A Plain English Guide to JavaScript Prototypes
When I first started learning about JavaScript object model my reaction was of horror and disbelief. I was totally puzzled by its prototype nature as it was my first encounter with a prototype based language. I didn’t help that JavaScript has a unique take on prototypes as it adds the concept of function constructors. I bet that many of you have had similar experience.
But as I used JavaScript more I didn’t just learn to understand its object model but also started love parts of it. Thanks to JavaScript I have find out the elegance and flexibility of prototypes languages. I am now quite fond of prototype languages because they have a simpler and more flexible object model than class based languages.
Prototypes in Javascript
Most guides / tutorials start explaining JavaScript objects by going directly to ‘constructor functions’, I think this is a mistake, as they introduce a fairly complex concept early on making Javascript look difficult and confusing from the start. Let’s leave this for later. First let’s start with the basics of prototypes.
Prototype chains (aka prototype inheritance)
Every object in Javascript has a prototype. When a messages reaches an object, JavaScript will attempt to find a property in that object first, if it cannot find it then the message will be sent to the object’s prototype and so on. This works just like single parent inheritance in a class based language.

Prototype inheritance chains can go as long as you want. But in general it is not a good idea to make long chains as your code can get difficult to understand and maintain.
The __proto__ object
To understand prototype chains in JavaScript there is nothing as simple as the __proto__property. Unfortunately __proto__ is not part of the standard interface of JavaScript, not at least until ES6. So you shouldn’t use it in production code. But anyway it makes explaining prototypes easy.
// let's create an alien object
var alien = {
kind: 'alien'
} // and a person object
var person = {
kind: 'person'
} // and an object called 'zack'
var zack = {}; // assign alien as the prototype of zack
zack.__proto__ = alien // zack is now linked to alien
// it 'inherits' the properties of alien
console.log(zack.kind); //=> ‘alien’ // assign person as the prototype of zack
zack.__proto__ = person // and now zack is linked to person
console.log(zack.kind); //=> ‘person’
As you can see the __proto__ property is very straightforward to understand and use. Even if we shouldn’t use __proto__ in production code, I think that these examples give the best foundation to understand the JavaScript object model.
You can check that one object is the prototype of another by doing:
console.log(alien.isPrototypeOf(zack))
//=> true
Prototype lookups are dynamic
You can add properties to the prototype of an object at any time, the prototype chain lookup will find the new property as expected.
var person = {}
var zack = {}
zack.__proto__ = person
// zack doesn't respond to kind at this point
console.log(zack.kind); //=> undefined
// let's add kind to person
person.kind = 'person'
// now zack responds to kind
// because it finds 'kind' in person
console.log(zack.kind); //=> 'person'
New / updated properties are assigned to the object, not to the prototype
What happens if you update a property that already exists in the prototype? Let’s see:
var person = {
kind: 'person'
}
var zack = {}
zack.__proto__ = person
zack.kind = 'zack'
console.log(zack.kind); //=> 'zack'
// zack now has a 'kind' property
console.log(person.kind); //=> 'person'
// person has not being modified
Note that the property ‘kind’ now exists in both person and zack.
Object.create
As explained before __proto__ is not a well supported way of assigning prototypes to objects. So the next simplest way is using Object.create(). This is available in ES5, but old browsers / engines can be shimmed using this es5-shim.
var person = {
kind: 'person'
}
// creates a new object which prototype is person
var zack = Object.create(person);
console.log(zack.kind); // => ‘person’
You can pass an object to Object.create to add specific properties for the new object
var zack = Object.create(person, {age: {value: 13} });
console.log(zack.age); // => ‘13’
Yes, the object you need to pass is a bit convoluted, but that is the way it is. See the docs here.
Object.getPrototype
You can get the prototype of an object using Object.getPrototypeOf
var zack = Object.create(person);
Object.getPrototypeOf(zack); //=> person
There is no such thing as Object.setPrototype.
Constructor Functions
Constructor functions are the most used way in JavaScript to construct prototype chains. The popularity of constructor functions comes from the fact that this was the only original way for constructing types. It is also an important consideration the fact that many engines are highly optimized for constructor functions.
Unfortunately they can get confusing, they are in my opinion one of the main reasons why new comers find JavaScript puzzling, but they are a big part of the language and we need to understand them well.
Functions as constructors
In JavaScript you create an instance of a function like this:
function Foo(){}
var foo = new Foo();
//foo is now an instance of Foo
console.log(foo instanceof Foo ) //=> true
In essence functions when used with the keyword new behave like factories, meaning that they create new objects. The new object they create is linked to the function by its prototype, more on this later. So in JavaScript we call this an instance of the function.
‘this’ is assigned implicitly
When we use ‘new’, JavaScript injects an implicit reference to the new object being created in the form of the ‘this’ keyword. It also returns this reference implicitly at the end of the function.
When we do this:
function Foo() {
this.kind = ‘foo’
}
var foo = new Foo();
foo.kind //=> ‘foo’
Behind the scenes it is like doing something like this:
function Foo() {
var this = {}; // this is not valid, just for illustration
this.__proto__ = Foo.prototype;
this.kind = ‘foo’
return this;
}
But keep in mind that the implicit ‘this’ is only assigned to a new object when using ‘new’. If you forget ‘new’ keyword then ‘this’ will be the global object. Of course forgetting new is a cause of multiple bugs, so don’t forget new.
One convention that I like is capitalizing the first letter of a function when it is intented to be used as a function constructor, so you now straightaway to you are missing the new keyword.
