Render OpenCascade Geometry Curves in OpenSceneGraph
在OpenSceneGraph中绘制OpenCascade的曲线
Render OpenCascade Geometry Curves in OpenSceneGraph
摘要Abstract:本文简要说明OpenCascade中几何曲线的数据,并将这些几何曲线在OpenSceneGraph中绘制出来。
关键字KeyWords:OpenCascade、Geometry Curve、OpenSceneGraph、B-Spline、NURBS
一、引言 Introduction
结合《BRep Format Description White Paper》对OpenCascade中的几何数据结构有详细的介绍。OpenCascade中BRep格式中的曲线总共分为九种,不过有二维三维之分:
1.直线 Line
2.圆 Circle
3.椭圆 Ellipse
4.抛物线 Parabola
5.双曲线 Hyperbola
6.Bezier曲线 Bezier Curve
7.B-Spline曲线 B-Spline Curve
8.裁剪曲线 Trimmed Curve
9.偏移曲线 Offset Curve
曲线的几何数据都有一个抽象基类Geom_Curve,类图如下所示:
![]()
Figure 1.1 Geometry curve class diagram
抽象基类Geom_Curve有几个纯虚函数FirstParameter()、LastParameter()、Value(),根据这几个虚函数,就可以计算曲线上对应参数U的值。类图如下图所示:
![]()
Figure 1.2 Geom_Curve Inherited class diagram
每种曲线都对那些纯虚函数进行实现,使计算曲线上点的方式统一。
二、程序示例 Code Example
根据抽象基类Geom_Curve的几个纯虚函数:
1.FirstParameter();
2.LastParameter();
3.Value(u);
利用多态可将曲线上点都以统一的方式计算出来,并使用GL_LINE_STRIP绘制出来。示例程序如下所示:
/*
* Copyright (c) 2013 eryar All Rights Reserved.
*
* File : Main.cpp
* Author : eryar@163.com
* Date : 2013-08-09 18:09
* Version : 1.0v
*
* Description : Draw OpenCascade Geometry Curves in OpenSceneGraph.
*
*/ // OpenSceneGraph library.
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/StateSetManipulator> #pragma comment(lib, "osgd.lib")
#pragma comment(lib, "osgDbd.lib")
#pragma comment(lib, "osgGAd.lib")
#pragma comment(lib, "osgViewerd.lib") // OpenCascade library.
#include <TColgp_Array1OfPnt.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_Array1OfInteger.hxx> #include <Geom_Circle.hxx>
#include <Geom_Ellipse.hxx>
#include <Geom_Hyperbola.hxx>
#include <Geom_Parabola.hxx>
#include <Geom_BezierCurve.hxx>
#include <Geom_BSplineCurve.hxx> #pragma comment(lib, "TKernel.lib")
#pragma comment(lib, "TKMath.lib")
#pragma comment(lib, "TKG3d.lib") // Curve Segment Delta.
const double CURVE_SEGMENT_DELTA = 0.01; /*
* @brief Build geometry curve of OpenCascade.
*/
osg::Node* buildCurve(const Geom_Curve& curve)
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
osg::ref_ptr<osg::Geometry> linesGeom = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> pointsVec = new osg::Vec3Array(); gp_Pnt point;
double dFirst = curve.FirstParameter();
double dLast = curve.LastParameter(); Precision::IsNegativeInfinite(dFirst) ? dFirst = -1.0 : dFirst;
Precision::IsInfinite(dLast) ? dLast = 1.0 : dLast; for (double u = dFirst; u <= dLast; u += CURVE_SEGMENT_DELTA)
{
point = curve.Value(u); pointsVec->push_back(osg::Vec3(point.X(), point.Y(), point.Z()));
} // Set the colors.
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f, 1.0f, 0.0f, 0.0f));
linesGeom->setColorArray(colors.get());
linesGeom->setColorBinding(osg::Geometry::BIND_OVERALL); // Set the normal in the same way of color.
osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));
linesGeom->setNormalArray(normals.get());
linesGeom->setNormalBinding(osg::Geometry::BIND_OVERALL); // Set vertex array.
linesGeom->setVertexArray(pointsVec);
linesGeom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP, , pointsVec->size())); geode->addDrawable(linesGeom.get()); return geode.release();
} /**
* @breif Build geometry curve of OpenCascade.
*/
osg::Node* buildScene()
{
osg::ref_ptr<osg::Group> root = new osg::Group(); // 1. Build circle curve.
Geom_Circle circle(gp::YOZ(), 1.0); root->addChild(buildCurve(circle)); // 2. Build ellipse curve.
Geom_Ellipse ellipse(gp::ZOX(), 1.0, 0.3); root->addChild(buildCurve(ellipse)); // 3. Build Hyperbola curve.
Geom_Hyperbola hyperbola(gp::XOY(), 1.0, 0.6); root->addChild(buildCurve(hyperbola)); // 4. Build parabola curve.
Geom_Parabola parabola(gp::ZOX(), 1.0); root->addChild(buildCurve(parabola)); // 5. Build Bezier curve.
TColgp_Array1OfPnt poles(, );
poles.SetValue(, gp_Pnt(-, -, ));
poles.SetValue(, gp_Pnt(, , ));
poles.SetValue(, gp_Pnt(, , ));
poles.SetValue(, gp_Pnt(, , ));
Geom_BezierCurve bezierCurve(poles); root->addChild(buildCurve(bezierCurve)); // 6. Build BSpline curve.
