题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1698

In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes. The hook is made up of several consecutive metallic sticks which are of the same length.

Now Pudge wants to do some operations on the hook.

Let us number the consecutive metallic sticks of the hook from 1 to N. For each operation, Pudge can change the consecutive metallic sticks, numbered from X to Y, into cupreous sticks, silver sticks or golden sticks.

The total value of the hook is calculated as the sum of values of N metallic sticks. More precisely, the value for each kind of stick is calculated as follows:

For each cupreous stick, the value is 1.

For each silver stick, the value is 2.

For each golden stick, the value is 3.

Pudge wants to know the total value of the hook after performing the operations.

You may consider the original hook is made up of cupreous sticks.

InputThe input consists of several test cases. The first line of the input is the number of the cases. There are no more than 10 cases.

For each case, the first line contains an integer N, 1<=N<=100,000, which is the number of the sticks of Pudge’s meat hook and the second line contains an integer Q, 0<=Q<=100,000, which is the number of the operations.

Next Q lines, each line contains three integers X, Y, 1<=X<=Y<=N, Z, 1<=Z<=3, which defines an operation: change the sticks numbered from X to Y into the metal kind Z, where Z=1 represents the cupreous kind, Z=2 represents the silver kind and Z=3 represents the golden kind.

OutputFor each case, print a number in a line representing the total value of the hook after the operations. Use the format in the example.

Sample Input

1
10
2
1 5 2
5 9 3

Sample Output

Case 1: The total value of the hook is 24.

题目大意:输入t,有t组样例,输入n,m,代表n个钩子,m次操作,刚开始钩子的价值为1,通过m来改变区间里每个钩子的价值
个人思路:线段树区间更新的裸题,用到延迟标记,还要用scanf printf 不然会超时,还有注意的是数组要开大4倍,证明的话自己百度
具体思路看代码
#include<iostream>
#include<string.h>
#include<map>
#include<cstdio>
#include<cstring>
#include<stdio.h>
#include<cmath>
#include<math.h>
#include<algorithm>
#include<set>
#include<queue>
typedef long long ll;
using namespace std;
const ll mod=1e9+;
const int maxn=1e5+;
const int maxk=+;
const int maxx=1e4+;
const ll maxe=+;
#define INF 0x3f3f3f3f3f3f
#define Lson l,mid,rt<<1
#define Rson mid+1,r,rt<<1|1
int sum[maxn<<];
int lazy[maxn<<];
void Pushup(int rt)
{
sum[rt]=sum[rt<<]+sum[rt<<|];
}
void Pushdown(int rt,int c,int m)
{
lazy[rt<<]=c;//向下传递
lazy[rt<<|]=c;
lazy[rt]=;//取消延迟标记,因为已经向下传递了
sum[rt<<]=(m-(m>>))*c;
sum[rt<<|]=(m>>)*c;
}
void Build(int l,int r,int rt)
{
if(l==r)
{
sum[rt]=;
return ;
}
int mid=(l+r)>>;
if(l<=mid) Build(Lson);
if(r>mid) Build(Rson);
Pushup(rt);
}
void Updata(int l,int r,int rt,int L,int R,int c)
{
if(L<=l&&r<=R)
{
lazy[rt]=c;// 延迟标记,不必现在就把下面的值赋值上去,不然难免浪费时间
sum[rt]=(r-l+)*c;
return ;
}
if(lazy[rt])
Pushdown(rt,lazy[rt],r-l+);//需要用到的话就判断是否有延迟标记
int mid=(l+r)>>;
if(L<=mid) Updata(Lson,L,R,c);
if(R>mid) Updata(Rson,L,R,c);
Pushup(rt);
}
int main()
{
int t,ca=;
// cin>>t;
scanf("%d",&t);
while(t--)
{
memset(lazy,,sizeof(lazy));
int n,m;
// cin>>n>>m;
scanf("%d%d",&n,&m);
Build(,n,);
for(int i=;i<=m;i++)
{
int a,b,c;
//cin>>a>>b>>c;
scanf("%d%d%d",&a,&b,&c);
Updata(,n,,a,b,c);
}
printf("Case %d: The total value of the hook is %d.\n",ca++,sum[]);
}
return ;
}

Just a Hook(线段树区间更新)的更多相关文章

  1. (简单) HDU 1698 Just a Hook , 线段树+区间更新。

    Description: In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of ...

