CAShapeLayer的path动画
CAShapeLayer的path动画

效果


源码
https://github.com/YouXianMing/Animations
//
// CAShapeLayerPathController.m
// Animations
//
// Created by YouXianMing on 15/11/17.
// Copyright © 2015年 YouXianMing. All rights reserved.
// #import "CAShapeLayerPathController.h"
#import "PathView.h"
#import "UIView+SetRect.h"
#import "GCD.h" @interface CAShapeLayerPathController () @property (nonatomic, strong) PathView *pathView;
@property (nonatomic, strong) GCDTimer *timer; @property (nonatomic, strong) CAShapeLayer *lineShapeLayer;
@property (nonatomic, strong) CAShapeLayer *fillShapeLayer; @property (nonatomic) CGPoint A; @property (nonatomic, strong) CALayer *pointA; @end @implementation CAShapeLayerPathController - (void)viewDidLoad { [super viewDidLoad];
} - (void)setup { [super setup]; // background view
self.pathView = [[PathView alloc] initWithFrame:CGRectMake(, , , )];
self.pathView.center = self.view.center;
self.pathView.gap = .f;
[self.pathView setNeedsDisplay];
[self.view addSubview:self.pathView];
UIBezierPath *path = [self randomPath]; // point A
self.pointA = [CALayer layer];
self.pointA.frame = CGRectMake(, , , );
self.pointA.cornerRadius = .f;
self.pointA.backgroundColor = [[UIColor blackColor] colorWithAlphaComponent:0.5f].CGColor;
self.pointA.position = CGPointMake(self.A.x + , self.A.y + );
[self.pathView.layer addSublayer:self.pointA]; // shape
self.fillShapeLayer = [CAShapeLayer layer];
self.fillShapeLayer.path = path.CGPath;
self.fillShapeLayer.strokeColor = [UIColor clearColor].CGColor;
self.fillShapeLayer.fillColor = [UIColor cyanColor].CGColor;
self.fillShapeLayer.lineWidth = .f;
self.fillShapeLayer.frame = CGRectMake(self.pathView.gap,
self.pathView.gap,
self.pathView.width - * self.pathView.gap,
self.pathView.width - * self.pathView.gap);
[self.pathView.layer addSublayer:self.fillShapeLayer]; // line
self.lineShapeLayer = [CAShapeLayer layer];
self.lineShapeLayer.path = path.CGPath;
self.lineShapeLayer.strokeColor = [UIColor redColor].CGColor;
self.lineShapeLayer.fillColor = [UIColor clearColor].CGColor;
self.lineShapeLayer.lineWidth = 0.5f;
self.lineShapeLayer.lineDashPattern = @[@(), @()];
self.lineShapeLayer.frame = CGRectMake(self.pathView.gap,
self.pathView.gap,
self.pathView.width - * self.pathView.gap,
self.pathView.width - * self.pathView.gap);
[self.pathView.layer addSublayer:self.lineShapeLayer]; // timer
self.timer = [[GCDTimer alloc] initInQueue:[GCDQueue mainQueue]];
[self.timer event:^{ // path animation.
UIBezierPath *newPath = [self randomPath];
CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
basicAnimation.duration = 0.5;
basicAnimation.fromValue = (__bridge id)(self.lineShapeLayer.path);
basicAnimation.toValue = (__bridge id)newPath.CGPath;
self.lineShapeLayer.path = newPath.CGPath;
self.fillShapeLayer.path = newPath.CGPath;
[self.lineShapeLayer addAnimation:basicAnimation forKey:@"lineShapeLayerPath"];
[self.fillShapeLayer addAnimation:basicAnimation forKey:@"fillShapeLayerPath"]; // fillColor animation.
UIColor *newColor = [self randomColor];
CABasicAnimation *colorAnimation = [CABasicAnimation animationWithKeyPath:@"fillColor"];
colorAnimation.duration = 0.5;
colorAnimation.fromValue = (__bridge id _Nullable)(self.fillShapeLayer.fillColor);
colorAnimation.toValue = (__bridge id)newColor.CGColor;
self.fillShapeLayer.fillColor = newColor.CGColor;
[self.fillShapeLayer addAnimation:colorAnimation forKey:@"fillShapeLayerColor"]; // path animation.
CGPoint newPoint = CGPointMake(self.A.x + , self.A.y + );
CABasicAnimation *positionAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
positionAnimation.duration = 0.5f;
positionAnimation.fromValue = [NSValue valueWithCGPoint:self.pointA.position];
positionAnimation.toValue = [NSValue valueWithCGPoint:newPoint];
self.pointA.position = newPoint;
[self.pointA addAnimation:positionAnimation forKey:@"positionAnimation"]; } timeIntervalWithSecs:.f];
[self.timer start];
} - (UIBezierPath *)randomPath { CGPoint pointA = [self randomPointA];
CGPoint pointB = [self randomPointB];
CGPoint pointC = [self randomPointC];
CGPoint pointD = [self randomPointD]; self.A = pointA; UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint:pointA];
[bezierPath addLineToPoint:pointB];
[bezierPath addLineToPoint:pointC];
[bezierPath addLineToPoint:pointD];
[bezierPath closePath]; return bezierPath;
} - (CGPoint)randomPointA { return CGPointMake(arc4random() % (int)(self.pathView.width - * self.pathView.gap), );
} - (CGPoint)randomPointB { return CGPointMake(self.pathView.width - * self.pathView.gap, arc4random() % (int)(self.pathView.width - * self.pathView.gap));
} - (CGPoint)randomPointC { return CGPointMake(arc4random() % (int)(self.pathView.width - * self.pathView.gap), self.pathView.width - * self.pathView.gap);
} - (CGPoint)randomPointD { return CGPointMake(, arc4random() % (int)(self.pathView.width - * self.pathView.gap));
} - (UIColor *)randomColor { return [UIColor colorWithRed:arc4random() % / .f
green:arc4random() % / .f
blue:arc4random() % / .f
alpha:0.5f];
} @end
细节

