算法:非平衡二叉搜索树(UnBalanced Binary Search Tree)
背景
很多场景下都需要将元素存储到已排序的集合中。用数组来存储,搜索效率非常高: O(log n),但是插入效率比较低:O(n)。用链表来存储,插入效率和搜索效率都比较低:O(n)。如何能提供插入和搜索效率呢?这就是二叉搜索树的由来,本文先介绍非平衡二叉搜索树。
非平衡二叉搜索树
规则
所有节点的左节点小于节点,所有节点的右节点大于等于自身,即:node.value > node.left.value && node.value <= node.right.value。
示例

根据上面的规则,我们也很容易找到最大值和最小值,后面也会用到这种算法。最大值可以通过递归方法 node.right 得到,最小值可以递归 node.left 得到。
为什么叫非平衡?
说明:下图变成链表了,这会导致效率非常低,后面找机会再介绍平衡算法。

实现
搜索、遍历(前序、中序和后序)、添加算法都比较简单,可以直接看后面的代码,这里重点介绍一下删除算法。
如何删除元素?
第一步:要找到删除的元素(current)。
第二步:判断 current 满足如下哪种场景:
- current.Right == null
示例
代码if (parent == null)
{
this.Root = current.Left;
}
else if (isLeft)
{
parent.Left = current.Left;
}
else
{
parent.Right = current.Left;
}结果

- current.Right != null && current.Right.Left == null
示例
代码current.Right.Left = current.Left; if (parent == null)
{
this.Root = current.Right;
}
else if (isLeft)
{
parent.Left = current.Right;
}
else
{
parent.Right = current.Right;
}结果

- current.Right != null && current.Right.Left != null
示例
代码Node<T> currentRightSmallestParent = current.Right;
var currentRightSmallest = current.Right.Left; this.FindSmallest(ref currentRightSmallestParent, ref currentRightSmallest); currentRightSmallestParent.Left = currentRightSmallest.Right;
currentRightSmallest.Left = current.Left;
currentRightSmallest.Right = current.Right;
if (parent == null)
{
this.Root = currentRightSmallest;
}
else if (isLeft)
{
parent.Left = currentRightSmallest;
}
else
{
parent.Right = currentRightSmallest;
}结果

