uvalive 4973 Ardenia
题意:给出空间两条线段,求距离。
注意输出格式!
#include<cstdio>
#include<cmath>
#include<algorithm>
using namespace std; struct Point3
{
int x, y, z;
Point3(int x=, int y=, int z=):x(x),y(y),z(z) { }
}; typedef Point3 Vector3; Vector3 operator + (const Vector3& A, const Vector3& B)
{
return Vector3(A.x+B.x, A.y+B.y, A.z+B.z);
}
Vector3 operator - (const Point3& A, const Point3& B)
{
return Vector3(A.x-B.x, A.y-B.y, A.z-B.z);
}
Vector3 operator * (const Vector3& A, int p)
{
return Vector3(A.x*p, A.y*p, A.z*p);
} bool operator == (const Point3& a, const Point3& b)
{
return a.x==b.x && a.y==b.y && a.z==b.z;
} Point3 read_point3()
{
Point3 p;
scanf("%d%d%d", &p.x, &p.y, &p.z);
return p;
} int Dot(const Vector3& A, const Vector3& B)
{
return A.x*B.x + A.y*B.y + A.z*B.z;
}
int Length2(const Vector3& A)
{
return Dot(A, A);
}
Vector3 Cross(const Vector3& A, const Vector3& B)
{
return Vector3(A.y*B.z - A.z*B.y, A.z*B.x - A.x*B.z, A.x*B.y - A.y*B.x);
} typedef long long LL; LL gcd(LL a, LL b)
{
return b ? gcd(b, a%b) : a;
}
LL lcm(LL a, LL b)
{
return a / gcd(a,b) * b;
} struct Rat
{
LL a, b;
Rat(LL a=):a(a),b() { }
Rat(LL x, LL y):a(x),b(y)
{
if(b < ) a = -a, b = -b;
LL d = gcd(a, b);
if(d < ) d = -d;
a /= d;
b /= d;
}
}; Rat operator + (const Rat& A, const Rat& B)
{
LL x = lcm(A.b, B.b);
return Rat(A.a*(x/A.b)+B.a*(x/B.b), x);
} Rat operator - (const Rat& A, const Rat& B)
{
return A + Rat(-B.a, B.b);
}
Rat operator * (const Rat& A, const Rat& B)
{
return Rat(A.a*B.a, A.b*B.b);
} void updatemin(Rat& A, const Rat& B)
{
if(A.a*B.b > B.a*A.b) A.a = B.a, A.b = B.b;
} // 点P到线段AB的距离的平方
Rat Rat_Distance2ToSegment(const Point3& P, const Point3& A, const Point3& B)
{
if(A == B) return Length2(P-A);
Vector3 v1 = B - A, v2 = P - A, v3 = P - B;
if(Dot(v1, v2) < ) return Length2(v2);
else if(Dot(v1, v3) > ) return Length2(v3);
else return Rat(Length2(Cross(v1, v2)), Length2(v1));
} // 求异面直线p1+su和p2+tv的公垂线对应的s。如果平行/重合,返回false
bool Rat_LineDistance3D(const Point3& p1, const Vector3& u, const Point3& p2, const Vector3& v, Rat& s)
{
LL b = (LL)Dot(u,u)*Dot(v,v) - (LL)Dot(u,v)*Dot(u,v);
if(b == ) return false;
LL a = (LL)Dot(u,v)*Dot(v,p1-p2) - (LL)Dot(v,v)*Dot(u,p1-p2);
s = Rat(a, b);
return true;
} void Rat_GetPointOnLine(const Point3& A, const Point3& B, const Rat& t, Rat& x, Rat& y, Rat& z)
{
x = Rat(A.x) + Rat(B.x-A.x) * t;
y = Rat(A.y) + Rat(B.y-A.y) * t;
z = Rat(A.z) + Rat(B.z-A.z) * t;
} Rat Rat_Distance2(const Rat& x1, const Rat& y1, const Rat& z1, const Rat& x2, const Rat& y2, const Rat& z2)
{
return (x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)+(z1-z2)*(z1-z2);
} int main()
{
int T;
scanf("%d", &T);
LL maxx = ;
while(T--)
{
Point3 A = read_point3();
Point3 B = read_point3();
Point3 C = read_point3();
Point3 D = read_point3();
Rat s, t;
bool ok = false;
Rat ans = Rat();
if(Rat_LineDistance3D(A, B-A, C, D-C, s))
if(s.a > && s.a < s.b && Rat_LineDistance3D(C, D-C, A, B-A, t))
if(t.a > && t.a < t.b)
{
ok = true; // 异面直线/相交直线
Rat x1, y1, z1, x2, y2, z2;
Rat_GetPointOnLine(A, B, s, x1, y1, z1);
Rat_GetPointOnLine(C, D, t, x2, y2, z2);
ans = Rat_Distance2(x1, y1, z1, x2, y2, z2);
}
if(!ok) // 平行直线/重合直线
{
updatemin(ans, Rat_Distance2ToSegment(A, C, D));
updatemin(ans, Rat_Distance2ToSegment(B, C, D));
updatemin(ans, Rat_Distance2ToSegment(C, A, B));
updatemin(ans, Rat_Distance2ToSegment(D, A, B));
}
printf("%lld %lld\n", ans.a, ans.b);
}
return ;
}
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