Bridge Across Islands
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 11196   Accepted: 3292   Special Judge

Description

Thousands of thousands years ago there was a small kingdom located in the middle of the Pacific Ocean. The territory of the kingdom consists two separated islands. Due to the impact of the ocean current, the shapes of both the islands became convex polygons. The king of the kingdom wanted to establish a bridge to connect the two islands. To minimize the cost, the king asked you, the bishop, to find the minimal distance between the boundaries of the two islands.

Input

The input consists of several test cases.
Each test case begins with two integers N, M. (3 ≤ N, M ≤ 10000)
Each of the next N lines contains a pair of coordinates, which describes the position of a vertex in one convex polygon.
Each of the next M lines contains a pair of coordinates, which describes the position of a vertex in the other convex polygon.
A line with N = M = 0 indicates the end of input.
The coordinates are within the range [-10000, 10000].

Output

For each test case output the minimal distance. An error within 0.001 is acceptable.

Sample Input

4 4
0.00000 0.00000
0.00000 1.00000
1.00000 1.00000
1.00000 0.00000
2.00000 0.00000
2.00000 1.00000
3.00000 1.00000
3.00000 0.00000
0 0

Sample Output

1.00000

题意:求两个凸包之间的最近距离
思路:找到第一个凸包的右下角的顶点和第二个凸包左上角的顶点,第一个凸包从右下角顶点开始与逆时针方向的下一个顶点作直线,暂且固定这条直线,第二个凸包的左上角的顶点也与逆时针方向下一个顶点结合作直线,判断两条直线方向,若第二条直线需要逆时针转动才能转到第一条直线的方向,那么第二条直线继续逆时针旋转,即
逆时针方向找到接下来一个顶点,这个顶点与上一个顶点形成新的直线,直到当前形成的直线与第一条直线平行或者需要顺时针旋转才能转到第一条直线的方向为止停止转动,并计算当前的两条直线所在的线段的距离,更新最短距离。之后第一条直线逆时针转动到下一个方向后继续固定,重复上述算法。。

AC代码:
Source Code

Problem:         User: ach11090913
Memory: 980K Time: 172MS
Language: C++ Result: Accepted
Source Code
#define _CRT_SECURE_NO_DEPRECATE
#include<iostream>
#include<algorithm>
#include<vector>
#include<set>
#include<cmath>
using namespace std;
#define EPS 1e-10
#define INF 0x3f3f3f3f
const int N_MAX = *+;
double add(double a,double b) {
if (abs(a + b) < EPS*(abs(a) + abs(b)))return ;
return a + b;
} struct P {
double x, y;
P(){}
P(double x,double y):x(x),y(y) {}
P operator +(P p) {
return P(add(x, p.x), add(y, p.y));
}
P operator -(P p) {
return P(add(x, -p.x), add(y, -p.y));
}
P operator *(P p) {
return P(x*p.x, y*p.y);
}
bool operator <(const P& p)const {
if (x != p.x)return x < p.x;
else return y < p.y;
}
double dot(P p) {
return add(x*p.x,y*p.y);
}
double det(P p) {
return add(x*p.y, -y*p.x);
}
double norm() {
return x*x + y*y;
}
double abs() {
return sqrt(norm());
} };
bool cmp_y1(const P&p,const P&q) {
if (p.y != q.y)
return p.y < q.y;
return p.x > q.x;
} struct Segment {
P p1, p2;
Segment(P p1=P(),P p2=P()):p1(p1),p2(p2) {}
};
typedef Segment Line;
typedef vector<P>Polygon; inline double cross(P A, P B, P C)
{
return (B - A).det(C - A);
} double getDistanceLP(Line l,P p) {
return fabs((l.p2 - l.p1).det(p - l.p1)) / ((l.p2 - l.p1).abs());
} double getDistanceSP(Segment s,P p) {
if ((s.p2 - s.p1).dot(p - s.p1) < 0.0)return (p - s.p1).abs();
if ((s.p1 - s.p2).dot(p - s.p2) < 0.0)return (p - s.p2).abs();
return getDistanceLP(s, p);
} double getDistance(Segment s1,Segment s2) {
return min(min(getDistanceSP(s1,s2.p1),getDistanceSP(s1,s2.p2)),
min(getDistanceSP(s2,s1.p1),getDistanceSP(s2,s1.p2)));
} Polygon po1, po2;
int N, M; vector<P> judge_clockwise(vector<P>p) {
for (int i = ; i < p.size()-;i++) {
//double tmp = (p[i + 1] - p[i]).det(p[i + 2] - p[i + 1]);
double tmp = cross(p[i], p[i + ], p[i + ]);
if (tmp > EPS)return p;
else if (tmp < -EPS) {
reverse(p.begin(), p.end());
return p;
}
}
return p;
} double solve() {
int i = , j = ;
for (int k = ; k < N;k++) {
if (!cmp_y1(po1[i], po1[k]))i = k;//i为凸包右下角
}
for (int k = ; k < M; k++) {
if (cmp_y1(po2[j], po2[k]))j = k;//j为凸包左上角
}
double res = INF;
for (int k = ; k< N;k++) {
while ((po1[i] - po1[(i + ) % N]).det(po2[(j + ) % M] - po2[j]) < ) j = (j + ) % M;
Segment s1, s2;
s1.p1 = po1[i], s1.p2 = po1[(i + ) % N],s2.p1=po2[j],s2.p2=po2[(j+)%M];
res = min(res, getDistance(s1, s2));
//cout << s1.p1.x << " " << s1.p1.y << " " << s1.p2.x << " " << s1.p2.y <<" " << s2.p1.x << " " << s2.p1.y << " " << s2.p2.x <<" "<< s2.p2.y << endl;
i = (i + ) % N;
}
return res;
} int main() { while (scanf("%d%d",&N,&M)&&N) {
po1.clear();
po2.clear();
for (int i = ; i < N;i++) {
double x, y;
scanf("%lf%lf",&x,&y);
po1.push_back(P(x,y));
}
po1=judge_clockwise(po1);
for (int i = ; i < M;i++) {
double x, y;
scanf("%lf%lf", &x, &y);
po2.push_back(P(x,y));
}
po2=judge_clockwise(po2);
printf("%.5f\n",solve());
}
return ;
}

