hdu 1240 Asteroids! (三维bfs)
Asteroids!
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 2599 Accepted Submission(s): 1745
You want to get home.
There are asteroids.
You don't want to hit them.
A single data set has 5 components:
Start line - A single line, "START N", where 1 <= N <= 10.
Slice list - A series of N slices. Each slice is an N x N matrix representing a horizontal slice through the asteroid field. Each position in the matrix will be one of two values:
'O' - (the letter "oh") Empty space
'X' - (upper-case) Asteroid present
Starting Position - A single line, "A B C", denoting the <A,B,C> coordinates of your craft's starting position. The coordinate values will be integers separated by individual spaces.
Target Position - A single line, "D E F", denoting the <D,E,F> coordinates of your target's position. The coordinate values will be integers separated by individual spaces.
End line - A single line, "END"
The origin of the coordinate system is <0,0,0>. Therefore, each component of each coordinate vector will be an integer between 0 and N-1, inclusive.
The first coordinate in a set indicates the column. Left column = 0.
The second coordinate in a set indicates the row. Top row = 0.
The third coordinate in a set indicates the slice. First slice = 0.
Both the Starting Position and the Target Position will be in empty space.
A single output set consists of a single line. If a route exists, the line will be in the format "X Y", where X is the same as N from the corresponding input data set and Y is the least number of moves necessary to get your ship from the starting position to the target position. If there is no route from the starting position to the target position, the line will be "NO ROUTE" instead.
A move can only be in one of the six basic directions: up, down, left, right, forward, back. Phrased more precisely, a move will either increment or decrement a single component of your current position vector by 1.
O
0 0 0
0 0 0
END
START 3
XXX
XXX
XXX
OOO
OOO
OOO
XXX
XXX
XXX
0 0 1
2 2 1
END
START 5
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
XXXXX
XXXXX
XXXXX
XXXXX
XXXXX
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
0 0 0
4 4 4
END
3 4
NO ROUTE
zf
题意:三维迷宫。从起点到终点的最少步数。如果不能走到终点,输出“NO ROUTE”。
代码:
#include<cstdio>
#include<iostream>
#include<cstring>
#include<queue>
using namespace std; struct node
{
int x,y,z;
int steps;
}start,endd,next;
int dx[6]={0,0,0,0,1,-1}; //上下左右前后
int dy[6]={0,0,-1,1,0,0};
int dz[6]={1,-1,0,0,0,0};
char maps[15][15][15];
int n,res; bool cango(node &a)
{
if(a.x>=0&&a.x<n&&a.y>=0&&a.y<n&&a.z>=0&&a.z<n)
return true;
else return false;
} int bfs()
{
if(start.x==endd.x&&start.y==endd.y&&start.z==endd.z)
return res;
node cur;
queue<node> q;
while(!q.empty())
q.pop();
q.push(start);
maps[start.x][start.y][start.z]='X';
while(!q.empty())
{
cur=q.front();
q.pop();
for(int i=0;i<6;i++)
{
next.x=cur.x+dx[i];
next.y=cur.y+dy[i];
next.z=cur.z+dz[i];
if(next.x==endd.x&&next.y==endd.y&&next.z==endd.z) //
return cur.steps+1; //
if(maps[next.x][next.y][next.z]=='O'&&cango(next))
{
//printf("test: %d %d %d\n",next.x,next.y,next.z);
next.steps=cur.steps+1;
maps[next.x][next.y][next.z]='X';
q.push(next);
}
}
}
return -1;
} int main()
{
int i,j;
char st[6],ed[6];
while(scanf("%s%d",&st,&n)!=EOF)
{
getchar();
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
scanf("%s",maps[i][j]);
getchar();
}
scanf("%d%d%d",&start.x,&start.y,&start.z);
scanf("%d%d%d",&endd.x,&endd.y,&endd.z);
getchar();
gets(ed);
res=0;
start.steps=0;
res=bfs();
if(res>=0) printf("%d %d\n",n,res);
else printf("NO ROUTE\n");
}
return 0;
}
hdu 1240 Asteroids! (三维bfs)的更多相关文章
- hdu 1240 Asteroids!(BFS)
题目链接:点击链接 简单BFS,和二维的做法相同(需注意坐标) 题目大意:三维的空间里,给出起点和终点,“O”表示能走,“X”表示不能走,计算最少的步数 #include <iostream&g ...