The ‘function prototype’
Every function in JavaScript has a special property called ‘prototype’.
function Foo(){
}
Foo.prototype
As confusing as it may sound, this ‘prototype’ property is not the real prototype (__proto__) of the function.
Foo.__proto__ === Foo.prototype //=> false
This of course generates a lot of confusion as people use the term ‘prototype’ to refer to different things. I think that a good clarification is to always refer to the special ‘prototype’ property of functions as ‘the function prototype’, never just ‘prototype’.
The ‘prototype’ property points to the object that will be asigned as the prototype of instances created with that function when using ‘new’. Confusing? This is easier to explain with an example:
function Person(name) {
this.name = name;
}
// the function person has a prototype property
// we can add properties to this function prototype
Person.prototype.kind = ‘person’
// when we create a new object using new
var zack = new Person(‘Zack’);
// the prototype of the new object points to person.prototype
zack.__proto__ == Person.prototype //=> true
// in the new object we have access to properties defined in Person.prototype
zack.kind //=> person
That is mostly everything there is to know about the JavaScript object model. Understanding how __proto__ and function.prototype are related will give you countless hours of joy and satisfaction, or maybe not.
Mistakes, confusing? Let me know.
A Plain English Guide to JavaScript Prototypes的更多相关文章
- [转]A plain english introduction to cap theorem
Kaushik Sathupadi Programmer. Creator. Co-Founder. Dad. See all my projects and blogs → A plain engl ...
- [label][JavaScript][The Defined Guide of JavaScript] 如何声明变量
因为觉得我自己的JavaScript基础很不扎实,或者可以说根本就没有所谓基础,所以就最近一直在看<The Defined Guide of JavaScript> . 在一边看的同时,我 ...
- [label][JavaScript][The Defined Guide of JavaScript] 变量的作用域
变量的作用域 一个变量的作用域(scope)是程序中定义这个变量的区域. 全局(global)变量的作用域(scope)是全局性的,即在JavaScript代码中,它处处都有定义. 而在函数之内 ...
- 《JS高程》对象&原型学习笔记
ECMA-262 把对象定义为:”无序属性的集合,其属性可以包含基本值.对象或者函数.”可以把 ECMAScript 的对象想象成散列表:无非就是一组名值对,其中值可以是数据或函数. 6.1.理解 ...
- Cheatsheet: 2019 07.01 ~ 09.30
Other Intro Guide to Dockerfile Best Practices QuickJS Javascript Engine Questions for a new technol ...
- 每个JavaScript开发人员应该知道的33个概念
每个JavaScript开发人员应该知道的33个概念 介绍 创建此存储库的目的是帮助开发人员在JavaScript中掌握他们的概念.这不是一项要求,而是未来研究的指南.它基于Stephen Curti ...
- Tomcat Clustering - A Step By Step Guide --转载
Tomcat Clustering - A Step By Step Guide Apache Tomcat is a great performer on its own, but if you'r ...
- Javascript modules--js 模块化
https://medium.freecodecamp.org/javascript-modules-a-beginner-s-guide-783f7d7a5fcc 这个网站也是非常好:https:/ ...
- JavaScript一词被《牛津大词典》收录了
早上看VS Team的推特发了这个图片,以前总爱问Java怎么读,现在好了,有标准发音了. 确定是 扎瓦·死磕瑞普特 ,哈哈,以后不要再念加瓦了. …… Last month JavaScript r ...
随机推荐
- 【实用技巧】文件MD5修改方法
方法一 利用md5修改器 更新日志:2011-10-6 22:00修正对于路径中存在空格修改无效的bug2011-10-6 20:17更新:1.回归简约界面2.直接拖拽即可捕获地址3.一键修改文件 ...
- C#.net winform 控件和皮肤大全
1. 东日IrisSkin IrisSkin 共有两个版本,一个是IrisSkin.dll 用于.Net Framework1.0/1.1 和IrisSkin2.dll 用于.Net Framewor ...
- 使用PyInstaller打包Python程序
本文转载自: http://www.pycoding.com/2015/04/23/pyinstaller.html
- 精确到秒的JQuery日期控件
项目中需要用到精确到秒的日期控件,到网上搜了一下,发现有一个JQuery控件可以实现该功能---TimerPicker.但是官网上没有提供该控件的完整Demo,而且没有提供汉化包,所以自己汉化了一下, ...
- bzoj 4004: [JLOI2015]装备购买 拟阵 && 高消
4004: [JLOI2015]装备购买 Time Limit: 20 Sec Memory Limit: 128 MBSubmit: 337 Solved: 139[Submit][Status ...
- asp.net推送
http://tech.it168.com/a2012/0210/1310/000001310252_all.shtml http://www.infoq.com/cn/news/2012/09/rc ...
- SQl为表添加和删除列
1.删除列: Alter Table TransBetRecord drop column ToProjectCode 2.添加列: Alter Table TransBetRecord ...
- Linux下使用clock_gettime给程序计时
http://www.cnblogs.com/daqiwancheng/archive/2010/07/01/1769522.html
- Android USB Host 与 Hid 设备通信bulkTransfer()返回-1问题的原因
近期一直在做Android USB Host 与USB Hid设备(STM32FXXX)的通信,遇到了很多问题.项目源码以及所遇到的其他问题可以见本博客其他相关文章,这里重点讲一下bulkTransf ...
- Vue.js 基础示例
为 Vue.js 初学者写了一些简单的示例,在线示例 示例源码 了解更多请查看 Vue.js 官网文档:http://vuejs.org.cn/guide/