K-D Tree
这篇随笔是对Wikipedia上 k-d tree 词条的摘录, 我认为对该词条解释相当生动详细, 是不可多得的好文.
Overview
A $k$-d tree (short for $k$-dimensional tree) is a binary space-partitioning tree for organizing points in a $k$-dimensional space. $k$-d trees are a useful data structure for searches involving a multidimensional search key.
Construction
The canonical method of $k$-d tree construction has the following constraints:
- As one moves down the tree, one cycles through the axes used to select the splitting planes.
- Points are inserted by selecting the median of the points being put into the subtree, with respect to their coordinates in the axis being used to create the splitting plane.
This method leads to a balanced $k$-d tree, in which each leaf node is approximately the same distance from the root. However, balanced trees are not necessarily optimal for all applications.
Nearest Neighboring Search
Terms:
- the split dimensions
- the splitting (hyper)plane
- "current best"
The **nearest neighbour ** (NN) search algorithm aims to find the point in the tree that is nearest to a given point. This search can be done efficiently by using the tree properties to quickly eliminate large portions of the search space.
Searching for a nearest neighbour in a $k$-d tree proceeds as follows:
- Starting with the root node, the algorithm moves down the tree recursively.
- Once the algorithm reaches a leaf node, it saves that node point as "current best"
- The algorithm unwinds the recursion of the tree, performing the following steps at each node:
- If the current node is closer than the current best, then it becomes the current best.
- The algorithm checks whether there could be any points on the other side of the splitting plane that are closer to the search point than the current best. In concept, this is done by intersecting the splitting hyperplane with a hypersphere around the the search point that has a radius equal to the current nearest distance. Since the hyperplanes are all axis-aligned this is implemented as a simple comparison to see whether the distance between the splitting coordinate of the search point and current node is less than the distance (overall coordinates) from the search point to the current best.
- If the hypersphere crosses the plane, there could be nearer points on the other side of the plane, so the algorithm must move down the other branch of the tree from the current node looking for closer points, following the same recursive process as the entire search.
- If the hypersphere doesn't intersect the splitting plane, then the algorithm continues walking up the tree, and the entire branch on the other side of that node is eliminated.
Generally, the algorithm uses squared distances for comparison to avoid computing square roots. Additionally, it can save computation by holding the squared current best distance in a variable for computation.
The algorithm can be extended in several ways by simple modifications. If can provide the $k $ nearest neighbors to a point by maintaining $k$ current bests instead of just one. A branch is only eliminated when $k$ points have been found and the branch cannot have points closer than any of the $k$ current bests.
Implementation
$k$ 近临 ($k$NN)
#include <bits/stdc++.h>
#define lson id<<1
#define rson id<<1|1
#define sqr(x) (x)*(x)
using namespace std;
using LL=long long;
const int N=5e4+5;
// K-D tree: a special case of binary space partitioning trees
int DIM, idx;
struct Node{
int key[5];
bool operator<(const Node &rhs)const{
return key[idx]<rhs.key[idx];
}
void read(){
for(int i=0; i<DIM; i++)
scanf("%d", key+i);
}
LL dis2(const Node &rhs)const{
LL res=0;
for(int i=0; i<DIM; i++)
res+=sqr(key[i]-rhs.key[i]);
return res;
}
void out(){
for(int i=0; i<DIM; i++)
printf("%d%c", key[i], i==DIM-1?'\n':' ');
}
}p[N];
Node a[N<<2]; // K-D tree
bool f[N<<2];
// [l, r)
void build(int id, int l, int r, int dep)
{
if(l==r) return; // error-prone
f[id]=true, f[lson]=f[rson]=false;
// select axis based on depth so that axis cycles through all valid values
idx=dep%DIM;
int mid=l+r>>1;
// sort point list and choose median as pivot element
nth_element(p+l, p+mid, p+r);
a[id]=p[mid];
build(lson, l, mid, dep+1);
build(rson, mid+1, r, dep+1);
}
using P=pair<LL,Node>;
priority_queue<P> que;
// multidimensional search key
void query(const Node &p, int id, int m, int dep){
int dim=dep%DIM;
int x=lson, y=rson;
// left: <, right >=
if(p.key[dim]>=a[id].key[dim])
swap(x, y);
if(f[x]) query(p, x, m, dep+1);
P cur{p.dis2(a[id]), a[id]};
if(que.size()<m){
que.push(cur);
}
else if(cur.first<que.top().first){
que.pop();
que.push(cur);
}
if(f[y] && sqr(a[id].key[dim]-p.key[dim])<que.top().first)
query(p, y, m, dep+1);
}
说明:
bool数组f[], 表示一个完全二叉树中的某个节点是否存在, 也可不用完全二叉树的表示法, 而用两个数组lson[]和rson[]表示, 这样的好处还有: 节省空间, 数组可以只开到节点数的2倍.- 区间采用左闭右开表示.
