手势识别官方教程(7)识别缩放手势用ScaleGestureDetector.GestureDetector和ScaleGestureDetector.SimpleOnScaleGestureListener
1.Use Touch to Perform Scaling
As discussed in Detecting Common Gestures, GestureDetector helps you detect common gestures used by Android such as scrolling, flinging, and long press. For scaling, Android provides ScaleGestureDetector . GestureDetector and ScaleGestureDetector can be used together when you want a view to recognize additional gestures.
ScaleGestureDetector 是用来识别缩放手势的。它可以和GestureDetector同时使用,来识别额外的手势.
To report detected gesture events, gesture detectors use listener objects passed to their constructors.ScaleGestureDetector uses ScaleGestureDetector.OnScaleGestureListener. Android provides ScaleGestureDetector.SimpleOnScaleGestureListener as a helper class that you can extend if you don’t care about all of the reported events.
ScaleGestureDetector.SimpleOnScaleGestureListener 是一个封装好的缩放手势类.用来接收探测到的手势,构造手势探测器 ScaleGestureDetector 的时候要用到它.
2.Basic scaling example
Here is a snippet that illustrates the basic ingredients involved in scaling.
1 private ScaleGestureDetector mScaleDetector;
2 private float mScaleFactor = 1.f;
3
4 public MyCustomView(Context mContext){
5 ...
6 // View code goes here
7 ...
8 mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
9 }
10
11 @Override
12 public boolean onTouchEvent(MotionEvent ev) {
13 // Let the ScaleGestureDetector inspect all events.
14 mScaleDetector.onTouchEvent(ev);
15 return true;
16 }
17
18 @Override
19 public void onDraw(Canvas canvas) {
20 super.onDraw(canvas);
21
22 canvas.save();
23 canvas.scale(mScaleFactor, mScaleFactor);
24 ...
25 // onDraw() code goes here
26 ...
27 canvas.restore();
28 }
29
30 private class ScaleListener
31 extends ScaleGestureDetector.SimpleOnScaleGestureListener {
32 @Override
33 public boolean onScale(ScaleGestureDetector detector) {
34 mScaleFactor *= detector.getScaleFactor();
35
36 // Don't let the object get too small or too large.
37 mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
38
39 invalidate();
40 return true;
41 }
42 }
3.More complex scaling example
Here is a more complex example from the InteractiveChart sample provided with this class. TheInteractiveChart sample supports both scrolling (panning) and scaling with multiple fingers, using the ScaleGestureDetector "span" (getCurrentSpanX/Y) and "focus" (getFocusX/Y) features:
下面是一个复杂的手势识别示例的片段,使用了两个识别器.完整示例下载地址 InteractiveChart
@Override
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {
boolean retVal = mScaleGestureDetector.onTouchEvent(event);
retVal = mGestureDetector.onTouchEvent(event) || retVal;
return retVal || super.onTouchEvent(event);
} /**
* The scale listener, used for handling multi-finger scale gestures.
*/
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener
= new ScaleGestureDetector.SimpleOnScaleGestureListener() {
/**
* This is the active focal point in terms of the viewport. Could be a local
* variable but kept here to minimize per-frame allocations.
*/
private PointF viewportFocus = new PointF();
private float lastSpanX;
private float lastSpanY; // Detects that new pointers are going down.
@Override
public boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {
lastSpanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
lastSpanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector);
return true;
} @Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector) { float spanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
float spanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector); float newWidth = lastSpanX / spanX * mCurrentViewport.width();
float newHeight = lastSpanY / spanY * mCurrentViewport.height(); float focusX = scaleGestureDetector.getFocusX();
float focusY = scaleGestureDetector.getFocusY();
// Makes sure that the chart point is within the chart region.
// See the sample for the implementation of hitTest().
hitTest(scaleGestureDetector.getFocusX(),
scaleGestureDetector.getFocusY(),
viewportFocus); mCurrentViewport.set(
viewportFocus.x
- newWidth * (focusX - mContentRect.left)
/ mContentRect.width(),
viewportFocus.y
- newHeight * (mContentRect.bottom - focusY)
/ mContentRect.height(),
,
);
mCurrentViewport.right = mCurrentViewport.left + newWidth;
mCurrentViewport.bottom = mCurrentViewport.top + newHeight;
...
// Invalidates the View to update the display.
ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this); lastSpanX = spanX;
lastSpanY = spanY;
return true;
}
};
手势识别官方教程(7)识别缩放手势用ScaleGestureDetector.GestureDetector和ScaleGestureDetector.SimpleOnScaleGestureListener的更多相关文章
- 手势识别官方教程(7)识别缩放手势用ScaleGestureDetector和SimpleOnScaleGestureListener
1.Use Touch to Perform Scaling As discussed in Detecting Common Gestures, GestureDetector helps you ...
