Chapter 4 - How to Fire some Bullets
Now, we want to let the hero fire some bullets to kill the enemies, add the codes below to set the layer touch-enabled.
1// cpp with cocos2d-x
2this->setTouchEnabled(true); or this->setIsTouchEnabled(true);
Then we could receive the touch event now.
Declare the callback function "void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event);" in HelloWorldScene.h, and implement the function in HelloWorldScene.cpp.
1// cpp with cocos2d-x
2void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event)
3{
4 // Choose one of the touches to work with
5 CCTouch* touch = (CCTouch*)( touches->anyObject() );
6 CCPoint location = touch->locationInView();
7 location = CCDirector::sharedDirector()->convertToGL(location);
8
9 // Set up initial location of projectile
10 CCSize winSize = CCDirector::sharedDirector()->getWinSize();
11 CCSprite *projectile = CCSprite::create("Projectile.png",
12 CCRectMake(0, 0, 20, 20));
13 projectile->setPosition( ccp(20, winSize.height/2) );
14
15 // Determinie offset of location to projectile
16 int offX = location.x - projectile->getPosition().x;
17 int offY = location.y - projectile->getPosition().y;
18
19 // Bail out if we are shooting down or backwards
20 if (offX <= 0) return;
21
22 // Ok to add now - we've double checked position
23 this->addChild(projectile);
24
25 // Determine where we wish to shoot the projectile to
26 int realX = winSize.width
27 + (projectile->getContentSize().width/2);
28 float ratio = (float)offY / (float)offX;
29 int realY = (realX * ratio) + projectile->getPosition().y;
30 CCPoint realDest = ccp(realX, realY);
31
32 // Determine the length of how far we're shooting
33 int offRealX = realX - projectile->getPosition().x;
34 int offRealY = realY - projectile->getPosition().y;
35 float length = sqrtf((offRealX * offRealX)
36 + (offRealY*offRealY));
37 float velocity = 480/1; // 480pixels/1sec
38 float realMoveDuration = length/velocity;
39
40 // Move projectile to actual endpoint
41 projectile->runAction( CCSequence::create(
42 CCMoveTo::create(realMoveDuration, realDest),
43 CCCallFuncN::create(this,
44
45 callfuncN_selector(HelloWorld::spriteMoveFinished)),
46 NULL) );
47}
Ok, build and run, touch the screen(on the emulator? click the screen!), and enjoy the effect.
PS: To keep identical with the Object-C codes, there would be some warnings of conversion from 'float' to 'int', don't care about them.
Win32
Chapter 4 - How to Fire some Bullets的更多相关文章
- Chapter 5 - How to Detect the Collisions
Chapter 5 - How to Detect the Collisions Our hero can fire bullets now, but the bullets are only vis ...
- hdu 1045:Fire Net(DFS经典题)
Fire Net Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Su ...
- HDU1045 Fire Net(DFS)
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit: 2000/1000 MS (Java/Others) ...
- hdu 1045 Fire Net(最小覆盖点+构图(缩点))
http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit:1000MS Memory Limit:32768KB ...
- Fire Net
Fire Net Time Limit : 2000/1000ms (Java/Other) Memory Limit : 65536/32768K (Java/Other) Total Subm ...
- JavaScript- The Good Parts Chapter 5 Inheritance
Divides one thing entire to many objects;Like perspectives, which rightly gazed uponShow nothing but ...
- HDU-1045 Fire Net
http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit: 2000/1000 MS (Java/Others) Me ...
- Chapter 6 - How to Play Music and Sound Effect
In this chapter, we would add background music to the game and play sound effect when the hero fires ...
- hdoj 1045 Fire Net
Fire Net Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Su ...
随机推荐
- BZOJ 1592: [Usaco2008 Feb]Making the Grade 路面修整
Description FJ打算好好修一下农场中某条凹凸不平的土路.按奶牛们的要求,修好后的路面高度应当单调上升或单调下降,也就是说,高度上升与高度下降的路段不能同时出现在修好的路中. 整条路被分成了 ...
- 3.2.3 使用Parameters动态生成where语句_JasperReports iRepor
$P!{ParametersName}格式的SQL语句 来源:http://book.2cto.com/201306/24311.html#12732-hi-1-66926-020ef5b321fac ...
- Eclipse导入Android项目的正确方法
转自Eclipse导入Android项目的正确方法 看网上流传的Eclipse导入项目的方法都是在新建Android程序时使用"Create project form existing so ...
- Desert King
poj2728:http://poj.org/problem?id=2728 题意:给你n的点,每一个点会有一个坐标(x,y),然后还有一个z值,现在上你求一棵生成树,是的这棵生成树的所有边的费用/所 ...
- 编写优质嵌入式C程序
前言:这是一年前我为公司内部写的一个文档,旨在向年轻的嵌入式软件工程师们介绍如何在裸机环境下编写优质嵌入式C程序.感觉是有一定的参考价值,所以拿出来分享,抛砖引玉. 转载请注明出处:http://bl ...
- 没做过编译器就是被人欺——从一道变态的i++题猜编译器的行为(表达式从左往右扫描,同一变量相互影响)
首先不要被人蒙了,如果是这样,根本编译不过: int i=1; int b=i+++++i; printf("%d %d\n", b ,i); Mingw报错:error: lva ...
- 行为树实现AI逻辑
http://blog.csdn.net/kenkao/article/details/6099966 http://www.aisharing.com/archives/99 http://www. ...
- jQueryEasyUI中DataGrid的height,width,fit,fitColumns属性
height: 600, //不指定则默认垂直包裹,指定了则固定 width:1200,//不指定则水平100%平铺,指定了则固定 fit:false,//true:高度填充父窗体,忽略height属 ...
- Android 窗口管理
一.概述 在Android系统中,从设计的角度来看,窗口管理系统是基于C/S模式的.整个窗口系统分为服务端和客户端两大部分,客户端负责请求创建窗口和使用窗口,服务端完成窗口的维护,窗口显示等. 在Cl ...
- 基于B/S模式的推送
基于B/S模式的推送 https://www.ibm.com/developerworks/cn/web/wa-lo-comet/ 传统模式的 Web 系统以客户端发出请求.服务器端响应的方式工作.这 ...