说明
这里的重点是 FindSmallest,找出 current.Right.Left 子树中最小的元素,然后用它替换 current。
完整代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks; namespace DataStuctureStudy.Trees
{
class UnBalancedBinarySearchTree
{
class Node<T>
where T : IComparable<T>
{
public T Value { get; set; } public Node<T> Left { get; set; } public Node<T> Right { get; set; } public void InOrderTraverse(Action<T> action)
{
if (this.Left != null)
{
this.Left.InOrderTraverse(action);
} action(this.Value); if (this.Right != null)
{
this.Right.InOrderTraverse(action);
}
} public int Depth()
{
var leftDepth = ;
var rightDepth = ; if (this.Left != null)
{
leftDepth = this.Left.Depth();
}
if (this.Right != null)
{
rightDepth = this.Right.Depth();
} return
leftDepth > rightDepth
? leftDepth +
: rightDepth + ;
}
} public class Tree<T>
where T : IComparable<T>
{
private Node<T> Root { get; set; } public void Display()
{
Console.WriteLine(); if (this.Root == null)
{
return;
} var depth = this.Root.Depth();
var buffers = new string[depth][];
for (int i = ; i < buffers.Length; i++)
{
buffers[i] = new string[(int)(Math.Pow(, depth) - )];
} this.BuildArray(this.Root, depth, buffers, , ); for (int i = ; i < buffers.Length; i++)
{
for (int j = ; j < buffers[i].Length; j++)
{
if (buffers[i][j] == null)
{
Console.Write(new string(' ', ));
}
else
{
var leftPad = ( - buffers[i][j].Length) / ;
Console.Write(buffers[i][j]
.PadLeft(leftPad + buffers[i][j].Length)
.PadRight());
}
}
Console.WriteLine();
Console.WriteLine();
}
} private void BuildArray(Node<T> node, int nodeDepth, string[][] buffers, int row, int startColumn)
{
if (node == null)
{
return;
} var nodeWidth = Math.Pow(, nodeDepth) - ;
var column = (int)(startColumn + nodeWidth / ); buffers[row][column] = node.Value.ToString(); this.BuildArray(node.Left, nodeDepth - , buffers, row + , startColumn);
this.BuildArray(node.Right, nodeDepth - , buffers, row + , column + );
} public bool Contains(T item)
{
var current = this.Root; while (current != null)
{
if (item.CompareTo(current.Value) == )
{
return true;
}
else if (item.CompareTo(current.Value) < )
{
current = current.Left;
}
else
{
current = current.Right;
}
} return false;
} public void InOrderTraverse(Action<T> action)
{
if (this.Root != null)
{
this.Root.InOrderTraverse(action);
}
} public void Insert(T item)
{
var node = new Node<T> { Value = item }; Node<T> parent = null;
var current = this.Root;
var isLeft = false; while (current != null)
{
parent = current; if (item.CompareTo(current.Value) < )
{
current = current.Left;
isLeft = true;
}
else
{
current = current.Right;
isLeft = false;
}
} if (parent == null)
{
this.Root = node;
}
else if (isLeft)
{
parent.Left = node;
}
else
{
parent.Right = node;
}
} public bool Delete(T item)
{
Node<T> parent = null;
var current = this.Root;
var isLeft = false; this.Find(item, ref parent, ref current, ref isLeft); if (current == null)
{
return false;
} if (current.Right == null)
{
if (parent == null)
{
this.Root = current.Left;
}
else if (isLeft)
{
parent.Left = current.Left;
}
else
{
parent.Right = current.Left;
}
}
else if (current.Right != null && current.Right.Left == null)
{
current.Right.Left = current.Left; if (parent == null)
{
this.Root = current.Right;
}
else if (isLeft)
{
parent.Left = current.Right;
}
else
{
parent.Right = current.Right;
}
}
else
{
Node<T> currentRightSmallestParent = current.Right;
var currentRightSmallest = current.Right.Left; this.FindSmallest(ref currentRightSmallestParent, ref currentRightSmallest); currentRightSmallestParent.Left = currentRightSmallest.Right;
currentRightSmallest.Left = current.Left;