  2. HDU 1698 Just a Hook(线段树区间更新查询)

    描述 In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes ...

  3. Just a Hook 线段树 区间更新

    Just a Hook In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of t ...

  4. 【原创】hdu1698 Just a Hook(线段树→区间更新,区间查询)

    学习线段树第二天,这道题属于第二简单的线段树,第一简单是单点更新,这个属于区间更新. 区间更新就是lazy思想,我来按照自己浅薄的理解谈谈lazy思想: 就是在数据结构中,树形结构可以线性存储(线性表 ...

  5. hdu - 1689 Just a Hook (线段树区间更新)

    http://acm.hdu.edu.cn/showproblem.php?pid=1698 n个数初始每个数的价值为1,接下来有m个更新,每次x,y,z 把x,y区间的数的价值更新为z(1<= ...

  6. hdu1698 Just a hook 线段树区间更新

    题解: 和hdu1166敌兵布阵不同的是 这道题需要区间更新(成段更新). 单点更新不用说了比较简单,区间更新的话,如果每次都更新到底的话,有点费时间. 这里就体现了线段树的另一个重要思想:延迟标记. ...

  7. HDU1698:Just a Hook(线段树区间更新)

    Problem Description In the game of DotA, Pudge’s meat hook is actually the most horrible thing for m ...

  8. HDU 1698 Just a Hook 线段树区间更新、

    来谈谈自己对延迟标记(lazy标记)的理解吧. lazy标记的主要作用是尽可能的降低时间复杂度. 这样说吧. 如果你不用lazy标记,那么你对于一个区间更新的话是要对其所有的子区间都更新一次,但如果用 ...

  9. hdu1698 Just a Hook (线段树区间更新 懒惰标记)

    Just a Hook Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others) Tota ...

  10. hdu-------(1698)Just a Hook(线段树区间更新)

    Just a Hook Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)Total ...

随机推荐

  1. Centos下Yum安装PHP5.5

    默认的版本太低了,手动安装有一些麻烦,想采用Yum安装的可以使用下面的方案: 1.检查当前安装的PHP包 yum list installed | grep php 如果有安装的PHP包,先删除他们 ...

  2. Python xlrd、xlwt、xlutils修改Excel文件-OK

    一.xlrd读取excel 这里介绍一个不错的包xlrs,可以工作在任何平台.这也就意味着你可以在Linux下读取Excel文件. 首先,打开workbook:    import xlrdwb = ...

  3. Azure xplate cli创建虚拟机

    Azure的管理工具多种多样.其中Portal和PowerShell是经常使用的. 但用MAC和Linux的同学最喜欢的还是Bash环境. Azure也提供了跨平台的命令行工具:Azure xplat ...

  4. [转]unity3d中创建双面材质

    在其它三维软件中设置好的双面材质导入到unity3d中就失去了效果,不过我们可以通过自定义材质来在unity3d中实现双面材质的效果.步骤如下:1.在资源库中新建一新shader:代码如下: Shad ...

  5. HDOJ5044(最近公共祖先)

    #include<cstdio> #include<cstring> using namespace std; ; struct Edge{ int v,id,next; }e ...

  6. 【转】 Pro Android学习笔记(二八):用户界面和控制(16):GridLayout

    网格布局:GridLayout 我个人觉得GridLayout的设计还不很完善,每个网格的大小,由填充的cell决定,即默认是wrap很容易整个GridLayout超出屏幕.下面是一个例子: < ...

  7. hibernate 数据关联多对多

    多对多,必须有一张关系表来维持关系 数据库student,teacher student_teacher 三张表 但是在pojo中只需要建立student和teacher两个类,除非关系表也代表某种业 ...

  8. J2EE 工作中注意事项

    [转载于http://www.cnblogs.com/hemingwang0902/archive/2012/01/06/2314215.html] 根据当前项目中代码存在的一些问题,编写了一个编码注 ...

  9. C语言实现wc项目

    该World Count项目用的是C语言编写,只实现了-c.-w.-l.三个功能,由于简单全部代码均由小编自己编写,用的是VS2013只支持windows平台cmd运行. 木有图形界面,参考了Linu ...

  10. nfs使用教程

    服务端 配置说明 文件名 /etc/exports 格式 <输出目录> [客户端 (访问权限,用户映射,其他) ] [客户端 (访问权限,用户映射,其他) ] 格式说明 输出目录:NFS系 ...