Visualizing mathematical functions by generating custom meshes using FireMonkey(很美)
Abstract: This article discusses how you can generate your own 3-dimensional mesh for visualizing mathematical functions using Delphi XE2 and FireMonkey.
Prerequisites!
This article assumes that you are familiar with the basics of 3D graphics, including meshes and textures.
The goal!
The goal is to graph a function like sin(x*x+z*z)/(x*x+z*z) in three dimensions using brilliant colors, as the image below shows:
Generating the mesh
The easiest way to generate a mesh is to use the Data.Points and Data.TriangleIndices of the TMesh object. However, these two properties are strings, and they get parsed in order to generate the mesh at runtime (and design time if populated at design time). This parsing is pretty time consuming, in fact, in this particular case about 65 times as slow as using the internal buffers. Therefore we will instead be using the non-published properties Data.VertexBuffer and Data.IndexBuffer.
In our example we will iterate along the X-axis from -30 to +30, and the same for the Z-axis. The function we're graphing gives us the value for Y for each point.
Step 1: Generating the wire frame
The image below shows a sparse wire frame representing the surface f = exp(sin x + cos z). Shown in red is one of the squares. Each square gets split into two triangles in order to generate the mesh. The mesh is simply built up from all of the triangles that we get when we iterate over the XZ plane.
We name the corners of the square P0, P1, P2 and P3:
The two triangles now become (P1,P2,P3) and (P3,P0,P1).
Given that u is somewhere on the X-axis, v is somewhere on the Z-axis, and that d is our delta step, the code to set up these four points in the XZ-plane becomes:
P[0].x := u;
P[0].z := v; P[1].x := u+d;
P[1].z := v; P[2].x := u+d;
P[2].z := v+d; P[3].x := u;
P[3].z := v+d;
Now we calculate the corresponding function values for the Y component of each point. f is our function f(x,z).
P[0].y := f(P[0].x,P[0].z);
P[1].y := f(P[1].x,P[1].z);
P[2].y := f(P[2].x,P[2].z);
P[3].y := f(P[3].x,P[3].z);
The points are now fully defined in all three dimensions. Next, we plug them into the mesh.
withVertexBufferdobegin
Vertices[0] := P[0];
Vertices[1] := P[1];
Vertices[2] := P[2];
Vertices[3] := P[3];
end;
That part was easy. Now we need to tell the mesh which points make up which triangles. We do that like so:
// First triangle is (P1,P2,P3)
IndexBuffer[0] := 1;
IndexBuffer[1] := 2;
IndexBuffer[2] := 3;// Second triangle is (P3,P0,P1)
IndexBuffer[3] := 3;
IndexBuffer[4] := 0;
IndexBuffer[5] := 1;
Step 2: Generating the texture
In order to give the mesh some color, we create a texture bitmap that looks like this:

This is simply a HSL color map where the hue goes from 0 to 359 degrees. The saturation and value are fixed.
The code to generate this texture looks like this:
BMP := TBitmap.Create(1,360);// This is actually just a line
fork := 0to359do
BMP.Pixels[0,k] := HSLtoRGB(k/360,0.75,0.5);
Step 3: Mapping the texture onto the wire frame
Finally, we need to map the texture onto the mesh. This is done using the TexCoord0 array. Each item in the TexCoord0 array is a point in a square (0,0)-(1,1) coordinate system. Since we're mapping to a texture that is just a line, our x-coordinate is always 0. The y-coordinate is mapped into (0,1), and the code becomes:
withVertexBufferdobegin
TexCoord0[0] := PointF(0,(P[0].y+35)/45);
TexCoord0[1] := PointF(0,(P[1].y+35)/45);
TexCoord0[2] := PointF(0,(P[2].y+35)/45);
TexCoord0[3] := PointF(0,(P[3].y+35)/45);
end;
Putting it all together
The full code to generate the entire mesh is listed below:
functionf(x,z : Double) : Double;
var
temp : Double;
begin
temp := x*x+z*z;
iftemp < Epsilonthen
temp := Epsilon; Result := -2000*Sin(temp/180*Pi)/temp;
end;procedureTForm1.GenerateMesh;
const
MaxX = 30;
MaxZ = 30;
var
u, v : Double;
P :array[0..3]ofTPoint3D;
d : Double;
NP, NI : Integer;
BMP : TBitmap;
k : Integer;
begin
Mesh1.Data.Clear; d := 0.5; NP := 0;
NI := 0; Mesh1.Data.VertexBuffer.Length := Round(2*MaxX*2*MaxZ/d/d)*4;
Mesh1.Data.IndexBuffer.Length := Round(2*MaxX*2*MaxZ/d/d)*6; BMP := TBitmap.Create(1,360);
fork := 0to359do
BMP.Pixels[0,k] := CorrectColor(HSLtoRGB(k/360,0.75,0.5)); u := -MaxX;
whileu < MaxXdobegin
v := -MaxZ;
whilev < MaxZdobegin
// Set up the points in the XZ plane
P[0].x := u;
P[0].z := v;
P[1].x := u+d;
P[1].z := v;
P[2].x := u+d;
P[2].z := v+d;
P[3].x := u;
P[3].z := v+d;// Calculate the corresponding function values for Y = f(X,Z)
P[0].y := f(Func,P[0].x,P[0].z);
P[1].y := f(Func,P[1].x,P[1].z);
P[2].y := f(Func,P[2].x,P[2].z);
P[3].y := f(Func,P[3].x,P[3].z);withMesh1.Datadobegin
// Set the points
withVertexBufferdobegin
Vertices[NP+0] := P[0];
Vertices[NP+1] := P[1];
Vertices[NP+2] := P[2];
Vertices[NP+3] := P[3];
end;// Map the colors
withVertexBufferdobegin
TexCoord0[NP+0] := PointF(0,(P[0].y+35)/45);
TexCoord0[NP+1] := PointF(0,(P[1].y+35)/45);
TexCoord0[NP+2] := PointF(0,(P[2].y+35)/45);
TexCoord0[NP+3] := PointF(0,(P[3].y+35)/45);
end;// Map the triangles
IndexBuffer[NI+0] := NP+1;
IndexBuffer[NI+1] := NP+2;
IndexBuffer[NI+2] := NP+3;
IndexBuffer[NI+3] := NP+3;
IndexBuffer[NI+4] := NP+0;
IndexBuffer[NI+5] := NP+1;
end; NP := NP+4;
NI := NI+6; v := v+d;
end;
u := u+d;
end; Mesh1.Material.Texture := BMP;
end;
Demo application
You can find my demo application that graphs 5 different mathematical functions in CodeCentral. Here are a few screen shots from the application:
Contact
Please feel free to email me with feedback to aohlsson at embarcadero dot com
Visualizing mathematical functions by generating custom meshes using FireMonkey(很美)的更多相关文章
- Visualizing wave interference using FireMonkey(很美)
Visualizing wave interference using FireMonkey By: Anders Ohlsson Abstract: This article discusses ...
