socket  socket讲解

一.socket是何物?

参考百度百科:

http://baike.baidu.com/link?url=4YNURsJLEaL0II79C68gPUoYKliXWJLM8V6H5QL0r_QOEmrxSQsnFPYxeuBx1U1bukTcAxhcl1glTOjxiGZBgSqb5G9_4N9Dj-XX-jXtXba

二.socket常用类及函数讲解:(为如下demo做准备)

IPAddress:

IPAddress.Parse();

IPEndPoint:

Encoding:

Encoding.Unicode.GetString()
Encoding.Unicode.GetBytes()

Socket:

Send、Receive、Accept;

Thread:

Thread.Sleep();

三.Demo:(仅供参考)

1.Client  code:

 using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading; namespace ClientSocket_Demo
{
public partial class Client : Form
{
public Client()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
} private Socket connSocket;
private Thread ReceiveThread; private void btnConnection_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(txtIp.Text))
{
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "ip is null");
return;
}
if (string.IsNullOrEmpty(txtPort.Text))
{
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "port is null");
return;
}
Connection();
} private void btnSend_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(txtMsg.Text))
{
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "msg is null");
return;
}
SendMsg();
} /// <summary>
/// connection
/// </summary>
private void Connection()
{
IPAddress ip = IPAddress.Parse(txtIp.Text);
IPEndPoint endPoint = new IPEndPoint(ip, int.Parse(txtPort.Text));
connSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
connSocket.Connect(endPoint);
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "connection success.");
btnConnection.Enabled = false; }
catch (Exception ex)
{
connSocket.Close();
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "connection fail.");
lstLog.Items.Add(DateTime.Now.ToString() + ":" + ex.ToString());
} ReceiveThread = new Thread(ReceiveCallBack);
ReceiveThread.Start();
ReceiveThread.IsBackground = true;
} /// <summary>
/// send msg
/// </summary>
private void SendMsg()
{
byte[] buffer = new byte[];
string msg = txtMsg.Text;
lstLog.Items.Add(DateTime.Now.ToString() + ":" + msg);
buffer = Encoding.Unicode.GetBytes(msg); if (connSocket != null)
{
connSocket.Send(buffer);
}
else
{
connSocket.Close();
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "send fail.");
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "no connection!");
}
} /// <summary>
/// receive
/// </summary>
private void ReceiveCallBack()
{
byte[] buffer = new byte[];
int count = ; while (true)
{
Thread.Sleep();
try
{
count = connSocket.Receive(buffer);
if (count == )
{
connSocket.Close();
lstLog.Items.Add(DateTime.Now.ToString() + ":server disconnect.");
break;
}
string msg = Encoding.Unicode.GetString(buffer,, count);
lstLog.Items.Add(DateTime.Now.ToString() + ":" + msg);
}
catch (Exception ex)
{
connSocket.Close();
lstLog.Items.Add(DateTime.Now.ToString() + ":server disconnect.");
lstLog.Items.Add(DateTime.Now.ToString() + ":" + ex.ToString());
break;
}
}
}
}
}

2.Server code:

 using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms; namespace Socket_Demo
{
public partial class Server : Form
{
public Server()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
} private Socket connSocket;
private Thread listenThread;
private Thread ReceiveThread; private void button1_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(txtIp.Text))
{
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "ip is null");
return;
}
if (string.IsNullOrEmpty(txtPort.Text))
{
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "port is null");
return;
}
Start();
} /// <summary>
/// start
/// </summary>
private void Start()
{
byte[] buffer = new byte[];
IPAddress ip = IPAddress.Parse(txtIp.Text);
IPEndPoint endPoint = new IPEndPoint(ip, int.Parse(txtPort.Text));
connSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
connSocket.Bind(endPoint);
connSocket.Listen();
lstLog.Items.Add(DateTime.Now.ToString() + ":" + "listen:" + txtPort.Text);
button1.Enabled = false; //监听线程
listenThread = new Thread(ListenCallBack);
listenThread.Start(connSocket);
listenThread.IsBackground = true;
} /// <summary>
/// listen
/// </summary>
/// <param name="o"></param>
private void ListenCallBack(object obj)
{
string ip = string.Empty; //创建监听套接字
Socket listenSocket = obj as Socket; while (true)
{
Thread.Sleep(); try
{
//创建通信套接字
Socket socket = listenSocket.Accept();
ip = socket.RemoteEndPoint.ToString();
lstLog.Items.Add(DateTime.Now.ToString() + ":" + ip + " connect success."); //通信线程
ReceiveThread = new Thread(ReceiveCallBack);
ReceiveThread.Start(socket);
ReceiveThread.IsBackground = true;
}
catch (Exception ex)
{
listenSocket.Close();
lstLog.Items.Add(DateTime.Now.ToString() + ":" + ex.ToString());
lstLog.Items.Add(DateTime.Now.ToString() + ":" + ip + " connect fail.");
break;
}
}
} /// <summary>
/// receive
/// </summary>
/// <param name="o"></param>
private void ReceiveCallBack(object o)
{
byte[] buffer = new byte[];
int count = ;
string ip = string.Empty; Socket ReceiveSocket = o as Socket; while (true)
{
Thread.Sleep();
try
{
ip = ReceiveSocket.RemoteEndPoint.ToString();
count = ReceiveSocket.Receive(buffer);
if (count == )
{
ReceiveSocket.Close();
lstLog.Items.Add(DateTime.Now.ToString() + ":client disconnect.");
break;
}
string msg = Encoding.Unicode.GetString(buffer, , count);
lstLog.Items.Add(DateTime.Now.ToString() + ":" + msg);
}
catch (Exception ex)
{
ReceiveSocket.Close();
lstLog.Items.Add(DateTime.Now.ToString() + ":" + ip + "client disconnect.");
lstLog.Items.Add(DateTime.Now.ToString() + ":" + ex.ToString());
break;
}
}
} private void Server_Load(object sender, EventArgs e)
{
var localhostIp = Dns.GetHostEntry(Dns.GetHostName()).AddressList[];
txtIp.Text = localhostIp.ToString();
txtPort.Text = "";
}
}
}

四.注意事项:

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