- 手势识别官方教程(2)识别常见手势用GestureDetector+手势回调接口/手势抽象类
简介 GestureDetector识别手势. GestureDetector.OnGestureListener是识别手势后的回调接口.GestureDetector.SimpleOnGesture ...
- 手势识别官方教程(6)识别拖拽手势用GestureDetector.SimpleOnGestureListener和onTouchEvent
三种现实drag方式 1,在3.0以后可以直接用 View.OnDragListener (在onTouchEvent中调用某个view的startDrag()) 2,onTouchEvent() ...
- 手势识别官方教程(3)识别移动手势(识别速度用VelocityTracker)
moving手势在onTouchEvent()或onTouch()中就可识别,编程时主要是识别积云的速度用VelocityTracker等, Tracking Movement This lesson ...
- 手势识别官方教程(8)拦截触摸事件,得到触摸的属性如速度,距离等,控制view展开
onInterceptTouchEvent可在onTouchEvent()前拦截触摸事件, ViewConfiguration得到触摸的属性如速度,距离等, TouchDelegate控制view展开 ...
- 手势识别官方教程(4)在挑划或拖动手势后view的滚动用ScrollView和 HorizontalScrollView,自定义用Scroller或OverScroller
简单滚动用ScrollView和 HorizontalScrollView就够.自定义view时可能要自定义滚动效果,可以使用 Scroller或 OverScroller Animating a S ...
- Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译
本文是Unity官方教程,性能优化系列的第二篇<Diagnosing performance problems using the Profiler window>的简单翻译. 相关文章: ...
- Unity性能优化(3)-官方教程Optimizing garbage collection in Unity games翻译
本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...
- [爬虫] 学Scrapy,顺便把它的官方教程给爬下来
想学爬虫主要是因为算法和数据是密切相关的,有数据之后可以玩更多有意思的事情,数据量大可以挖掘挖掘到更多的信息. 之前只会通过python中的request库来下载网页内容,再用BeautifulSou ...
随机推荐
- C# IO操作(三)文件编码
在.net环境下新建一个文本文件(所谓文本文件就是直接可以用记事本打开的文件,直接保存字符串)和在系统中新建一个文本文件的编码是不一样的,.net默认采用UTF-8,而中文操作系统采用的是ANSI.如 ...
- C# TcpClient 连接状态检测
C# TcpClient在连接成功后无法检测连接状态,即使对方关闭了网络连接.以下扩展可检测连接状态: public static class TcpClientEx { public static ...
- android adb:电池与电量
手机每个硬件的耗电量是不一样的!比如屏幕就是耗电大户!其它一些元件则耗电量非常小! 使用android dumpsys工具可以获取电池以及电量消耗信息! dumpsys工具:battery.batte ...
- nodejs js模块加载
本文地址:http://www.cnblogs.com/jasonxuli/p/4381747.html nodejs的非核心模块(core module)加载主要使用的就是module.js. 项目 ...
- ImageButton如何让图片按比例缩放不被拉伸
了解 在安卓的界面XML中,ImageButton有这样一个属性android:scaleType,他干嘛的? ImageView的Scaletype决定了图片在View上显示时的样子,如进行何种比例 ...
- 【转】提高PHP性能的53个技巧
PHP技巧汇总:提高PHP性能的53个技巧用单引号代替双引号来包含字符串,这样做会更快一些.因为PHP会在双引号包围的字符串中搜寻变量,单引号则不会,注意:只有echo能这么做,它是一种可以把多个字符 ...
- hdu 5009 Paint Pearls
首先把具有相同颜色的点缩成一个点,即数据离散化. 然后使用dp[i]表示涂满前i个点的最小代价.对于第i+1个点,有两种情况: 1)自己单独涂,即dp[i+1] = dp[i] + 1 2)从第k个节 ...
- Java知识总结--Servlet&JSP
1MVC的各个部分都有哪些技术来实现?如何实现? MVC是Model-View-Controller的简写.“Model”代表的是应用的业务逻辑(通过JavaBean,EJB组件实现),“View”是 ...
- java项目使用的DBhelper类
import java.io.*; import java.sql.*; import java.util.*; import javax.servlet.jsp.jstl.sql.*; public ...
- BZOJ Tyvj 1729 文艺平衡树
Description 您需要写一种数据结构(可参考题目标题),来维护一个有序数列,其中需要提供以下操作:翻转一个区间,例如原有序序列是5 4 3 2 1,翻转区间是[2,4]的话,结果是5 2 3 ...