HDU 1240 Asteroids!(BFS)
You want to get home.
There are asteroids.
You don't want to hit them.
A single data set has 5 components:
Start line - A single line, "START N", where 1 <= N <= 10.
Slice list - A series of N slices. Each slice is an N x N matrix representing a horizontal slice through the asteroid field. Each position in the matrix will be one of two values:
'O' - (the letter "oh") Empty space
'X' - (upper-case) Asteroid present
Starting Position - A single line, "A B C", denoting the <A,B,C> coordinates of your craft's starting position. The coordinate values will be integers separated by individual spaces.
Target Position - A single line, "D E F", denoting the <D,E,F> coordinates of your target's position. The coordinate values will be integers separated by individual spaces.
End line - A single line, "END"
The origin of the coordinate system is <0,0,0>. Therefore, each component of each coordinate vector will be an integer between 0 and N-1, inclusive.
The first coordinate in a set indicates the column. Left column = 0.
The second coordinate in a set indicates the row. Top row = 0.
The third coordinate in a set indicates the slice. First slice = 0.
Both the Starting Position and the Target Position will be in empty space.
A single output set consists of a single line. If a route exists, the line will be in the format "X Y", where X is the same as N from the corresponding input data set and Y is the least number of moves necessary to get your ship from the starting position to the target position. If there is no route from the starting position to the target position, the line will be "NO ROUTE" instead.
A move can only be in one of the six basic directions: up, down, left, right, forward, back. Phrased more precisely, a move will either increment or decrement a single component of your current position vector by 1.
☟
#include <cstdio>
#include <iostream>
#include <string>
#include <sstream>
#include <cstring>
#include <stack>
#include <queue>
#include <algorithm>
#include <cmath>
#include <map>
#define PI acos(-1.0)
#define ms(a) memset(a,0,sizeof(a))
#define msp memset(mp,0,sizeof(mp))
#define msv memset(vis,0,sizeof(vis))
using namespace std;
//#define LOCAL
int n,m;
struct Node
{
int x,y,z;
int step;
}sp,ep,cp;
char mp[][][];
int dir[][]={{,,},{,-,},{-,,},{,,},{,,},{,,-}};
int bfs()
{
queue<Node> q;
while(!q.empty())q.pop();
q.push(sp);
while(!q.empty())
{
sp=q.front(),q.pop();
if(sp.x==ep.x&&sp.y==ep.y&&sp.z==ep.z)return sp.step;
for(int i=;i<;i++)
{
cp.x=sp.x+dir[i][];
cp.y=sp.y+dir[i][];
cp.z=sp.z+dir[i][];
cp.step=sp.step+;
if(mp[cp.x][cp.y][cp.z]=='X')continue;
if(cp.x<||cp.y<||cp.z<||cp.x>=n||cp.y>=n||cp.z>=n)continue;
mp[cp.x][cp.y][cp.z]='X';
q.push(cp);
}
}
return -;
}
int main()
{
#ifdef LOCAL
freopen("in.txt", "r", stdin);
#endif // LOCAL
ios::sync_with_stdio(false);
char t[];
while(cin>>t>>n)
{
m=;
for(int i=;i<n;i++)
for(int j=;j<n;j++)
cin>>mp[i][j];
cin>>sp.z>>sp.y>>sp.x;//x-col,y-raw,z-dim
cin>>ep.z>>ep.y>>ep.x;
sp.step=,ep.step=;
mp[sp.x][sp.y][sp.z]='X';
int ans=bfs();
if(ans==-)printf("NO ROUTE\n");
else printf("%d %d\n",n,ans);
while(cin>>t)if(t[]=='E')break;
}
return ;
}
HDU 1240 Asteroids!(BFS)的更多相关文章
- hdu 1240:Asteroids!(三维BFS搜索)
Asteroids! Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total ...
- hdu 1240 Asteroids! (三维bfs)
Asteroids! Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) Total ...
- HDU 1240——Asteroids!(三维BFS)POJ 2225——Asteroids
普通的三维广搜,须要注意的是输入:列,行,层 #include<iostream> #include<cstdio> #include<cstring> #incl ...