注意keyPath参数。
CAShapeLayer的path动画的更多相关文章
- 用path动画绘制水波纹
用path动画绘制水波纹 效果 源码 // // ViewController.m // PathAnimation // // Created by YouXianMing on 15/7/3. / ...
- 使用CAShapeLayer的path属性与UIBezierPath画出扫描框
1.CAShapeLayer CAShapeLayer具有path属性,(是CGPath对象),可以使用这个属性与UIBezierPath画出想要的图形.该子类根据其fill color和stroke ...
- iOS | CAShapeLayer转场动画
什么也不说了,作为一名乐于分享技术的小开发,直接先上个样式最为直观贴切,有需要的朋友可以直接拿过去用. 需要demo请点击这里 :github 在这个demo中,核心为选用画布CAShapeLayer ...
- CAShapeLayer+CADisplayLink 波浪动画
p.p1 { margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Menlo; color: #1e9421 } p.p2 { margin: 0.0px 0. ...
- svg path 动画效果
http://www.zhangxinxu.com/wordpress/2014/04/animateion-line-drawing-svg-path-%E5%8A%A8%E7%94%BB-%E8% ...
- iOS酷炫动画效果合集
iOS酷炫动画效果合集 源码地址 https://github.com/YouXianMing/Animations 效果绝对酷炫,包含了多种多样的动画类型,如POP.Easing.粒子效果等等,虽然 ...
- 动画黄金搭档:CADisplayLink&CAShapeLayer
我们在开发中有时会遇到一些看似非常复杂的动画,不知该如何下手,今天的这篇文章中我会讲到如何利用CADisplayLink和CAShapeLayer来构建一些复杂的动画,希望能在你下次构建动画中,给你一 ...
- 动画黄金搭档:CADisplayLink & CAShapeLayer
我们在开发中有时会遇到一些看似非常复杂的动画,不知该如何下手,今天的这篇文章中我会讲到如何利用CADisplayLink和CAShapeLayer来构建一些复杂的动画,希望能在你下次构建动画中,给你一 ...
- iOS开发——图形编程Swift篇&CAShapeLayer实现圆形图片加载动画
CAShapeLayer实现圆形图片加载动画 几个星期之前,Michael Villar在Motion试验中创建一个非常有趣的加载动画. 下面的GIF图片展示这个加载动画,它将一个圆形进度指示器和圆形 ...
随机推荐
- MEF实现设计上的“松耦合”(一)
1.什么是MEF 先来看msdn上面的解释:MEF(Managed Extensibility Framework)是一个用于创建可扩展的轻型应用程序的库. 应用程序开发人员可利用该库发现并使用扩展, ...
- 实时流计算、Spark Streaming、Kafka、Redis、Exactly-once、实时去重
http://lxw1234.com/archives/2018/02/901.htm
- contabs.js 的使用
1. 先下载两个文件 https://files.cnblogs.com/files/xiaojf/style.css https://files.cnblogs.com/files/xiaojf/c ...
- echart 打开新世界的大门
实时折线图 option = { backgroundColor:'#2B2B2B', tooltip: { trigger: 'axis' }, legend: { data:['频率'], tex ...
- python二叉树简单实现
二叉树简单实现: class Node: def __init__(self,item): self.item = item self.child1 = None self.child2 = None ...
- Git错误提示之:fatal: Not a git repository (or any of the parent directories): .git
产生原因:一般是没有初始化git本地版本管理仓库,所以无法执行git命令 解决方法:操作之前执行以下命令行: git init 然后执行一下git status查看状态信息,good,问题解决.
- 洛谷P3527 [POI2011]MET-Meteors [整体二分]
题目传送门 Meteors 格式难调,题面就不妨放了. 分析: 一道整体二分的练手题. 就是一般的整体二分的套路,但是要注意,将修改和询问加入队列的时候要先加修改再加询问.另外,博主代码打得太丑,常数 ...
- poj1273(Edmonds-Karp)
这道题可以算是例题了. 求解最大流,采用EK算法,用广搜查找增广路径,找到后更新网络流矩阵,循环执行直至找不到增广路径为止.这里要小心的是重复边的情况. 程序也是参照了网上的模版来写的,有一些技巧.如 ...
- HNOI2018 两天扫雷训练营
Day -1 不知道干什么 学了下插头DP,随意看了几道题 Day 0 还是不知道干什么 打了一天的模板,1700多行.... 随意学了下回文树 Day 1 上午:各种丢人(好像没人注意) 电脑一开就 ...
- java设计模式(五)责任链模式
很多对象有每个对象对其下家的引用而连接起来形成一条链,请求在这条链上传递,直到链上某个对象决定处理此请求,应用场景如单位审批流程等. 要点:1)抽象处理者角色:定义处理请求接口及设定下家引用 2 ...