Chapter 4 - How to Fire some Bullets
Now, we want to let the hero fire some bullets to kill the enemies, add the codes below to set the layer touch-enabled.
1// cpp with cocos2d-x
2this->setTouchEnabled(true); or this->setIsTouchEnabled(true);
Then we could receive the touch event now.
Declare the callback function "void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event);" in HelloWorldScene.h, and implement the function in HelloWorldScene.cpp.
1// cpp with cocos2d-x
2void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event)
3{
4 // Choose one of the touches to work with
5 CCTouch* touch = (CCTouch*)( touches->anyObject() );
6 CCPoint location = touch->locationInView();
7 location = CCDirector::sharedDirector()->convertToGL(location);
8
9 // Set up initial location of projectile
10 CCSize winSize = CCDirector::sharedDirector()->getWinSize();
11 CCSprite *projectile = CCSprite::create("Projectile.png",
12 CCRectMake(0, 0, 20, 20));
13 projectile->setPosition( ccp(20, winSize.height/2) );
14
15 // Determinie offset of location to projectile
16 int offX = location.x - projectile->getPosition().x;
17 int offY = location.y - projectile->getPosition().y;
18
19 // Bail out if we are shooting down or backwards
20 if (offX <= 0) return;
21
22 // Ok to add now - we've double checked position
23 this->addChild(projectile);
24
25 // Determine where we wish to shoot the projectile to
26 int realX = winSize.width
27 + (projectile->getContentSize().width/2);
28 float ratio = (float)offY / (float)offX;
29 int realY = (realX * ratio) + projectile->getPosition().y;
30 CCPoint realDest = ccp(realX, realY);
31
32 // Determine the length of how far we're shooting
33 int offRealX = realX - projectile->getPosition().x;
34 int offRealY = realY - projectile->getPosition().y;
35 float length = sqrtf((offRealX * offRealX)
36 + (offRealY*offRealY));
37 float velocity = 480/1; // 480pixels/1sec
38 float realMoveDuration = length/velocity;
39
40 // Move projectile to actual endpoint
41 projectile->runAction( CCSequence::create(
42 CCMoveTo::create(realMoveDuration, realDest),
43 CCCallFuncN::create(this,
44
45 callfuncN_selector(HelloWorld::spriteMoveFinished)),
46 NULL) );
47}
Ok, build and run, touch the screen(on the emulator? click the screen!), and enjoy the effect.
PS: To keep identical with the Object-C codes, there would be some warnings of conversion from 'float' to 'int', don't care about them.
Win32
Chapter 4 - How to Fire some Bullets的更多相关文章
- Chapter 5 - How to Detect the Collisions
Chapter 5 - How to Detect the Collisions Our hero can fire bullets now, but the bullets are only vis ...
- hdu 1045:Fire Net(DFS经典题)
Fire Net Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Su ...
- HDU1045 Fire Net(DFS)
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit: 2000/1000 MS (Java/Others) ...
- hdu 1045 Fire Net(最小覆盖点+构图(缩点))
http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit:1000MS Memory Limit:32768KB ...
- Fire Net
Fire Net Time Limit : 2000/1000ms (Java/Other) Memory Limit : 65536/32768K (Java/Other) Total Subm ...
- JavaScript- The Good Parts Chapter 5 Inheritance
Divides one thing entire to many objects;Like perspectives, which rightly gazed uponShow nothing but ...
- HDU-1045 Fire Net
http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit: 2000/1000 MS (Java/Others) Me ...
- Chapter 6 - How to Play Music and Sound Effect
In this chapter, we would add background music to the game and play sound effect when the hero fires ...
- hdoj 1045 Fire Net
Fire Net Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Su ...
随机推荐
- 不用第三个变量,将a,b两个值互换,会出现什么样的异常?
1 相互加减 a = a + b; b = a - b; a = a - b; 但会出现异常 如果a+b超过a类型的范围,俗称溢出异常. 2 指针操作交换地址 3 异或操作 转自网络搜索的答案
- python中的__init__ 、__new__、__call__等内置函数的剖析
1.__new__(cls, *args, **kwargs) 创建对象时调用,返回当前对象的一个实例;注意:这里的第一个参数是cls即class本身2.__init__(self, *args, ...
- 虚拟机下ubuntu的minicom使用指南
整理自ubuntu下的minicom的使用 minicom是linux下串口通信的软件,它的使用完全依靠键盘的操作,虽然没有"超级终端"那么易用,但是使用习惯之后读者将会体会到它的 ...
- Android ViewDragHelper源码解析
在自定义ViewGroup的过程中,如果涉及到View的拖动滑动,ViewDragHelper的使用应该是少不了的,它提供了一系列用于用户拖动子View的辅助方法和相关的状态记录,像Navigatio ...
- Android Training精要(二)開啟ActionBar的Overlay模式
在3.0上的實現 <resources> <!-- the theme applied to the application or activity --> <style ...
- C# 验证码识别基础方法及源码
先说说写这个的背景 最近有朋友在搞一个东西,已经做的挺不错了,最后想再完美一点,于是乎就提议把这种验证码给K.O.了,于是乎就K.O.了这个验证码.达到单个图片识别时间小于200ms,500个样本人工 ...
- 约瑟夫环的java实现
转自:http://www.cnblogs.com/timeng/p/3335162.html 约瑟夫环:已知n个人(以编号1,2,3...n分别表示)围坐在一张圆桌周围.从编号为k的人开始报数,数到 ...
- 使用VisualStudio进行单元测试之二
借着工作忙的借口,偷了两天懒,今天继续单元测试之旅.前面说了如何进行一个最简单的单元测试,这次呢就跟大家一起来熟悉一下,在visual studio中如何进行数据驱动的单元测试. 开始之前先来明确一下 ...
- git 和 github 使用笔记
想干这么一件事:写一个web自动化测试的项目,部署在公司内网的小服务器上. 我想拐个弯干这件事:公司有一个工作用的windows电脑,还有一个linux Ubuntu11.04的小测试服务器.我在本地 ...
- Windows Server AppFabric 安装文档
安装指南 入门标题页 3 Windows Server AppFabric 安装和配置指南 3 版权 3 版权所有 3 简介 3 清单:规划安装 4 硬件要求 4 使计算机作好安装准备 5 本节内容 ...