- hdu 1240 Asteroids!(BFS)
题目链接:点击链接 简单BFS,和二维的做法相同(需注意坐标) 题目大意:三维的空间里,给出起点和终点,“O”表示能走,“X”表示不能走,计算最少的步数 #include <iostream&g ...
- HDU 1240 Asteroids!【BFS】
题意:给出一个三维的空间,给出起点和终点,问是否能够到达终点 和上一题一样,只不过这一题的坐标是zxy输入的, 因为题目中说的是接下来的n行中分别是由n*n的矩形组成的,所以第一个n该是Z坐标,n*n ...
- HDU 1240 Asteroids! 题解
Asteroids! Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total ...
- HDU 1240 Asteroids! 解题报告
//这道题做完我只有 三个感受 第一:坑: 第二 : 坑! 第三:还是坑! 咳咳 言归正传 WA了无数次之后才发现是输入进去时坐标时z, y, x的顺序输入的 题解 : 类似胜利大逃亡 只 ...
- HDU 1240 Asteroids!
三维广搜 #include <cstdio> #include <iostream> #include <cstring> #include <queue&g ...
- hdu - 1240 Nightmare && hdu - 1253 胜利大逃亡(bfs)
http://acm.hdu.edu.cn/showproblem.php?pid=1240 开始没仔细看题,看懂了发现就是一个裸的bfs,注意坐标是三维的,然后每次可以扩展出6个方向. 第一维代表在 ...
随机推荐
- Qt编译
版本及安装环境 项目 版本 位 Windows 7 x64 Visual Studio 2010 x64 qt 4.8.6 x64 下载源码 进入下载列表,下载qt-everywhere-openso ...
- Http中的Get/Post方法
这篇文章源自http://www.cnblogs.com/hyddd/archive/2009/03/31/1426026.html Http定义了与服务器交互的不同方法,最基本的方法有4种,分别是G ...
- 将Cygwin Emacs设为Windows explorer默认打开程序
由于我在平日的学习与工作中会经常用到Cygwin中的Emacs,很自然地想到应该将emacsclient作为指定文件类型在Windows explorer中的默认打开程序.这样,便可以直接双击文件后在 ...
- 诡异的数学,数字问题 - leetcode
134. Gas Station 那么这题包含两个问题: 1. 能否在环上绕一圈? 2. 如果能,这个起点在哪里? 第一个问题,很简单,我对diff数组做个加和就好了,leftGas = ∑diff[ ...
- 项目中处理android 6.0权限管理问题
android 6.0对于权限管理比较收紧,因此在适配android 6.0的时候就很有必要考虑一些权限管理的问题. 如果你没适配6.0的设备并且权限没给的话,就会出现类似如下的问题: java.la ...
- 键盘快速启动工具Launchy的简单使用技巧
打开电脑面对林林总总的图标,找到对应的程序,快速启动显得尤为重要.这样有利于提高我们的效率. 好了,直接上图: 就是这款小巧的工具,界面如上. 接下来介绍这款工具的使用技巧. 1.安装成功后:打开工具 ...
- 嵌入式系统基础知识(一): 系统结构和嵌入式Linux
目录 一. 嵌入式体系结构 二. 开发过程中的分工 三. 嵌入式软件体系结构 四. 嵌入式Linux 一. 嵌入式体系结构 <嵌入式系统设计师教程>这本书的前三章脉络很清晰, 按照嵌入式系 ...
- CentOS7中将Mysql添加为系统服务
如果是自己通过tar包安装的Mysql,不会自动添加到系统服务中,可通过如下方式,自己添加. 先启动一下mysql ${mysql}/support-files/mysql.server start ...
- HDU 1013 Digital Roots(字符串)
Digital Roots Problem Description The digital root of a positive integer is found by summing the dig ...
- django模板系统基础
模板系统基础Django模板是一个string文本,它用来分离一个文档的展现和数据 模板定义了placeholder和表示多种逻辑的tags来规定文档如何展现 通常模板用来输出HTML,但是Djang ...