Android 虚化图片 模糊图片 图片毛玻璃效果。

效果如图:

watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvaDNjNGxlbm92bw==/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="">

在Android能够用RenderScript方便的实现这种方法:

private void blur(Bitmap bkg, View view, float radius) {
Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(), view.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.drawBitmap(bkg, -view.getLeft(), -view.getTop(), null);
RenderScript rs = RenderScript.create(this);
Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement());
blur.setInput(overlayAlloc);
blur.setRadius(radius);
blur.forEach(overlayAlloc);
overlayAlloc.copyTo(overlay);
view.setBackground(new BitmapDrawable(getResources(), overlay));
rs.destroy();
}

可是RenderScript的这种方法须要Android API17。也就说须要在Android 4.2上才干实现。

低于Android4.2能够用Java原生代码实现。可是效率会低不少:这全然是一种妥协的方式,不推荐。

/*
* This method was copied from http://stackoverflow.com/a/10028267/694378.
* The only modifications I've made are to remove a couple of Log
* statements which could slow things down slightly.
*/
public Bitmap fastblur(Bitmap sentBitmap, int radius) { // Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann <mario at quasimondo.com>
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at kayenko.com>
// http://www.kayenko.com
// ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) {
return (null);
} int w = bitmap.getWidth();
int h = bitmap.getHeight(); int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1; int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
} yw = yi = 0; int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum; for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum]; rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum; stackstart = stackpointer - radius + div;
sir = stack[stackstart % div]; routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2]; if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff); rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2]; rsum += rinsum;
gsum += ginsum;
bsum += binsum; stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div]; routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2]; rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2]; yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs; if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
} if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum]; rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum; stackstart = stackpointer - radius + div;
sir = stack[stackstart % div]; routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2]; if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y]; sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p]; rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2]; rsum += rinsum;
gsum += ginsum;
bsum += binsum; stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer]; routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2]; rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2]; yi += w;
}
} bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap);
}

Android 虚化图片的方法的更多相关文章

  1. android中图片倒影、圆角效果重绘

    本文用来记录一些Android 操作图片的方法,方便查看. 1.将Drawable转化为Bitmap public static Bitmap drawableToBitmap(Drawable dr ...

  2. Android压缩图片到100K以下并保持不失真的高效方法

    前言:目前一般手机的相机都能达到800万像素,像我的Galaxy Nexus才500万像素,拍摄的照片也有1.5M左右.这么大的照片上传到服务器,不仅浪费流量,同时还浪费时间. 在开发Android企 ...

  3. android图片处理方法

    Java代码 //压缩图片大小 public static Bitmap compressImage(Bitmap image) { ByteArrayOutputStream baos = new ...

  4. Android图片压缩方法总结

    本文总结Android应用开发中三种常见的图片压缩方法,分别是:质量压缩法.比例压缩法(根据路径获取图片并压缩)和比例压缩法(根据Bitmap图片压缩).   第一:质量压缩方法:   ? 1 2 3 ...

  5. android图片压缩方法

    android 图片压缩方法: 第一:质量压缩法: private Bitmap compressImage(Bitmap image) { ByteArrayOutputStream baos = ...

  6. android图片处理方法(不断收集中)

    //压缩图片大小 public static Bitmap compressImage(Bitmap image) { ByteArrayOutputStream baos = new ByteArr ...

  7. Android 图片处理方法

    //压缩图片大小 public static Bitmap compressImage(Bitmap image) { ByteArrayOutputStream baos = new ByteArr ...

  8. android图片处理方法(转)

    //压缩图片大小 public static Bitmap compressImage(Bitmap image) { ByteArrayOutputStream baos = new ByteArr ...

  9. Android应用开发中三种常见的图片压缩方法

    Android应用开发中三种常见的图片压缩方法,分别是:质量压缩法.比例压缩法(根据路径获取图片并压缩)和比例压缩法(根据Bitmap图片压缩). 一.质量压缩法 private Bitmap com ...

随机推荐

  1. pat 团体天梯赛 L3-015. 球队“食物链”

    L3-015. 球队“食物链” 时间限制 1000 ms 内存限制 262144 kB 代码长度限制 8000 B 判题程序 Standard 作者 李文新(北京大学) 某国的足球联赛中有N支参赛球队 ...

  2. 百度识图for windows phone 上线

    原文发布时间为:2013-07-04 -- 来源于本人的百度文章 [由搬家工具导入] 百度识图主要用于找女神,找男神,找美图,找宠物,找图文新闻,找相似图,找原图,还能鉴别头像照片真伪,免得被网络照片 ...

  3. div两侧的boder断开 消失 奇怪

    原文发布时间为:2009-11-06 -- 来源于本人的百度文章 [由搬家工具导入] 解决方法: 设定外层DIV的宽度即可,如 width:99% ========================== ...

  4. [LeetCode] Scramble String 字符串 dp

    Given a string s1, we may represent it as a binary tree by partitioning it to two non-empty substrin ...

  5. hdu 5972 Regular Number 字符串Shift-And算法 + bitset

    题目链接 题意 给定两个串\(S,T\),找出\(S\)中所有与\(T\)匹配的子串. 这里,\(T\)的每位上可以有若干(\(\leq 10\))种选择,匹配的含义是:对于\(S\)的子串的每一位, ...

  6. 本机开发Native Development:Invalid path for NDK (转)

    打开window菜单下的preference选项.选择Android,Native Development(本地开发) 选择你的NDK安装目录.但是,这个插件目前仅支持ndk的r4和r5版本,更高版本 ...

  7. GDB 命令详细解释

    Linux中包含有一个很有用的调试工具--gdb(GNU Debuger),它可以用来调试C和C++程序,功能不亚于Windows下的许多图形界面的调试工具. 和所有常用的调试工具一样,gdb提供了以 ...

  8. syslog/rsyslog的使用

    syslogd是Linux下的一个记录日志文件服务.从结构来说,可以理解为这个服务下面有一系列的子服务,例如mail.auth.cron.kern等等,这些子服务对外提供日志记录的功能,而当其它的程序 ...

  9. 使用dvajs+webpack构建react开发环境

    之前我有写过博文介绍过dva.js及其用法,dva.js固然是个非常优秀的框架,但是如果用dev-cli来创建的话就会默认绑定使用roadhog而不是webpack.鉴于roadhog的文档要明显少于 ...

  10. python对象的复制问题

    list 的拷贝问题: 1, >>> a [1, 2] >>> b=a[:] >>> b [1, 2] >>> b[0]=20 ...