TColgp_Array1OfPnt ctrlPnts(, );
TColStd_Array1OfReal knots(, );
TColStd_Array1OfInteger mults(, ); ctrlPnts.SetValue(, gp_Pnt(, , ));
ctrlPnts.SetValue(, gp_Pnt(, -, ));
ctrlPnts.SetValue(, gp_Pnt(, , )); knots.SetValue(, 0.0);
knots.SetValue(, 0.25);
knots.SetValue(, 0.5);
knots.SetValue(, 0.75);
knots.SetValue(, 1.0); mults.Init(); Geom_BSplineCurve bsplineCurve(ctrlPnts, knots, mults, ); root->addChild(buildCurve(bsplineCurve)); return root.release();
} int main(int argc, char* argv[])
{
osgViewer::Viewer myViewer; myViewer.setSceneData(buildScene()); myViewer.addEventHandler(new osgGA::StateSetManipulator(myViewer.getCamera()->getOrCreateStateSet()));
myViewer.addEventHandler(new osgViewer::StatsHandler);
myViewer.addEventHandler(new osgViewer::WindowSizeHandler); return myViewer.run();
}
因抛物线和双曲线的FirstParameter()和LastParameter()为负无穷和正无穷,所以对其进行处理,只输出了部分曲线。
程序效果如下图所示:
![]()
Figure 2.1 OpenCascade Geometry Curves in OpenSceneGraph
三、结论 Conclusion
OpenCascade的几何数据使用还是很方便的,只要将相应的曲线构造出来之后,计算曲线上的点使用函数Value()即可,还可计算相应参数处的微分值等。
通过理解《BRep Format Description White Paper》,可将BRep文件中数据导入OpenCascade中与上面实现的程序进行对比,结果正确。如下图所示:
![]()
Figure 3.1 B-Spline in OpenSceneGraph
![]()
Figure 3.2 B-Spline in OpenCascade Draw
PDF Version: Draw OpenCascade Geometry Curves in OpenSceneGraph
Render OpenCascade Geometry Curves in OpenSceneGraph的更多相关文章
- Render OpenCascade Geometry Surfaces in OpenSceneGraph
在OpenSceneGraph中绘制OpenCascade的曲面 Render OpenCascade Geometry Surfaces in OpenSceneGraph eryar@163.co ...
- OpenCascade Shape Representation in OpenSceneGraph
OpenCascade Shape Representation in OpenSceneGraph eryar@163.com 摘要Abstract:本文通过程序实例,将OpenCascade中的拓 ...
- Opencascade、OpenGL和OpenSceneGraph的区别与联系
OpenGL只是三维显示 Openscenegraph基于场景图的概念,它提供一个在OpenGL之上的面向对象的框架,从而能把开发者从实现和优化底层图形的调用中解脱出来 Opencascade更适合算 ...
- OpenCASCADE Rational Bezier Curves
OpenCASCADE Rational Bezier Curves eryar@163.com Abstract. Although polynomials offer many advantage ...
- OpenCASCADE Linear Extrusion Surface
OpenCASCADE Linear Extrusion Surface eryar@163.com Abstract. OpenCASCADE linear extrusion surface is ...
- Polynomial Library in OpenCascade
Polynomial Library in OpenCascade eryar@163.com 摘要Abstract:分析幂基曲线即多项式曲线在OpenCascade中的计算方法,以及利用OpenSc ...
- Representation Data in OpenCascade BRep
Representation Data in OpenCascade BRep eryar@163.com 摘要Abstract:现在的显示器大多数是光栅显示器,即可以看做一个像素的矩阵.在光栅显示器 ...
- Parametric Curves and Surfaces
Parametric Curves and Surfaces eryar@163.com Abstract. This paper is concerned with parametric curve ...
- OpenCASCADE Data Exchange - 3D PDF
OpenCASCADE Data Exchange - 3D PDF eryar@163.com Abstract. Today most 3D engineering model data are ...
随机推荐
- MongoDB初步(一)
1.软件下载:mongodb-win32-x86_64-2008plus-ssl-3.4.1-signed.msi 2.下载补丁:hotfix kb2731284
- OPC的理解Open Packaging Conventions
Open Packaging Conventions (OPC) 博客地址:www.cnblogs.com/icmzn OPC是一个文件容器技术.被微软创建,用来存储XML或者非XML文件结合起来的规 ...
- [XAF] How to hide individual navigation items and groups for certain users
https://www.devexpress.com/Support/Center/Example/Details/E380
- 声笔码7.00版现已进入Beta测试阶段
声笔码7.00版现已进入Beta测试阶段,有兴趣的朋友可以试试,欢迎多提宝贵意见. 由于论坛附件限制了1M的大小所以无法上传,需要的朋友可加入声笔系列码群(QQ群号:445906697),到共享文件夹 ...
- HttpURLConnection使用getInputStream无法执行
url = new URL(urlStr); urlConn = (HttpURLConnection) url.openConnection(); // 设置请求方式为"GET" ...
- json中$ref对象重复引用问题
FastJson提供了SerializerFeature.DisableCircularReferenceDetect这个序列化选项,用来关闭引用检测.关闭引用检测后,重复引用对象时就不会被$ref代 ...
- Linux学习进阶路线图
摘自:http://blog.csdn.net/zdwzzu2006/article/details/4334791 Linux 基础 Linux 基础 Linux安装专题教程 Linux中文环境 L ...
- iPhone的Push(推送通知)功能原理浅析
第一部分:Push原理(以下绝大多数内容参考自.图片来自iPhone OS Reference Library)机制简介Push 的工作机制可以简单的概括为下图图中,Provider是指某个iPhon ...
- Remote Desktop Connection Manager (RDCMan)
当前最新版本是 v2.7. 通过这款软件,我们便可以轻松的管理和访问数个RDP.左边的列表中我们可以创建总的分区列表(即 RDCMan Group),该列表保存采用的是RDG扩展名,使用时通过&quo ...
- React Native也正式发布了
var React = require('react-native'); var { TabBarIOS, NavigatorIOS } = React; var App = React.create ...