codeblocks glfw glew glm 配置
Download Mini project in c,c++,c# ,OpenGL,GLUT,GLFW,windows form application source code
Wednesday, May 8, 2013
Setup Modern OpenGL with GLFW, GLEW and GLM in Codeblocks
Introduction to GLFW,GLEW and GLM
Lets discusses about all this open source library why they are necessary.
GLEW (OpenGL Extension Wrangler ) will handle the run time loading of the OpenGL API. This will give access to the OpenGL 3.2 and above API functions. It is important because accessing OpenGL functions isn't as simple as #include <GL/gl.h> unless we want to use an ancient version of OpenGL. In modern OpenGL , the API functions are determined at run time,not compile time.
A. Copy Header Files
Copy libglfw3.a and glfw3dll.a form GLFW library lib-mingw folder and glew32, glew32s, glew32mx, glew32mxs from GLEW library lib folder to the directory C:\Program Files\CodeBlocks\MinGW\lib
C. Copy DILL Files
Copy glfw3.dll form GLFW library lib-mingw folder, and glew32.dll ,glew32mx.dll from GLEW library bin folder to the directory C:\Windows\System32
Open the Codeblocks IDE.
go to menu ->Settings->Compiler options
From there click the Linker setting tab.
From Link libraries box. Click add button and add libraries glew32.lib, glew32s.lib,libglfw3.a and libopengl32.a
All the linker must be link from the directory C:\Program Files\CodeBlocks\MinGW\lib
Note: make sure that glew32s.lib must be top of the list.
Press ok . Now your library is completely setup. You can write modern OpenGL program by creating new empty cpp file. Check weather all libraries are setup successfully or not run the source code from here(simple modern OpenGL program)
18 comments:

inside the directory programfiles->codeblocks->Mingw->lib you can find
sorry not libopengl.a it is libopengl32.a. I have edited my post.
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When I download GLFW, I don't get glfw.dll. I get glfw3.dll and so on. In every file there is a 3 at the end. Am I downloading the wrong file or is it just a newer version?
Ok, thanks for the answer. However, when I run the test-code I get loads of errors with GLFW, like "glfwOpenWindowHint was not declared in this scope" and so on. I've followed the instructions carefully, so I don't know what I'm doing wrong.
In test-code there is #include so change it to $include and try. If this is not the problem then check wheather your GLFW is 64-bit and glew is 32-bit something like that. I suggest you although you computer is 64-bit use both GLFW and glew 32-bit.
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AnonymousOctober 14, 2013 at 6:52 PMIn latest GLFW use glfwWindowHint instead glfwOpenWindowHint
AnonymousNovember 2, 2013 at 10:58 PMI think all of these need updating as their have been many function name and parameter changes.
That and if the version number of the libraries was known it would help in removing the need to hunt and attempt to figure out what got changed to what in trying to get these samples running.
Either that or the removal of GLFW from the samples as it is the library causing the most headaches in trying to get these samples to run.
Thought the best sure fire way of having usable samples with minimal headache would be samples only using the glm Library,
as this would keep the dependance and setup simple and without the headache to many libraries that are getting updated constantly.can you write a tutorial on using GLFW3 with GLew 1.10? The documentation is very vague on setting up a simple window.
This site implements GLew 1.10, but it does a bit too much and eats up resources:
http://blog.gvnott.com/2013/05/18/tutorial-multiple-windows-with-glfw3-and-glew-mx/
i have been trying to get it running for quiet a while, is it possible to rar the whole directory of codeblocks and put it on the newsgroups ... thanks in advance
greetings
Dave
here(simple modern OpenGL program) program is not running. please help me. the error is given bellow
||=== Build: Debug in dsf (compiler: GNU GCC Compiler) ===|
D:\openGL\dsf\main.cpp||In function 'void Render()':|
D:\openGL\dsf\main.cpp|125|error: too few arguments to function 'void glfwSwapBuffers(GLFWwindow*)'|
c:\program files (x86)\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.7.1\..\..\..\..\include\GL\glfw.h|2209|note: declared here|
D:\openGL\dsf\main.cpp||In function 'void AppMain()':|
D:\openGL\dsf\main.cpp|145|error: 'glfwOpenWindowHint' was not declared in this scope|
D:\openGL\dsf\main.cpp|147|error: 'GLFW_OPENGL_VERSION_MAJOR' was not declared in this scope|
D:\openGL\dsf\main.cpp|149|error: 'GLFW_OPENGL_VERSION_MINOR' was not declared in this scope|
D:\openGL\dsf\main.cpp|151|error: 'GLFW_WINDOW_NO_RESIZE' was not declared in this scope|
D:\openGL\dsf\main.cpp|153|error: 'GLFW_WINDOW' was not declared in this scope|
D:\openGL\dsf\main.cpp|153|error: 'glfwOpenWindow' was not declared in this scope|
D:\openGL\dsf\main.cpp|197|error: 'GLFW_OPENED' was not declared in this scope|
D:\openGL\dsf\main.cpp|197|error: 'glfwGetWindowParam' was not declared in this scope|
||=== Build failed: 9 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===|
AnonymousNovember 10, 2014 at 5:23 AMSame errors as the above guy ... Probably there are some changes in glfw.h (which in fact is glfw3.h) ...
I have updated the program now such error will not occur.
I did everything exactly as stated,but when i build and run the program ,nothing happens,it does not do anything.
Do you start with a empty project or a glfw project or something else ?
How is this going to work if you haven't put the location of the 'bin' files in codeblocks-> compiler-> toolchain executables-> additional paths ?
I did add link libraries
glew32s.lib
glew32.lib
libglfw3.a
libopengl32.a
and copy lib to CodeBlocks\MinGW\lib
but i cant build source. error is "cannot find -lglew32s.lib"
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