currentRightSmallest.Right = current.Right;
if (parent == null)
{
this.Root = currentRightSmallest;
}
else if (isLeft)
{
parent.Left = currentRightSmallest;
}
else
{
parent.Right = currentRightSmallest;
}
} return true;
} private void Find(T item, ref Node<T> parent, ref Node<T> current, ref bool isLeft)
{
while (current != null)
{
if (item.CompareTo(current.Value) == )
{
break;
} parent = current; if (item.CompareTo(current.Value) < )
{
current = current.Left;
isLeft = true;
}
else
{
current = current.Right;
isLeft = false;
}
}
} private void FindSmallest(ref Node<T> parent, ref Node<T> current)
{
while (current != null)
{
if (current.Left == null)
{
break;
} parent = current;
current = current.Left;
}
}
}
}
}
备注
学完这个树的最大收获就是,找到了一种输出树形结构相对高效的方法,比我之前用的高效,这种算法可以用在组织结构图的生成中。
算法:非平衡二叉搜索树(UnBalanced Binary Search Tree)的更多相关文章
- [数据结构]——二叉树(Binary Tree)、二叉搜索树(Binary Search Tree)及其衍生算法
二叉树(Binary Tree)是最简单的树形数据结构,然而却十分精妙.其衍生出各种算法,以致于占据了数据结构的半壁江山.STL中大名顶顶的关联容器--集合(set).映射(map)便是使用二叉树实现 ...
- 二叉搜索树BST(Binary Search Tree)
二叉搜索树(Binary Search Tree)也叫二叉排序树或二叉查找树.它满足以下性质: 1.非空左子树的所有键值小于其根结点的键值: 2.非空右子树的所有键值大于其根结点的键值: 3.左右子树 ...
- 【数据结构05】红-黑树基础----二叉搜索树(Binary Search Tree)
目录 1.二分法引言 2.二叉搜索树定义 3.二叉搜索树的CRUD 4.二叉搜索树的两种极端情况 5.二叉搜索树总结 前言 在[算法04]树与二叉树中,已经介绍过了关于树的一些基本概念以及二叉树的前中 ...
- 二叉搜索树(Binary Search Tree)
二叉搜索树(BST,Binary Search Tree),也称二叉排序树或二叉查找树. 二叉搜索树:一棵二叉树,可以为空:如果不为空,满足以下性质: 非空左子树的所有键值小于其根结点的键值: 非空右 ...
- 原生JS实现二叉搜索树(Binary Search Tree)
1.简述 二叉搜索树树(Binary Search Tree),它或者是一棵空树,或者是具有下列性质的二叉树: 若它的左子树不空,则左子树上所有结点的值均小于它的根结点的值: 若它的右子树不空,则右子 ...
- 二叉搜索树(Binary Search Tree)--C语言描述(转)
图解二叉搜索树概念 二叉树呢,其实就是链表的一个二维形式,而二叉搜索树,就是一种特殊的二叉树,这种二叉树有个特点:对任意节点而言,左孩子(当然了,存在的话)的值总是小于本身,而右孩子(存在的话)的值总 ...
- [Swift]LeetCode98. 验证二叉搜索树 | Validate Binary Search Tree
Given a binary tree, determine if it is a valid binary search tree (BST). Assume a BST is defined as ...
- [Swift]LeetCode173. 二叉搜索树迭代器 | Binary Search Tree Iterator
Implement an iterator over a binary search tree (BST). Your iterator will be initialized with the ro ...
- 数据结构-二叉搜索树(BST binary search tree)
本文由@呆代待殆原创,转载请注明出处:http://www.cnblogs.com/coffeeSS/ 二叉搜索树简介 顾名思义,二叉搜索树是以一棵二叉树来组织的,这样的一棵树可以用一个链表数据结构来 ...
- [Swift]LeetCode99. 恢复二叉搜索树 | Recover Binary Search Tree
Two elements of a binary search tree (BST) are swapped by mistake. Recover the tree without changing ...
随机推荐
- 20165333 实验二 Java面向对象程序设计
姓名:陈国超 学号:20165333 班级:1653 实验课程:JAVA程序设计 实验名称:Java面向对象程序设计 实验时间:2018.4.14 指导老师:娄家鹏 实验内容及步骤 (一) " ...
- drools7 (四、FactHandle 介绍)
先看代码 Base.java package cn.xiaojf.drools7.base; import org.apache.commons.lang3.StringUtils; import o ...
- php读取xml中cdata部分方法
本例使用php的simplexml:XML(eventtrackdata.xml'): <eventdata> <event> <date>2012.05.11&l ...
- 《Android源码设计模式》--抽象工厂模式
No1: 4种MediaPlayer Factory分别会生成不同的MediaPlayer基类:StagefrightPlayer.NuPlayerDriver.MidiFile和TestPlayer ...
- CF582A GCD Table
A. GCD Table time limit per test 2 seconds memory limit per test 256 megabytes input standard input ...
- 【SQL】181. Employees Earning More Than Their Managers
The Employee table holds all employees including their managers. Every employee has an Id, and there ...
- golang实现base64编解码
golang中base64的编码和解码可以用内置库encoding/base64 package main import ( "encoding/base64" "fmt ...
- android studio 汉化包 美化包
韩梦飞沙 韩亚飞 313134555@qq.com yue31313 han_meng_fei_sha 汉化包 百度云盘 下载地址:https://pan.baidu.com/s/1pLjwy ...
- android OOM 内存溢出
韩梦飞沙 韩亚飞 313134555@qq.com yue31313 han_meng_fei_sha 一个应用的可用内存是有限的,如果超过了可用的内存,就会内存溢出. 1,避免 已经不用的对 ...
- android Handler机制 消息机制
韩梦飞沙 韩亚飞 313134555@qq.com yue31313 han_meng_fei_sha 循环器Looper 管理该线程内对象之间的消息交换 messageExchange 循 ...