Shuttle Puzzle
Traditional

The Shuttle Puzzle of size 3 consists of 3 white marbles, 3 black marbles, and a strip of wood with 7 holes. The marbles of the same color are placed in the holes at the opposite ends of the strip, leaving the center hole empty.

INITIAL STATE: WWW_BBB
GOAL STATE: BBB_WWW

To solve the shuttle puzzle, use only two types of moves. Move 1 marble 1 space (into the empty hole) or jump 1 marble over 1 marble of the opposite color (into the empty hole). You may not back up, and you may not jump over 2 marbles.

A Shuttle Puzzle of size N consists of N white marbles and N black marbles and 2N+1 holes.

Here's one solution for the problem of size 3 showing the initial, intermediate, and end states:

WWW BBB
WW WBBB
WWBW BB
WWBWB B
WWB BWB
W BWBWB
WBWBWB
BW WBWB
BWBW WB
BWBWBW
BWBWB W
BWB BWW
B BWBWW
BB WBWW
BBBW WW
BBB WWW

Write a program that will solve the SHUTTLE PUZZLE for any size N (1 <= N <= 12) in the minimum number of moves and display the successive moves, 20 per line.

PROGRAM NAME: shuttle

INPUT FORMAT

A single line with the integer N.

SAMPLE INPUT (file shuttle.in)

3

OUTPUT FORMAT

The list of moves expressed as space-separated integers, 20 per line (except possibly the last line). Number the marbles/holes from the left, starting with one.

Output the the solution that would appear first among the set of minimal solutions sorted numerically (first by the first number, using the second number for ties, and so on).

SAMPLE OUTPUT (file shuttle.out)

3 5 6 4 2 1 3 5 7 6 4 2 3 5 4

——————————————————题解

设白棋是1黑棋是2空格是0

若此时1101222 如果白棋左移那么会回到之前的一个状态1110222

若此时1011222 如果白棋左移那么会回到之前的一个状态1101222

重复状态不优所以只要搜索白棋右移黑棋左移即可

 /*
ID: ivorysi
LANG: C++
TASK: shuttle
*/
#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <queue>
#include <set>
#include <vector>
#include <string.h>
#define siji(i,x,y) for(int i=(x);i<=(y);++i)
#define gongzi(j,x,y) for(int j=(x);j>=(y);--j)
#define xiaosiji(i,x,y) for(int i=(x);i<(y);++i)
#define sigongzi(j,x,y) for(int j=(x);j>(y);--j)
#define inf 0x7fffffff
#define ivorysi
#define mo 97797977
#define hash 974711
#define base 47
#define pss pair<string,string>
#define MAXN 30005
#define fi first
#define se second
#define pii pair<int,int>
using namespace std;
struct node {
int line[],bl;
vector<int> v;
}f;
queue<node > q;
int n;
bool check(node tem) {
if(tem.bl==n+) {
bool flag=;
siji(i,,n) {
if(tem.line[i]!=) flag=;
}
siji(i,n+,*n+) {
if(tem.line[i]!=) flag=;
}
if(flag) return true;
}
return false;
}
void bfs() {
scanf("%d",&n);
siji(i,,n) {
f.line[i]=;
}
f.bl=n+;
siji(i,n+,*n+) {
f.line[i]=;
}
q.push(f);
while(!q.empty()) {
node now=q.front();q.pop();
if(check(now)) {f=now;break;}
node t=now;
if(t.bl> && t.line[t.bl-]!=t.line[t.bl-] && t.line[t.bl-]==) {
t.v.push_back(t.bl-);
t.line[t.bl]=t.line[t.bl-];
t.line[t.bl-]=;
t.bl=t.bl-;
q.push(t);
t=now;
} if(t.bl> && t.line[t.bl-]==) {
t.v.push_back(t.bl-);
t.line[t.bl]=t.line[t.bl-];
t.line[t.bl-]=;
t.bl=t.bl-;
q.push(t);
t=now;
} if(t.bl<*n+ && t.line[t.bl+]==) {
t.v.push_back(t.bl+);
t.line[t.bl]=t.line[t.bl+];
t.line[t.bl+]=;
t.bl=t.bl+;
q.push(t);
t=now;
} if(t.bl<*n && t.line[t.bl+]!=t.line[t.bl+] && t.line[t.bl+]==) {
t.v.push_back(t.bl+);
t.line[t.bl]=t.line[t.bl+];
t.line[t.bl+]=;
t.bl=t.bl+;
q.push(t);
}
}
xiaosiji(i,,f.v.size()) {
printf("%d%c",f.v[i]," \n"[i==f.v.size()- || (i+)%==]);
}
}
int main(int argc, char const *argv[])
{
#ifdef ivorysi
freopen("shuttle.in","r",stdin);
freopen("shuttle.out","w",stdout);
#else
//freopen("f1.in","r",stdin);
#endif
bfs();
return ;
}

USACO 4.4 Shuttle Puzzle的更多相关文章

  1. USACO4.4 Shuttle Puzzle【bfs+优化】

    直接上$bfs$,每一个状态记录下当前字符串的样子,空格的位置,和走到这个状态的答案. 用空格的位置转移,只有$50pts$ 考虑到题目一个性质:$W$只往右走,$B$只往左走,就可以过了. #inc ...