- HDU 1240 Asteroids!【BFS】
题意:给出一个三维的空间,给出起点和终点,问是否能够到达终点 和上一题一样,只不过这一题的坐标是zxy输入的, 因为题目中说的是接下来的n行中分别是由n*n的矩形组成的,所以第一个n该是Z坐标,n*n ...
- hdu 1240:Asteroids!(三维BFS搜索)
Asteroids! Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total ...
- HDU 1240 Asteroids! 题解
Asteroids! Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total ...
- HDU 1240——Asteroids!(三维BFS)POJ 2225——Asteroids
普通的三维广搜,须要注意的是输入:列,行,层 #include<iostream> #include<cstdio> #include<cstring> #incl ...
- HDU 1240 (简单三维广搜) Asteroids!
给出一个三维的迷宫以及起点和终点,求能否到大终点,若果能输出最短步数 三维的问题无非就是变成了6个搜索方向 最后强调一下xyz的顺序,从输入数据来看,读入的顺序是map[z][x][y] 总之,这是很 ...
- HDU 1240 Asteroids!(BFS)
题目链接 Problem Description You're in space.You want to get home.There are asteroids.You don't want to ...
- HDU 1240 Asteroids! 解题报告
//这道题做完我只有 三个感受 第一:坑: 第二 : 坑! 第三:还是坑! 咳咳 言归正传 WA了无数次之后才发现是输入进去时坐标时z, y, x的顺序输入的 题解 : 类似胜利大逃亡 只 ...
- HDU 1240 Asteroids!
三维广搜 #include <cstdio> #include <iostream> #include <cstring> #include <queue&g ...
随机推荐
- html.css溢出
<!DOCTYPE html><!DOCTYPE html><html><head> <title></title> <m ...
- Ajax七层模型用途
Ajax七层模型 OSI七层模型满足所有网格模型 1.物理层:符合标准: 2.数据链路层:如网卡.水晶头.连接网络层等: 3.网络层:路由器(数据外围打IP地址): 4.传输层:两台计算器端口的连接: ...
- compass的使用
compass常用的一些命令 compass create 创建新Compass项目 compass init 为已存在项目添加compass compass clean 移动已生成的文件和缓存 c ...
- 掌众android面试题
1,android动画分类? http://www.cnblogs.com/angeldevil/archive/2011/12/02/2271096.html 2,android service启动 ...
- Go 解析JSON
JSON(Javascript Object Notation)是一种轻量级的数据交换语言,以文字为基础,具有自我描述性且易于让人阅读.尽管JSON是JavaScript的一个子集,但JSON是独立于 ...
- asp.net运行机制图
(郑重提示:此图版权归广州传智播客老邹所有啊!!!!) 详细版
- 14--物理引擎Box2D
物理模拟引擎专注于模拟现实世界中物体以及物体之间的基本运动规律.在游戏中引入物理引擎能提高游戏的真实性和可玩性,如<愤怒的小鸟>中小鸟弹出的抛物线运动.<割绳子>中割后的运动等 ...
- MYSQL常见出错mysql_errno()代码解析
如题,今天遇到怎么一个问题, 在理论上代码是不会有问题的,但是还是报了如上的错误,把sql打印出來放到DB中却可以正常执行.真是郁闷,在百度里面 渡 了很久没有相关的解释,到时找到几个没有人回复的 & ...
- 利用csc.exe 手动编译C#程序
1. 创建见 cs代码文件 using System; class TestApp{ static void Main() { Console.WriteLine("Test! 1,2,3& ...
- C/C++ char和int的区别
字符字面值一般是用一对单引号来表示.char类型一般就是用字符字面值来初始化.赋值.由于char类型的是单字节长度,当给char类型的变量用字符字面值赋值时,当单引号里面的内容超过一个字节时,系统会自 ...