K-D Tree的更多相关文章
- 第46届ICPC澳门站 K - Link-Cut Tree // 贪心 + 并查集 + DFS
原题链接:K-Link-Cut Tree_第46屆ICPC 東亞洲區域賽(澳門)(正式賽) (nowcoder.com) 题意: 要求一个边权值总和最小的环,并从小到大输出边权值(2的次幂):若不存在 ...
- AOJ DSL_2_C Range Search (kD Tree)
Range Search (kD Tree) The range search problem consists of a set of attributed records S to determi ...
- Size Balance Tree(SBT模板整理)
/* * tree[x].left 表示以 x 为节点的左儿子 * tree[x].right 表示以 x 为节点的右儿子 * tree[x].size 表示以 x 为根的节点的个数(大小) */ s ...
- HDU3333 Turing Tree(线段树)
题目 Source http://acm.hdu.edu.cn/showproblem.php?pid=3333 Description After inventing Turing Tree, 3x ...
- POJ 3321 Apple Tree(树状数组)
Apple Tree Time Limit: 2000MS Memory Lim ...
- CF 161D Distance in Tree 树形DP
一棵树,边长都是1,问这棵树有多少点对的距离刚好为k 令tree(i)表示以i为根的子树 dp[i][j][1]:在tree(i)中,经过节点i,长度为j,其中一个端点为i的路径的个数dp[i][j] ...
- Segment Tree 扫描线 分类: ACM TYPE 2014-08-29 13:08 89人阅读 评论(0) 收藏
#include<iostream> #include<cstdio> #include<algorithm> #define Max 1005 using nam ...
- Size Balanced Tree(SBT) 模板
首先是从二叉搜索树开始,一棵二叉搜索树的定义是: 1.这是一棵二叉树: 2.令x为二叉树中某个结点上表示的值,那么其左子树上所有结点的值都要不大于x,其右子树上所有结点的值都要不小于x. 由二叉搜索树 ...
- hdu 5274 Dylans loves tree(LCA + 线段树)
Dylans loves tree Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 131072/131072 K (Java/Othe ...
随机推荐
- React Native开发技术周报1
(一).资讯 1.React Native 0.21版本发布,最新版本功能特点,修复的Bug可以看一下已翻译 重要:如果升级 Android 项目到这个版本一定要读! 我们简化了 Android 应用 ...
- swifttextfield代理方法
//MARK:textfield delegate //键盘的高度 func textFieldShouldBeginEditing(textField: UITextField) -> Boo ...
- 20145221 《信息安全系统设计基础》实验五 简单嵌入式WEB服务器实验
20145221 <信息安全系统设计基础>实验五 简单嵌入式WEB服务器实验 实验报告 队友博客:20145326蔡馨熠 实验博客:<信息安全系统设计基础>实验五 简单嵌入式W ...
- test2
package com.analysis.code; import org.apache.commons.lang3.StringUtils; import java.io.*; import jav ...
- PHP 实现页面静态化
PHP文件执行阶段:语法分析->编译->运行 静态html文件执行顺序:运行 动态程序: 连接数据库服务器或者缓存服务器->获取数据->填充到模板->呈现给用户 关于优化 ...
- Button、ImageButton及ImageView详解
Button.ImageButton及ImageView详解 在应用程序开发过程中,很多时候需要将View的background或者src属性设置为图片,即美观又支持点击等操作.常见的有Button. ...
- 欧几里德与扩展欧几里德算法 Extended Euclidean algorithm
欧几里德算法 欧几里德算法又称辗转相除法,用于计算两个整数a,b的最大公约数. 基本算法:设a=qb+r,其中a,b,q,r都是整数,则gcd(a,b)=gcd(b,r),即gcd(a,b)=gcd( ...
- 为什么VC经常输出烫烫烫烫烫烫烫烫
为什么VC经常输出烫烫烫烫烫烫烫烫 2012-05-07 11:52 by Rollen Holt, 12747 阅读, 4 评论, 收藏, 编辑 在Debug 模式下, VC 会把未初始化的栈内存全 ...
- B树和B+树
当数据量大时,我们如果用二叉树来存储的会导致树的高度太高,从而造成磁盘IO过于频繁,进而导致查询效率下降.因此采用B树来解决大数据存储的问题,很多数据库中都是采用B树或者B+树来进行存储的.其目的就是 ...
- 用户 'IIS APPPOOL\***' 登录失败
用户 'IIS APPPOOL\DefaultAppPool' 登录失败. 我在windows8中安装了iis之后添加了我做的网站打开之后提示用户 'IIS APPPOOL\DefaultAppPoo ...