  2. [USACO 09FEB]Fair Shuttle

    Description 逛逛集市,兑兑奖品,看看节目对农夫约翰来说不算什么,可是他的奶牛们非常缺乏锻炼——如果要逛完一整天的集市,他们一定会筋疲力尽的.所以为了让 奶牛们也能愉快地逛集市,约翰准备让奶 ...

  3. p2739 Shuttle Puzzle

    观察样例得知就是和离'_'左边最近的'w'交换位置,然后和离'_'右边最近的'b'交换位置,轮流进行. #include <iostream> #include <cstdio> ...

  4. USACO 完结的一些感想

    其实日期没有那么近啦……只是我偶尔还点进去造成的,导致我没有每一章刷完的纪念日了 但是全刷完是今天啦 讲真,题很锻炼思维能力,USACO保持着一贯猎奇的题目描述,以及尽量不用高级算法就完成的题解……例 ...

  5. USACO刷题索引

    序 在距离CSP2019还有41天的国庆备战中,考了一场画风非常奇特的六校联赛,然后被教练建议刷一下这个巩固代码实现能力,然后就来了||ヽ(* ̄▽ ̄*)ノミ|Ю. 这个网站还是挺好玩儿的吧,刚开始各种 ...

  6. BZOJ1577 USACO 2009 Feb Gold 1.Fair Shuttle Solution

    权限题,不给传送门啦!在学校OJ上交的.. 有些不开心,又是一道贪心,又是一个高级数据结构的模板,又是看了别人的题解还写崩了QAQ,蒟蒻不需要理由呀. 正经题解: 首先,我们可以由「显然成立法」得出, ...

  7. [USACO 2009 Feb Gold] Fair Shuttle (贪心+优先队列)

    题目大意:有N个站点的轻轨站,有一个容量为C的列车起点在1号站点,终点在N号站点,有K组牛群,每组数量为Mi(1≤Mi≤N),行程起点和终点分别为Si和Ei(1≤Si<Ei≤N).计算最多有多少 ...

  8. TOJ 5021: Exchange Puzzle

    5021: Exchange Puzzle  Time Limit(Common/Java):1000MS/3000MS     Memory Limit:65536KByteTotal Submit ...

  9. USACO . Your Ride Is Here

    Your Ride Is Here It is a well-known fact that behind every good comet is a UFO. These UFOs often co ...

随机推荐

  1. Linux QT数据库之登录注册

    视频链接:https://www.bilibili.com/video/av11673511/ main.cpp #include <QSqlDatabase> #include < ...

  2. Linux基础命令【记录】

    后台运行详情:https://www.cnblogs.com/little-ant/p/3952424.html 查看端口.查找等命令 根据关键字查找文件信息: cat <文件名> | g ...

  3. LibreOJ#6030. 「雅礼集训 2017 Day1」矩阵

    https://loj.ac/problem/6030 如果矩阵第i列有一个黑色, 那可以用他把第i行全都染黑,也可以使任意一列具有黑色 然后就可以用第i行把矩阵染黑 染黑一列的代价最少是1 染黑一行 ...

  4. openresty/1.11.2.1性能测试

    测试数据 ab -n -c -k http://127.0.0.1/get_cache_value nginx.conf lua_shared_dict cache_ngx 128m; server ...

  5. Nginx模块Lua-Nginx-Module学习笔记(二)Lua指令详解(Directives)

    源码地址:https://github.com/Tinywan/Lua-Nginx-Redis Nginx与Lua编写脚本的基本构建块是指令. 指令用于指定何时运行用户Lua代码以及如何使用结果. 下 ...

  6. Django 2.0.1 官方文档翻译: 快速安装向导 (Page5)

    快速安装向导 (Page 5) 在你使用 Django 前,你需要先安装它.我们有一个完整的安装向导,它包含所有涉及的内容,这个向导会指导你进行一个简单的.最小化的安装,当你通过浏览介绍内容的时候,这 ...

  7. soj1090.Highways

    1090. Highways Constraints Time Limit: 1 secs, Memory Limit: 32 MB Description The island nation of ...

  8. 【BZOJ】2208 [Jsoi2010]连通数

    [题意]给定n个点的有向图,求可达点对数(互相可达算两对,含自身).n<=2000. [算法]强连通分量(tarjan)+拓扑排序+状态压缩(bitset) [题解]这题可以说非常经典了. 1. ...

  9. js获取变量的值

    <body> <?php echo "<script> var message = \"$message\";</script> ...

  10. 20165227 学习基础和C语言基础调查

    学习基础和C语言基础调查 技能学习经验和感悟 你有什么技能比大多人(超过90%以上)更好? 如果非要说出来一个的话,那就是篮球了.从热爱篮球,到热爱打篮球,经历挫折阻碍,不断反思学习,一步一步地向前迈 ...