManager, logFactory); if (m_GlobalLog.IsDebugEnabled)
m_GlobalLog.Debug("The PerformanceMonitor has been initialized!");
} if (m_GlobalLog.IsDebugEnabled)
m_GlobalLog.Debug("The Bootstrap has been initialized!"); try
{
RegisterRemotingService();
}
catch (Exception e)
{
if (m_GlobalLog.IsErrorEnabled)
m_GlobalLog.Error("Failed to register remoting access service!", e); return false;
} m_Initialized = true; return true;
}

第五个函数

d:\sourcecode\github\supersocket\socketengine\defaultbootstrap.cs

private IWorkItem InitializeAndSetupWorkItem(WorkItemFactoryInfo factoryInfo)
{
IWorkItem appServer; try
{
appServer = CreateWorkItemInstance(factoryInfo.ServerType, factoryInfo.StatusInfoMetadata); if (m_GlobalLog.IsDebugEnabled)
m_GlobalLog.DebugFormat("The server instance {0} has been created!", factoryInfo.Config.Name);
}
catch (Exception e)
{
if (m_GlobalLog.IsErrorEnabled)
m_GlobalLog.Error(string.Format("Failed to create server instance {0}!", factoryInfo.Config.Name), e);
return null;
} var exceptionSource = appServer as IExceptionSource; if (exceptionSource != null)
exceptionSource.ExceptionThrown += new EventHandler<ErrorEventArgs>(exceptionSource_ExceptionThrown); var setupResult = false; try
{
setupResult = SetupWorkItemInstance(appServer, factoryInfo); if (m_GlobalLog.IsDebugEnabled)
m_GlobalLog.DebugFormat("The server instance {0} has been initialized!", appServer.Name);
}
catch (Exception e)
{
m_GlobalLog.Error(e);
setupResult = false;
} if (!setupResult)
{
if (m_GlobalLog.IsErrorEnabled)
m_GlobalLog.Error("Failed to setup server instance!"); return null;
} return appServer;
}

第六个函数

d:\sourcecode\github\supersocket\socketengine\defaultbootstrap.cs

   internal virtual bool SetupWorkItemInstance(IWorkItem workItem, WorkItemFactoryInfo factoryInfo)
{
try
{
//Share AppDomain AppServers also share same socket server factory and log factory instances
factoryInfo.SocketServerFactory.ExportFactory.EnsureInstance();
factoryInfo.LogFactory.ExportFactory.EnsureInstance();
}
catch (Exception e)
{
if (m_GlobalLog.IsErrorEnabled)
m_GlobalLog.Error(e); return false;
} return workItem.Setup(this, factoryInfo.Config, factoryInfo.ProviderFactories.ToArray());
}

第七个函数

d:\sourcecode\github\supersocket\socketbase\appserverbase.cs

        /// <summary>
/// Setups the specified root config.
/// </summary>
/// <param name="bootstrap">The bootstrap.</param>
/// <param name="config">The socket server instance config.</param>
/// <param name="factories">The factories.</param>
/// <returns></returns>
bool IWorkItem.Setup(IBootstrap bootstrap, IServerConfig config, ProviderFactoryInfo[] factories)
{
if (bootstrap == null)
throw new ArgumentNullException("bootstrap"); Bootstrap = bootstrap; if (factories == null)
throw new ArgumentNullException("factories"); TrySetInitializedState(); var rootConfig = bootstrap.Config; SetupBasic(rootConfig, config, GetSingleProviderInstance<ISocketServerFactory>(factories, ProviderKey.SocketServerFactory)); if (!SetupLogFactory(GetSingleProviderInstance<ILogFactory>(factories, ProviderKey.LogFactory)))
return false; Logger = CreateLogger(this.Name); IEnumerable<IConnectionFilter> connectionFilters = null; if (!TryGetProviderInstances(factories, ProviderKey.ConnectionFilter, null,
(p, f) =>
{
var ret = p.Initialize(f.Name, this); if(!ret)
{
Logger.ErrorFormat("Failed to initialize the connection filter: {0}.", f.Name);
} return ret;
}, out connectionFilters))
{
return false;
} if (!SetupMedium(
GetSingleProviderInstance<IReceiveFilterFactory<TRequestInfo>>(factories, ProviderKey.ReceiveFilterFactory),
connectionFilters,
GetProviderInstances<ICommandLoader<ICommand<TAppSession, TRequestInfo>>>(
factories,
ProviderKey.CommandLoader,
(t) => Activator.CreateInstance(t.MakeGenericType(typeof(ICommand<TAppSession, TRequestInfo>))))))
{
return false;
} if (!SetupAdvanced(config))
return false; if (!Setup(rootConfig, config))
return false; if (!SetupFinal())
return false; m_StateCode = ServerStateConst.NotStarted;
return true;
}

