Flip Game
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 45691   Accepted: 19590

Description

Flip game is played on a rectangular 4x4 field with two-sided pieces placed on each of its 16 squares. One side of each piece is white and the other one is black and each piece is lying either it's black or white side up. Each round you flip 3 to 5 pieces, thus changing the color of their upper side from black to white and vice versa. The pieces to be flipped are chosen every round according to the following rules: 
  1. Choose any one of the 16 pieces.
  2. Flip the chosen piece and also all adjacent pieces to the left, to the right, to the top, and to the bottom of the chosen piece (if there are any).

Consider the following position as an example:

bwbw 
wwww 
bbwb 
bwwb 
Here "b" denotes pieces lying their black side up and "w" denotes pieces lying their white side up. If we choose to flip the 1st piece from the 3rd row (this choice is shown at the picture), then the field will become:

bwbw 
bwww 
wwwb 
wwwb 
The goal of the game is to flip either all pieces white side up or all pieces black side up. You are to write a program that will search for the minimum number of rounds needed to achieve this goal.

Input

The input consists of 4 lines with 4 characters "w" or "b" each that denote game field position.

Output

Write to the output file a single integer number - the minimum number of rounds needed to achieve the goal of the game from the given position. If the goal is initially achieved, then write 0. If it's impossible to achieve the goal, then write the word "Impossible" (without quotes).

Sample Input

bwwb
bbwb
bwwb
bwww

Sample Output

4

题目链接:POJ 1753

跟POJ 1222一样,只是会出现自由变量,那么我们可以用二进制枚举他们的值(由于是开关只能为0或1),然后他们的值即ans数组,然后再在高斯消元最后的回代法中考虑进这些自由变量的枚举值,计算ans中1的个数,要做两次这样的操作,因为最后的状态可以是全黑也可以是全白。代码里用模2的普通消元运算来代替异或运算,方便当模版

代码:

#include <stdio.h>
#include <iostream>
#include <algorithm>
#include <cstdlib>
#include <sstream>
#include <numeric>
#include <cstring>
#include <bitset>
#include <string>
#include <deque>
#include <stack>
#include <cmath>
#include <queue>
#include <set>
#include <map>
using namespace std;
#define INF 0x3f3f3f3f
#define LC(x) (x<<1)
#define RC(x) ((x<<1)+1)
#define MID(x,y) ((x+y)>>1)
#define fin(name) freopen(name,"r",stdin)
#define fout(name) freopen(name,"w",stdout)
#define CLR(arr,val) memset(arr,val,sizeof(arr))
#define FAST_IO ios::sync_with_stdio(false);cin.tie(0);
typedef pair<int, int> pii;
typedef long long LL;
const double PI = acos(-1.0);
const int N = 6;
int Mat[18][18], ans[18];
char pos[N][N];
int num; int gcd(int a, int b)
{
return b ? gcd(b, a % b) : a;
}
int lcm(int a, int b)
{
return a / gcd(a, b) * b;
}
inline int id(const int &x, const int &y)
{
return (x - 1) * 4 + y;
}
int Gaussian(int neq, int nvar)
{
int ceq, cvar;
int i, j;
num = 0;
for (ceq = 1, cvar = 1; ceq <= neq && cvar <= nvar; ++ceq, ++cvar)
{
int teq = ceq;
for (i = ceq + 1; i <= neq; ++i)
if (Mat[i][cvar] > Mat[teq][cvar])
teq = i;
if (teq != ceq)
for (i = cvar; i <= nvar + 1; ++i)
swap(Mat[ceq][i], Mat[teq][i]);
if (!Mat[ceq][cvar])
{
--ceq;
++num;
continue;
}
for (i = ceq + 1; i <= neq; ++i)
if (Mat[i][cvar])
{
int LCM = lcm(Mat[i][cvar], Mat[ceq][cvar]);
int up = LCM / Mat[ceq][cvar];
int down = LCM / Mat[i][cvar];
for (j = cvar; j <= nvar + 1; ++j)
Mat[i][j] = (Mat[i][j] * down % 2 - Mat[ceq][j] * up % 2 + 2) % 2;
}
}
for (i = ceq; i <= neq; ++i)
if (Mat[i][cvar])
return INF;
int ret = INF;
int stcnt = 1 << num;
for (int st = 0; st < stcnt; ++st)
{
int cnt = 0;
for (i = 0; i < num; ++i)
ans[ceq + i] = ((1 << i) & st) ? 1 : 0;
for (i = neq - num; i >= 1; --i)
{
ans[i] = Mat[i][nvar + 1];
for (j = i + 1; j <= nvar; ++j)
ans[i] = ((ans[i] % 2 - Mat[i][j] * ans[j] % 2) + 2) % 2;
}
for (i = 1; i <= 16; ++i)
cnt += ans[i];
ret = min(ret, cnt);
}
return ret;
}
int main(void)
{
int i, j;
while (~scanf("%s", pos[1] + 1))
{
for (i = 2; i <= 4; ++i)
scanf("%s", pos[i] + 1);
CLR(Mat, 0);
CLR(ans, 0);
for (i = 1; i <= 4; ++i)
{
for (j = 1; j <= 4; ++j)
{
Mat[id(i, j)][id(i, j)] = 1;
Mat[id(i, j)][17] = (pos[i][j] == 'b');
if (i > 1)
Mat[id(i, j)][id(i - 1, j)] = 1;
if (i < 4)
Mat[id(i, j)][id(i + 1, j)] = 1;
if (j > 1)
Mat[id(i, j)][id(i, j - 1)] = 1;
if (j < 4)
Mat[id(i, j)][id(i, j + 1)] = 1;
}
}
int Ans = Gaussian(16, 16);
CLR(Mat, 0);
CLR(ans, 0);
for (i = 1; i <= 4; ++i)
{
for (j = 1; j <= 4; ++j)
{
Mat[id(i, j)][id(i, j)] = 1;
Mat[id(i, j)][17] = (pos[i][j] == 'w');
if (i > 1)
Mat[id(i, j)][id(i - 1, j)] = 1;
if (i < 4)
Mat[id(i, j)][id(i + 1, j)] = 1;
if (j > 1)
Mat[id(i, j)][id(i, j - 1)] = 1;
if (j < 4)
Mat[id(i, j)][id(i, j + 1)] = 1;
}
}
Ans = min(Ans, Gaussian(16, 16));
Ans == INF ? puts("Impossible") : printf("%d\n", Ans);
}
return 0;
}

POJ 1753 Flip Game(高斯消元+状压枚举)的更多相关文章

  1. POJ 1753 Flip game ( 高斯消元枚举自由变量)

    题目链接 题意:给定一个4*4的矩阵,有两种颜色,每次反转一个颜色会反转他自身以及上下左右的颜色,问把他们全变成一种颜色的最少步数. 题解:4*4的矩阵打表可知一共有四个自由变元,枚举变元求最小解即可 ...

  2. poj 1753 Flip Game 高斯消元

    题目链接 4*4的格子, 初始为0或1, 每次翻转一个会使它四周的也翻转, 求翻转成全0或全1最少的步数. #include <iostream> #include <vector& ...

  3. loj2542 「PKUWC2018」随机游走 MinMax 容斥+树上高斯消元+状压 DP

    题目传送门 https://loj.ac/problem/2542 题解 肯定一眼 MinMax 容斥吧. 然后问题就转化为,给定一个集合 \(S\),问期望情况下多少步可以走到 \(S\) 中的点. ...

  4. AcWing 208. 开关问题 (高斯消元+状压)打卡

    有N个相同的开关,每个开关都与某些开关有着联系,每当你打开或者关闭某个开关的时候,其他的与此开关相关联的开关也会相应地发生变化,即这些相联系的开关的状态如果原来为开就变为关,如果为关就变为开. 你的目 ...

  5. POJ 1222【异或高斯消元|二进制状态枚举】

    题目链接:[http://poj.org/problem?id=1222] 题意:Light Out,给出一个5 * 6的0,1矩阵,0表示灯熄灭,反之为灯亮.输出一种方案,使得所有的等都被熄灭. 题 ...