- Part 14 Mathematical functions in sql server
Part 29 Mathematical functions in sql server
- NVIDIA CG语言 函数之所有数学类函数(Mathematical Functions)
数学类函数(Mathematical Functions) abs(x) 返回标量和向量x的绝对值 如果x是向量,则返回每一个成员的绝对值 acos(x) 返回标量和向量x的反余弦 x的范围是[-1, ...
- Custom Grid Columns - FireMonkey Guide
原文 http://monkeystyler.com/guide/Custom-Grid-Columns ack to FireMonkey Topics As we saw in TGrid a F ...
- [翻译] Using Custom Functions in a Report 在报表中使用自己义函数
Using Custom Functions in a Report 在报表中使用自己义函数 FastReport has a large number of built-in standard ...
- [HIve - LanguageManual] Hive Operators and User-Defined Functions (UDFs)
Hive Operators and User-Defined Functions (UDFs) Hive Operators and User-Defined Functions (UDFs) Bu ...
- [Hive - Tutorial] Built In Operators and Functions 内置操作符与内置函数
Built-in Operators Relational Operators The following operators compare the passed operands and gene ...
- Generating Complex Procedural Terrains Using GPU
前言:感慨于居然不用tesselation也可以产生这么复杂的地形,当然致命的那个关于不能有洞的缺陷还是没有办法,但是这个赶脚生成的已经足够好了,再加上其它模型估 计效果还是比较震撼的.总之好文共分享 ...
- [中英双语] 数学缩写列表 (List of mathematical abbreviations)
List of mathematical abbreviations From Wikipedia, the free encyclopedia 数学缩写列表 维基百科,自由的百科全书 This ar ...
随机推荐
- 安装VS2010 SP1后,再安装mvc3
安装VS2010 SP1后,再安装mvc3会报错,估计原因是此安装包会安装VS的补丁,而sp1的补丁版本高过此安装包的. AspNetMVC3ToolsUpdateSetup.exe 解决办法: 运行 ...
- python学习之find()
定义: find() 方法检测字符串中是否包含子字符串 str ,如果指定 beg(开始) 和 end(结束) 范围,则检查是否包含在指定范围内,如果包含子字符串返回开始的索引值,否则返回-1. 语法 ...
- lua的时间和日期函数
lua的时间和日期函数 -- ::| 分类: Lua | 标签:lua 时间 函数 |举报|字号 订阅 下载LOFTER客户端 --获取当前的时间戳,单位是秒. time=os.time(); pri ...
- spring boot +mybatis+druid 多数据源配置
因为我的工程需要在两个数据库中操作数据,所以要配置两个数据库,我这里没有数据源没有什么主从之分,只是配合多数据源必须要指定一个主数据源,所以我就把 操作相对要对的那个数据库设置为主数据(dataBas ...
- tomcat web 修改logo
第一种: 打开tomcat目录,进入 D:\tomcat\apache-tomcat-7.0.50-1\webapps\ROOT 找到favicon.ico图标 然后替换成自己的 第二种: 由于tom ...
- atn 编译java提示资源不足
今天用ant编译项目出现 [javac] 系统资源不足.的错误,如下 Buildfile: build.xml -compile: [javac] Compiling 919 source fi ...
- poj3422 拆点法x->x'建立两条边+最小费用最大流
/** 题目:poj3422 拆点法+最小费用最大流 链接:http://poj.org/problem?id=3422 题意:给定n*n的矩阵,含有元素值,初始sum=0.每次从最左上角开始出发,每 ...
- ssd算法的pytorch实现与解读
首先先放下github地址:https://github.com/acm5656/ssd_pytorch 然后放上参考的代码的github地址:https://github.com/amdegroot ...
- idea编译修改jdk版本
由于项目需要,需要修改jdk的版本为1.8,这里记录一下修改的地方 1,项目的jdk版本 右键点击项目-> open module setting ->project,然后如图所示 2,在 ...
- 自定义select模拟--基于jQuery
说明 模拟select,实现原生select不能实现的样式 将html结构入在Html页面中,css,js做分离 开发人员引用只要引入相关文件,并$().selectbox()就可转换样式,有更新 ...

