Android开发 View的UI刷新Invalidate和postInvalidate
Invalidate
正常刷新
/**
* 使整个视图无效。如果视图可见,
* {@link #onDraw(android.graphics.Canvas)} 调用此方法后将在后续的UI刷新里调用onDraw(android.graphics.Canvas)方法
* <p>
* 必须从UI线程调用此方法。要从非UI线程调用,请调用{@link #postInvalidate()}.*/
public void invalidate() {
invalidate(true);
} /**
* This is where the invalidate() work actually happens. A full invalidate()
* causes the drawing cache to be invalidated, but this function can be
* called with invalidateCache set to false to skip that invalidation step
* for cases that do not need it (for example, a component that remains at
* the same dimensions with the same content).
*
* @param invalidateCache Whether the drawing cache for this view should be
* invalidated as well. This is usually true for a full
* invalidate, but may be set to false if the View's contents or
* dimensions have not changed.
* @hide
*/
public void invalidate(boolean invalidateCache) {
invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true);
}
一些解释
1.首先invalidate() 也是调用 invalidate(boolean invalidateCache) 这个方法的,只有设置为true时才会让这个View刷新
2.上面的注释已经说了invalidate()的刷新是必需在UI线程的
设置布局位置,重新调整View的刷新位置
/**
* Mark the area defined by dirty as needing to be drawn. If the view is
* visible, {@link #onDraw(android.graphics.Canvas)} will be called at some
* point in the future.
* <p>
* This must be called from a UI thread. To call from a non-UI thread, call
* {@link #postInvalidate()}.
* <p>
* <b>WARNING:</b> In API 19 and below, this method may be destructive to
* {@code dirty}.
*
* @param dirty the rectangle representing the bounds of the dirty region
*
* @deprecated The switch to hardware accelerated rendering in API 14 reduced
* the importance of the dirty rectangle. In API 21 the given rectangle is
* ignored entirely in favor of an internally-calculated area instead.
* Because of this, clients are encouraged to just call {@link #invalidate()}.
*/
@Deprecated
public void invalidate(Rect dirty) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
invalidateInternal(dirty.left - scrollX, dirty.top - scrollY,
dirty.right - scrollX, dirty.bottom - scrollY, true, false);
} /**
* Mark the area defined by the rect (l,t,r,b) as needing to be drawn. The
* coordinates of the dirty rect are relative to the view. If the view is
* visible, {@link #onDraw(android.graphics.Canvas)} will be called at some
* point in the future.
* <p>
* This must be called from a UI thread. To call from a non-UI thread, call
* {@link #postInvalidate()}.
*
* @param l the left position of the dirty region
* @param t the top position of the dirty region
* @param r the right position of the dirty region
* @param b the bottom position of the dirty region
*
* @deprecated The switch to hardware accelerated rendering in API 14 reduced
* the importance of the dirty rectangle. In API 21 the given rectangle is
* ignored entirely in favor of an internally-calculated area instead.
* Because of this, clients are encouraged to just call {@link #invalidate()}.
*/
@Deprecated
public void invalidate(int l, int t, int r, int b) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
invalidateInternal(l - scrollX, t - scrollY, r - scrollX, b - scrollY, true, false);
}
postInvalidate
这个方法可以非UI线程中调用
正常刷新
/**
* <p>导致在事件循环的后续循环中发生无效。使用此选项使非UI线程中的View无效</p>
*
* <p>仅当此视图附加到窗口时,才能从UI线程*外部调用此方法。</p>
*
* @see #invalidate()
* @see #postInvalidateDelayed(long)
*/
public void postInvalidate() {
postInvalidateDelayed(0);
}
改变位置后刷新
/**
* <p>Cause an invalidate of the specified area to happen on a subsequent cycle
* through the event loop. Use this to invalidate the View from a non-UI thread.</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @param left The left coordinate of the rectangle to invalidate.
* @param top The top coordinate of the rectangle to invalidate.
* @param right The right coordinate of the rectangle to invalidate.
* @param bottom The bottom coordinate of the rectangle to invalidate.
*
* @see #invalidate(int, int, int, int)
* @see #invalidate(Rect)
* @see #postInvalidateDelayed(long, int, int, int, int)
*/
public void postInvalidate(int left, int top, int right, int bottom) {
postInvalidateDelayed(0, left, top, right, bottom);
}
延迟刷新
/**
* <p>导致在事件*循环的后续循环中发生无效。等待指定的时间。</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @param delayMilliseconds the duration in milliseconds to delay the
* invalidation by
*
* @see #invalidate()
* @see #postInvalidate()
*/
public void postInvalidateDelayed(long delayMilliseconds) {
// We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds);
}
}
改变位置,并且延迟刷新
/**
* <p>Cause an invalidate of the specified area to happen on a subsequent cycle
* through the event loop. Waits for the specified amount of time.</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @param delayMilliseconds the duration in milliseconds to delay the
* invalidation by
* @param left The left coordinate of the rectangle to invalidate.
* @param top The top coordinate of the rectangle to invalidate.
* @param right The right coordinate of the rectangle to invalidate.
* @param bottom The bottom coordinate of the rectangle to invalidate.