  6. POJ 1830 开关问题 高斯消元,自由变量个数

    http://poj.org/problem?id=1830 如果开关s1操作一次,则会有s1(记住自己也会变).和s1连接的开关都会做一次操作. 那么设矩阵a[i][j]表示按下了开关j,开关i会被 ...

  7. A - The Water Bowls POJ - 3185 (bfs||高斯消元)

    题目链接:https://vjudge.net/contest/276374#problem/A 题目大意:给你20个杯子,每一次操作,假设当前是对第i个位置进行操作,那么第i个位置,第i+1个位置, ...

  8. POJ 1166 The Clocks 高斯消元 + exgcd(纯属瞎搞)

    依据题意可构造出方程组.方程组的每一个方程格式均为:C1*x1 + C2*x2 + ...... + C9*x9 = sum + 4*ki; 高斯消元构造上三角矩阵,以最后一个一行为例: C*x9 = ...

  9. POJ 2065 SETI(高斯消元)

    题目链接:http://poj.org/problem?id=2065 题意:给出一个字符串S[1,n],字母a-z代表1到26,*代表0.我们用数组C[i]表示S[i]经过该变换得到的数字.给出一个 ...

随机推荐

  1. 【洛谷2403】[SDOI2010] 所驼门王的宝藏(Tarjan+dfs遍历)

    点此看题面 大致题意: 一个由\(R*C\)间矩形宫室组成的宫殿中的\(N\)间宫室里埋藏着宝藏.由一间宫室到达另一间宫室只能通过传送门,且只有埋有宝藏的宫室才有传送门.传送门分为3种,分别可以到达同 ...

  2. ASP.NET 与 Ajax 的实现方式

    Ajax 应该不是一项技术,是一种思想而已,跟 ASP.NET 以及其它 Web 开发语言没有什么太大关系,这里只是谈谈 ASP.NET 中目前使用的 Ajax 技术以及其它一些实现 Ajax 的优秀 ...

  3. quartz调度

    http://www.cnblogs.com/lzrabbit/archive/2012/04/14/2446942.html

  4. JavaScript获取时间戳与时间戳转化

    第一种方法(精确到秒): var timestamp1 = Date.parse( new Date()); 第二种方法(精确到毫秒): var timestamp2 = ( new Date()). ...

  5. 洛谷P3371单源最短路径SPFA算法

    SPFA同样是一种基于贪心的算法,看过之前一篇blog的读者应该可以发现,SPFA和堆优化版的Dijkstra如此的相似,没错,但SPFA有一优点是Dijkstra没有的,就是它可以处理负边的情况. ...

  6. pycharm在同目录下import,pycharm会提示错误,但是可以运行

    原因是:    pycharm不会将当前文件目录自动加入自己的sourse_path. 解决方案:右键make_directory as-->sources path将当前工作的文件夹加入sou ...

  7. MySQL - UNION 和 UNION ALL 操作符

    UNION 操作符 UNION 操作符用于合并两个或多个 SELECT 语句的结果集. 请注意,UNION 内部的 SELECT 语句必须拥有相同数量的列.列也必须拥有相似的数据类型.同时,每条 SE ...

  8. 十、Linux vi/vim

    Linux vi/vim 所有的 Unix Like 系统都会内建 vi 文书编辑器,其他的文书编辑器则不一定会存在. 但是目前我们使用比较多的是 vim 编辑器. vim 具有程序编辑的能力,可以主 ...

  9. 最新Python3.6从入门到高级进阶实战视频教程

    点击了解更多Python课程>>> 最新Python3.6从入门到高级进阶实战视频教程 第1篇 Python入门导学 第2篇 Python环境装置 第3篇 了解什么是写代码与Pyth ...

  10. 最新手机号正则表达式php包括166等号段

    if(!preg_match("/^((13[0-9])|(14[5,7])|(15[0-3,5-9])|(17[0,3,5-8])|(18[0-9])|166|198|199|(147)) ...