第八个函数

d:\sourcecode\github\supersocket\socketbase\appserverbase.cs

     private bool SetupFinal()
{
//Check receiveFilterFactory
if (ReceiveFilterFactory == null)
{
ReceiveFilterFactory = CreateDefaultReceiveFilterFactory(); if (ReceiveFilterFactory == null)
{
if (Logger.IsErrorEnabled)
Logger.Error("receiveFilterFactory is required!"); return false;
}
} var plainConfig = Config as ServerConfig; if (plainConfig == null)
{
//Using plain config model instead of .NET configuration element to improve performance
plainConfig = new ServerConfig(Config); if (string.IsNullOrEmpty(plainConfig.Name))
plainConfig.Name = Name; Config = plainConfig;
} try
{
m_ServerStatus = new StatusInfoCollection();
m_ServerStatus.Name = Name;
m_ServerStatus.Tag = Name;
m_ServerStatus[StatusInfoKeys.MaxConnectionNumber] = Config.MaxConnectionNumber;
m_ServerStatus[StatusInfoKeys.Listeners] = m_Listeners;
}
catch (Exception e)
{
if (Logger.IsErrorEnabled)
Logger.Error("Failed to create ServerSummary instance!", e); return false;
} return SetupSocketServer();
}

第九个函数

d:\sourcecode\github\supersocket\socketbase\appserverbase.cs

  /// <summary>
/// Setups the socket server.instance
/// </summary>
/// <returns></returns>
private bool SetupSocketServer()
{
try
{
m_SocketServer = m_SocketServerFactory.CreateSocketServer<TRequestInfo>(this, m_Listeners, Config);
return m_SocketServer != null;
}
catch (Exception e)
{
if (Logger.IsErrorEnabled)
Logger.Error(e); return false;
}
}

第十个函数

d:\sourcecode\github\supersocket\socketengine\socketserverfactory.cs

 /// <summary>
/// Default socket server factory
/// </summary>
public class SocketServerFactory : ISocketServerFactory
{
#region ISocketServerFactory Members /// <summary>
/// Creates the socket server.
/// </summary>
/// <typeparam name="TRequestInfo">The type of the request info.</typeparam>
/// <param name="appServer">The app server.</param>
/// <param name="listeners">The listeners.</param>
/// <param name="config">The config.</param>
/// <returns></returns>
public ISocketServer CreateSocketServer<TRequestInfo>(IAppServer appServer, ListenerInfo[] listeners, IServerConfig config)
where TRequestInfo : IRequestInfo
{
if (appServer == null)
throw new ArgumentNullException("appServer"); if (listeners == null)
throw new ArgumentNullException("listeners"); if (config == null)
throw new ArgumentNullException("config"); switch(config.Mode)
{
case(SocketMode.Tcp):
return new AsyncSocketServer(appServer, listeners);
case(SocketMode.Udp):
return new UdpSocketServer<TRequestInfo>(appServer, listeners);
default:
throw new NotSupportedException("Unsupported SocketMode:" + config.Mode);
}
} #endregion
}

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