*
* @see #invalidate(int, int, int, int)
* @see #invalidate(Rect)
* @see #postInvalidate(int, int, int, int)
*/
public void postInvalidateDelayed(long delayMilliseconds, int left, int top,
int right, int bottom) { // We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
final AttachInfo.InvalidateInfo info = AttachInfo.InvalidateInfo.obtain();
info.target = this;
info.left = left;
info.top = top;
info.right = right;
info.bottom = bottom; attachInfo.mViewRootImpl.dispatchInvalidateRectDelayed(info, delayMilliseconds);
}
}
end
Android开发 View的UI刷新Invalidate和postInvalidate的更多相关文章
- 50个Android开发人员必备UI效果源码[转载]
50个Android开发人员必备UI效果源码[转载] http://blog.csdn.net/qq1059458376/article/details/8145497 Android 仿微信之主页面 ...
- android 开发 View _1_ View的子类们 和 视图坐标系图
目录: android 开发 View _2_ View的属性动画ObjectAnimator ,动画效果一览 android 开发 View _3_ View的属性动画ValueAnimator a ...
- Android之界面刷新(invalidate和postInvalidate使用)
Android中实现view的更新有两组方法,一组是invalidate,另一组是postInvalidate,其中前者是在UI线程自身中使用,而后者在非UI线程中使用. Android提供了Inva ...
- Android中刷新Invalidate和postInvalidate的区别
Android中实现view的更新有两组方法,一组是invalidate,另一组是postInvalidate,其中前者是在UI线程自身中使用,而后者在非UI线程中使用.Android提供了Inval ...
- Android中View绘制流程以及invalidate()等相关方法分析(转)
转自:http://blog.csdn.net/qinjuning 前言: 本文是我读<Android内核剖析>第13章----View工作原理总结而成的,在此膜拜下作者 .同时真挚地向渴 ...
- Android中View绘制流程以及invalidate()等相关方法分析
[原文]http://blog.csdn.net/qinjuning 整个View树的绘图流程是在ViewRoot.java类的performTraversals()函数展开的,该函数做的执行过程可简 ...
- Android中View绘制流程以及invalidate()等相关方法分析(转载的文章,出处在正文已表明)
转载请注明出处:http://blog.csdn.net/qinjuning 前言: 本文是我读<Android内核剖析>第13章----View工作原理总结而成的,在此膜拜下作者 .同时 ...
- Android开发——View滑动的三种实现方式
0. 前言 Android开发中,我们常常需要View滑动实现一些绚丽的效果来优化用户体验.一般View的滑动可以用三种方式实现. 转载请注明出处:http://blog.csdn.net/seu ...
- Android开发——View滑动冲突解决方案
0. 前言 我们在Android开发--事件分发机制详解中深入学习了事件分发机制,为我们解决Android开发中的滑动冲突问题做了初步准备.针对滑动冲突这里给出两种解决方案:外部拦截法和内部拦截法 ...
随机推荐
- eduCF#61 C. Painting the Fence /// DP 选取k段能覆盖的格数
题目大意: 给定n m 接下来给定m个在n范围内的段的左右端 l r 求选取m-2段 最多能覆盖多少格 #include <bits/stdc++.h> using namespace s ...
- man bash
BASH(1) General Commands Manual BASH(1) NAME bash - GNU Bourne-Again SHell SYNOPSIS bash [options] [ ...
- python接口自动化(响应对象方法)
python接口自动化(响应对象方法) 一.encoding作用 获取请求的编码(在不设置响应编码时,响应的信息默认使用的是请求的编码格式):r.encoding 设置响应的编码:r.encoding ...
- canvas的基础入门
canvas是定义在浏览器上的画布.它不仅仅是一个标签元素更是一个编程工具是一套编程的接口.利用它可以开发出很多东西,比如动画,游戏,动态的图表等富有变现力和感染力的应用.还可以开发出绚丽的3D动态效 ...
- 在 Keil uVision4 MDK下配置开发STM32F103Z完整教程
转载的,请原作者勿怪,以下为原链接: http://www.51hei.com/bbs/dpj-30359-1.html(欢迎直接查看原作者) 环境搭建: 1.安装 Keil uVision4 MDK ...
- Unity3d -- Collider(碰撞器与触发器)
(2d与3d的Collider可以相互存在,但是无法相互协作,如2d是无法检测3d的,反之,一样) 在目前掌握的情况分析,在Unity中参与碰撞的物体分2大块:1.发起碰撞的物体.2.接收碰撞的物体. ...
- c++11 std::move()
简单点理解,c++11 中的std::move() 函数,实际上就是将一个左值强制转换成一个右值引用数据类型,从而可以调用相应的对右值引用重载的函数. 如果使用std::move() 的返回值做为参数 ...
- [模板]PAM
模板\([luogu5496]\) 题目 #include<bits/stdc++.h> using namespace std; const int N = 5e5 + 10; char ...
- leetcode- 距离顺序排序矩阵单元格
C++解法: #include <iostream> #include <vector> #include <map> #include <algorithm ...
- Jmeter-【JSON Extractor】-响应结果中二级key取值
一.请求返回样式 二.取chapter的值 三.查看结果