poj 3068 Bridge Across Islands的更多相关文章

  1. POJ 3608 Bridge Across Islands [旋转卡壳]

    Bridge Across Islands Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 10455   Accepted: ...

  2. POJ 3608 Bridge Across Islands(旋转卡壳,两凸包最短距离)

    Bridge Across Islands Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 7202   Accepted:  ...

  3. POJ 3608 Bridge Across Islands(计算几何の旋转卡壳)

    Description Thousands of thousands years ago there was a small kingdom located in the middle of the ...

  4. POJ 3608 Bridge Across Islands --凸包间距离,旋转卡壳

    题意: 给你两个凸包,求其最短距离. 解法: POJ 我真的是弄不懂了,也不说一声点就是按顺时针给出的,不用调整点顺序. 还是说数据水了,没出乱给点或给逆时针点的数据呢..我直接默认顺时针给的点居然A ...

  5. ●POJ 3608 Bridge Across Islands

    题链: http://poj.org/problem?id=3608 题解: 计算几何,求两个凸包间的最小距离,旋转卡壳 两个凸包间的距离,无非下面三种情况: 所以可以基于旋转卡壳的思想,去求最小距离 ...

  6. POJ 3608 Bridge Across Islands (旋转卡壳)

    [题目链接] http://poj.org/problem?id=3608 [题目大意] 求出两个凸包之间的最短距离 [题解] 我们先找到一个凸包的上顶点和一个凸包的下定点,以这两个点为起点向下一个点 ...

  7. poj 3608 Bridge Across Islands

    题目:计算两个不相交凸多边形间的最小距离. 分析:计算几何.凸包.旋转卡壳.分别求出凸包,利用旋转卡壳求出对踵点对,枚举距离即可. 注意:1.利用向量法判断旋转,而不是计算角度:避免精度问题和TLE. ...

  8. POJ - 3608 Bridge Across Islands【旋转卡壳】及一些有趣现象

    给两个凸包,求这两个凸包间最短距离 旋转卡壳的基础题 因为是初学旋转卡壳,所以找了别人的代码进行观摩..然而发现很有意思的现象 比如说这个代码(只截取了关键部分) double solve(Point ...

  9. poj 3608 Bridge Across Islands 两凸包间最近距离

    /** 旋转卡壳,, **/ #include <iostream> #include <algorithm> #include <cmath> #include ...

随机推荐

  1. 剑指offer题目分类

    1. 链表 1. 从尾到头打印链表 2. 链表中倒数第k个结点 3. 反转链表 4. 合并两个排序的链表 5. 复杂链表的复制 6. 复杂链表的复制 7. 两个链表的第一个公共结点 8. 链表中环的入 ...

  2. Java基础面试操作题: 线程问题,写一个死锁(原理:只有互相都等待对方放弃资源才会产生死锁)

    package com.swift; public class DeadLock implements Runnable { private boolean flag; DeadLock(boolea ...

  3. iOS监听电话来电、挂断、拨号等

    以下,来讲解在app内如何调用打电话功能和监听电话来电.挂断.拨号等功能. 简单的UI布局: 首先,先实现拨打电话的功能,以便于后续测试: // 拨打电话 - (IBAction)dialingBut ...

  4. 网络流(一)——Edmonds Karp算法

    首先是一些关于网络流的术语: 源点:即图的起点. 汇点:即图的终点. 容量:有向边(u,v)允许通过的最大流量. 增广路:一条合法的从源点流向汇点的路径. 网络流问题是在图上进行解决的,我们通常可以将 ...

  5. php进行文件的强制下载

    浏览器下载文件,例如在浏览器中可以直接打开的文件(.gif /.txt等).在进行文件下载操作时,默认是通过浏览器直接打开,而不是下载保存文件.并且通过这种方法下载文件可以不暴漏下载文件所在的路径,可 ...

  6. Golang Json测试

    结构体是谷歌搜索API package main import ( "encoding/json" "fmt" "io/ioutil" &q ...

  7. Form和ModelForm组件

    Form介绍 我们之前在HTML页面中利用form表单向后端提交数据时,都会写一些获取用户输入的标签并且用form标签把它们包起来. 与此同时我们在好多场景下都需要对用户的输入做校验,比如校验用户是否 ...

  8. 03 Django视图

    功能 接受Web请求HttpRequest,进行逻辑处理,与 M 和 T 进行交互,返回 Web 响应 HttpResponse 给请求者 示例项目的创建 创建项目 test3 django-admi ...

  9. hihocoder1174 拓扑排序1

    #1174 : 拓扑排序·一 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 由于今天上课的老师讲的特别无聊,小Hi和小Ho偷偷地聊了起来. 小Ho:小Hi,你这学期有选 ...

  10. C#语言入门

    1.基础知识 2.数据类型 3.控制语句 4.