1042. Shuffling Machine (20)

时间限制
400 ms
内存限制
65536 kB
代码长度限制
16000 B
判题程序
Standard
作者
CHEN, Yue

Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

S1, S2, ..., S13, H1, H2, ..., H13, C1, C2, ..., C13, D1, D2, ..., D13, J1, J2

where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer K (<= 20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

Sample Input:

2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47

Sample Output:

S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5

思路
模拟洗牌机的洗牌过程,挺有意思的一道题。 按照洗牌序列指令移动数组元素,用一个临时数组temp存放一次洗牌后的牌组,然后和该次洗牌前的数组cards交换引用,重复直至洗牌次数达到上限即可。 代码
#include<iostream>
#include<vector>
using namespace std;
int main()
{
int N;
while(cin >> N)
{
vector<string> cards = {"SB",
"S1","S2","S3","S4","S5","S6","S7","S8","S9","S10","S11","S12","S13",
"H1","H2","H3","H4","H5","H6","H7","H8","H9","H10","H11","H12","H13",
"C1","C2","C3","C4","C5","C6","C7","C8","C9","C10","C11","C12","C13",
"D1","D2","D3","D4","D5","D6","D7","D8","D9","D10","D11","D12","D13",
"J1","J2"};
vector<int> order();
for(int i = ; i < ;i++)
cin >> order[i];
while(N--)
{
vector<string> temp();
for(int i = ;i < ;i++)
{
temp[order[i]] = cards[i];
}
swap(cards,temp);
} cout << cards[];
for(int i = ;i < ;i++)
{
cout << " " << cards[i];
}
cout << endl;
}
}

PAT1042:Shuffling Machine的更多相关文章

  1. PAT1042. Shuffling Machine (20)

    #include <iostream> #include <vector> using namespace std; int n; string card[54]={" ...

  2. PAT自测-5 Shuffling Machine

    原题连接https://pta.patest.cn/pta/test/17/exam/4/question/264 Shuffling is a procedure used to randomize ...

  3. Shuffling Machine和双向链表

    1. 双向链表 https://github.com/BodhiXing/Data_Structure 2. Shuffling Machine https://pta.patest.cn/pta/t ...

  4. 数据结构练习 00-自测5. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  5. 1042. Shuffling Machine (20) - sstream实现数字转字符串

    题目例如以下: Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffli ...

  6. 自测-5 Shuffling Machine

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  7. PAT 1042. Shuffling Machine (20)

    1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...

  8. A1042. Shuffling Machine

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  9. 1042. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

随机推荐

  1. .bash_profile和.bashrc的什么区别及启动过程

    /etc/profile:此文件为系统的每个用户设置环境信息,当用户第一次登录时,该文件被执行.并从/etc/profile.d目录的配置文件中搜集shell的设置./etc/bashrc:为每一个运 ...

  2. AngularJS进阶(十五)Cookie 'data' possibly not set or overflowed because it was too large

    Cookie 'data' possibly not set or overflowed because it was too large (5287 > 4096 bytes)! 注:请点击此 ...

  3. Java-ServletContext

    //定义了一系列servlet用来与servlet 容器交流的方法 public interface ServletContext { /** * Returns a <code>Serv ...

  4. Android studio导入工程很卡及下载网络jar很慢问题总结

    AndroidStudio导入项目一直卡在Building gradle project info,实际上是因为你导入的这个项目使用的gradle与你已经拥有的gradle版本不一致,导致需要下载该项 ...

  5. WinCE系统声音定制

    作者:ARM-WinCE 2010的第一篇Blog,介绍一下WinCE系统声音的定制.说白了,就是设置注册表.WinCE系统启动的开机音乐,点击触摸屏以及键盘输入的按键音,还有系统运行过程中的各种声音 ...

  6. 苹果新的编程语言 Swift 语言进阶(十一)--实例的初始化与类的析构

    一 .实例的初始化          实例的初始化是准备一个类.结构或枚举的实例以便使用的过程.初始化包括设置一个实例的每一个存储属性为一个初始值,以及执行任何其它新的实例能够使用之前需要的设置或初始 ...

  7. 脚本自动化 ant

    用ant,shell下也可以用make. 1,ant 是一个自动化编译工具,安装使用. 2,编写build.xml,核心,写明进行哪些操作,删,建,编译,javac,java等,从例子可以看出每个操作 ...

  8. python实现博客自动刷点击脚本

    #A Auto-Visit Web Site Tool import urllib import time import random print "Auto Click the WebPa ...

  9. SharePoint 2010 -- .Net托管客户端模型简单示例

    .Net托管客户端模型,是SharePoint2010推出的三种客户端模型".NET托管"."ECMAScript"."Sliverlight&quo ...

  10. The 7th tip of DB Query Analyzer

              The 7th tip of DB Query Analyzer MA Gen feng ( Guangdong Unitoll Services incorporated, Gu ...