几个可以用来实现热门APP应用PATH中menu效果的几个方法

+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.0];

animation.autoreverses=YES;

animation.duration=time;

animation.repeatCount=FLT_MAX;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.4];

animation.repeatCount=repeatTimes;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=YES;

return  animation;

}

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

animation.toValue=x;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.toValue=y;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animation.fromValue=orginMultiple;

animation.toValue=Multiple;

animation.duration=time;

animation.autoreverses=YES;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

{

CAAnimationGroup *animation=[CAAnimationGroup animation];

animation.animations=animationAry;

animation.duration=time;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

{

CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

animation.path=path;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=NO;

animation.duration=time;

animation.repeatCount=repeatTimes;

return animation;

}

+(CABasicAnimation *)movepoint:(CGPoint )point //点移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValue valueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

{

CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimation animationWithKeyPath:@"transform"];

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses= NO;

animation.cumulative= YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate= self;

return animation;

}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

CABasicAnimation* rotationAnimation = [CABasicAnimationanimationWithKeyPath:@"transform.rotation.z"];

rotationAnimation.toValue = [NSNumber numberWithFloat:(DEGREES_TO_RADIANS(angle))];

rotationAnimation.duration = 3;

rotationAnimation.autoreverses = YES; // Very convenient CA feature for an animation like this

[ballLayer addAnimation:rotationAnimation forKey:@"revItUpAnimation"];

transform.rotation.z 的意思是围绕着  Z轴做旋转(想象一下)

autoreverses = YES,当动画完了之后,回返回,YES表示慢慢返回,NO表示一下子返回。(当你设定这个属性为 YES 时,在它到达目的地之后,动画的返回到开始的值,代替了直接跳转到 开始的值。)

CABasicAnimation的更多相关文章

  1. 基本动画CABasicAnimation - 完成之后闪回初始状态

    基本动画CABasicAnimation 结束之后,默认闪回初始状态,那怎么解决呢? position需要设备两个属性: // MARK: - 结束后不要闪回去 anim.removedOnCompl ...

  2. CABasicAnimation的基本使用方法(移动·旋转·放大·缩小)

    出处:http://blog.csdn.net/iosevanhuang/article/details/14488239 CABasicAnimation类的使用方式就是基本的关键帧动画. 所谓关键 ...

  3. CABasicAnimation的delegate的坑

    博客已经迁移到 www.chjsun.top 在自定义动画的时候,CABasicAnimation用的还算的蛮多的. 在此先介绍一下CABasicAnimation怎么使用. 属性介绍  属性 说明 ...

  4. 之一:CABasicAnimation - 基本动画

    嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...

  5. iOS - CABasicAnimation

    代码实例: [1] - (void)pulseClick { //!> 宽和高等比例转换 CABasicAnimation * pulse = [CABasicAnimation animati ...

  6. 核心动画基础动画(CABasicAnimation)关键帧动画

    1.在iOS中核心动画分为几类: 基础动画(CABasicAnimation) 关键帧动画(CAKeyframeAnimation) 动画组(CAAnimationGroup) 转场动画(CATran ...

  7. CABasicAnimation 按home键后台之后,再切回来动画就停止了

    解决方法: 1. CABasicAnimation *thisAnimation = [CABasicAnimtaion animationWithKeyPath:@"transform.r ...

  8. CABasicAnimation animationWithKeyPath 一些规定的值

    CABasicAnimation animationWithKeyPath Types When using the ‘CABasicAnimation’ from the QuartzCore Fr ...

  9. IOS第18天(5,CABasicAnimation基本动画)

    ******* #import "HMViewController.h" @interface HMViewController () @property (nonatomic, ...

  10. 动画 CABasicAnimation animationWithKeyPath 一些规定的值

    CABasicAnimation animationWithKeyPath Types When using the ‘CABasicAnimation’ from the QuartzCore Fr ...

随机推荐

  1. [OOD]违反里氏替换原则的解决方案

    关于OOD中的里氏替换原则,大家耳熟能祥了,不再展开,可以参考设计模式的六大设计原则之里氏替换原则.这里尝试讨论常常违反的两种形式和解决方案. 违反里氏替换原则的根源是对子类及父类关系不明确.我们在设 ...

  2. tomcat version

    Tomcat version 6.0 only supports J2EE 1.2, 1.3, 1.4, and Java EE 5 Web modules   转自:http://jingwang0 ...

  3. sql server 自定义函数的使用

    sql server 自定义函数的使用 自定义函数 用户定义自定义函数像内置函数一样返回标量值,也可以将结果集用表格变量返回 用户自定义函数的类型: 标量函数:返回一个标量值 表格值函数{内联表格值函 ...

  4. Linux使用者管理(1)---用户账号

    linux很重要的应用就是作为服务器的操作系统.服务器的作用是给多用户提供各种“服务”(可能是读服务器上的文件,或者是利用服务器进行数值计算)那么如果多用户共同拥有一台服务器,就需要对服务器上的用户进 ...

  5. WCf的理解

    从 .NET 3.5 开始 WCF 已经支持用 WebHttpBinding 构建 RESTful Web 服务,基于 WCF 框架的 RESTful Web 服务还是建立在 WCF Message ...

  6. [POJ2398]Toy Storage(计算几何,二分,判断点在线段的哪一侧)

    题目链接:http://poj.org/problem?id=2398 思路RT,和POJ2318一样,就是需要排序,输出也不一样.手工画一下就明白了.注意叉乘的时候a×b是判断a在b的顺时针还是逆时 ...

  7. Sublime Text3中文乱码及tabs中文方块的解决方案

    一.文本出现中文乱码问题 方案1 1.打开Sublime Text 3,按Ctrl+-打开控制行,复制粘贴以下python代码,然后回车运行. 2. 复制并粘贴如下代码: import urllib. ...

  8. Kaleidoscope for mac

    mac下的对比工具Kaleidoscope,是一款不错的对比工具,界面被广大用户所喜爱. window下使用beyond compare 3,具体设置步骤,请见:http://www.cnblogs. ...

  9. The dialect was not set. Set the property hibernate.dialect

    The   dialect   was   not   set.   Set   the   property   hibernate.dialect load hibernate.cfg.xml 出 ...

  10. "=="和equals方法的区别

    .==和equal .栈内存和对内存 单独把一个东西说清楚,然后再说清楚另一个,这样,它们的区别自然就出来了,混在一起说,则很难说清楚) ==操作符专门用来比较两个变量的值是否相等,也就是用于比较变量 ...