1013. Battle Over Cities (25)
题目如下:
It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any other highways to keep the rest of the cities
connected. Given the map of cities which have all the remaining highways marked, you are supposed to tell the number of highways need to be repaired, quickly.
For example, if we have 3 cities and 2 highways connecting city1-city2 and city1-city3. Then if city1 is
occupied by the enemy, we must have 1 highway repaired, that is the highway city2-city3.
Input
Each input file contains one test case. Each case starts with a line containing 3 numbers N (<1000), M and K, which are the total number of cities, the number of remaining highways, and the number of cities to be checked, respectively. Then M lines follow,
each describes a highway by 2 integers, which are the numbers of the cities the highway connects. The cities are numbered from 1 to N. Finally there is a line containing K numbers, which represent the cities we concern.
Output
For each of the K cities, output in a line the number of highways need to be repaired if that city is lost.
Sample Input
3 2 3
1 2
1 3
1 2 3
Sample Output
1
0
0
看到这个题目,我的第一想法是用DFS来处理,利用DFS以每个结点为起点进行搜索,找出不能访问到所有结点的结点,这些结点构成的独立区域便是那些需要额外修建公路的区域,但有个问题是如果独立区域有多个结点,在计数时会出现重复,但是可以发现,在对某个结点进行DFS时,所有和它连通的结点都被访问到了,因此不必担心重复计数的问题。最后独立区域的个数-1即为要修建公路的条数。
#include<stdio.h>
#include<string.h> #define max 1001
int edge[max][max];
int visited[max];
int N, M, K; void DFS(int start)
{
visited[start] = 1;
int i;
for (i = 1; i <= N; i++)
{
if (!visited[i] && edge[i][start] == 1)
DFS(i);
}
} int main()
{
int i, j;
int a, b;
scanf("%d%d%d", &N, &M, &K);
for (i = 0; i<M; i++)
{
scanf("%d%d", &a, &b);
edge[a][b] = 1;
edge[b][a] = 1;
}
int temp;
int num;
for (i = 0; i<K; i++)
{
num = 0;
scanf("%d", &temp);
memset(visited, 0, sizeof(visited));
visited[temp] = 1;
for (j = 1; j <= N; j++)
{
if (visited[j] == 0)
{
DFS(j);
num++;
}
}
if (num == 0) printf("0\n");
else printf("%d\n", num - 1);
} }
另外一种方法是使用并查集,将所有有边的结点并入同一个集合,并且在查找父节点时进行路径压缩,保证在一个集合中的所有父节点均指向祖先节点,这时候只要计数祖先节点的数目,就可以找出独立区域的个数。
这个方法是从sunbaigui的博客上学到的,下面是他的算法,我在理解的基础上加了些注释,方便阅读。
#include<iostream>
#include<vector>
#include<set>
#include<map>
#include<queue>
#include<algorithm>
#include<string>
#include<string.h>
using namespace std; int n;//number of city
int m;//number of edge
int k;//number of query
typedef struct Edge
{
int v;
Edge(int _v) :v(_v){};
}Edge;
typedef struct Node
{
int parent;
}Node;
vector<Node> city;
void InitSet()
{
city.resize(n); // 使用vector的resize方法可以重设vector大小
for (int i = 0; i < n; ++i)
city[i].parent = i; // 初始化每个人的父节点为自己
}
void CompressSet(int top, int x) // 压缩路径的目的是让x的父节点指向top
{
if (city[x].parent != top) // 如果x的父节点不指向top,应当让它指向top,注意x的父节点和之前的路径也要压缩,因此先递归再赋值。
{
CompressSet(top, city[x].parent); // 继续向上压缩
city[x].parent = top; // 调整父节点为top
}
}
int FindSet(int x) // 找到x的父节点,并且在寻找之前压缩路径
{
if (city[x].parent != x) // 如果x的父节点不是自己,说明这个集合不是单个元素的集合,应该把所有元素指向祖先节点。
{
int top = FindSet(city[x].parent); // 先获取集合的祖先节点
CompressSet(top, x); // 压缩x到祖先路径上的所有结点指向top
}
return city[x].parent; // 如果x的父节点为自己,说明这就是祖先节点。
}
void UnionSet(int x, int y)
{
int a = FindSet(x);
int b = FindSet(y);
city[a].parent = b; // 集合的合并即找到二者的父亲,让其中一个的父亲成为另一个结点,因为这里不涉及到计数,因此不必判断集合大小。
} int main()
{
//input
scanf("%d%d%d", &n, &m, &k);
vector<vector<Edge>> edge;
edge.resize(n);
for (int i = 0; i < m; ++i)
{
int a, b;
scanf("%d%d", &a, &b);
a--; b--;
edge[a].push_back(Edge(b));
edge[b].push_back(Edge(a));
}
//
//query
for (int i = 0; i < k; ++i)
{
int q;
scanf("%d", &q);
q--;
InitSet(); // 每个元素都是祖先
for (int u = 0; u < n; ++u)
{
for (int j = 0; j < edge[u].size(); ++j)
{
int v = edge[u][j].v;
if (u != q&&v != q) UnionSet(u, v); // 把v w结点的集合合并
}
}
// 这时候所有结点都加入了集合,但是注意到还没有压缩路径,因此很多结点的父节点并未成功指向祖先节点。
set<int> parentSet;
for (int j = 0; j < n; ++j){
// 为了保证所有结点指向祖先结点,使用FindSet函数来查找parent,而不能直接获取parent成员变量,一定要注意!
parentSet.insert(FindSet(j)); // 由于没有排除被占领的结点自成一个父节点,故要减去它才是真正的所有未占领结点组成的集合。
}
printf("%d\n", parentSet.size() - 2);
}
return 0;
}
1013. Battle Over Cities (25)的更多相关文章
- PAT 解题报告 1013. Battle Over Cities (25)
1013. Battle Over Cities (25) t is vitally important to have all the cities connected by highways in ...
- PAT 甲级 1013 Battle Over Cities (25 分)(图的遍历,统计强连通分量个数,bfs,一遍就ac啦)
1013 Battle Over Cities (25 分) It is vitally important to have all the cities connected by highway ...
- 1013 Battle Over Cities (25分) DFS | 并查集
1013 Battle Over Cities (25分) It is vitally important to have all the cities connected by highways ...
- PAT A 1013. Battle Over Cities (25)【并查集】
https://www.patest.cn/contests/pat-a-practise/1013 思路:并查集合并 #include<set> #include<map> ...
- 1013 Battle Over Cities (25)(25 point(s))
problem It is vitally important to have all the cities connected by highways in a war. If a city is ...
- 1013. Battle Over Cities (25)(DFS遍历)
For example, if we have 3 cities and 2 highways connecting city1-city2 and city1-city3. Then if city ...
- PAT Advanced 1013 Battle Over Cities (25) [图的遍历,统计连通分量的个数,DFS,BFS,并查集]
题目 It is vitally important to have all the cities connected by highways in a war. If a city is occup ...
- 1013 Battle Over Cities (25 分)
It is vitally important to have all the cities connected by highways in a war. If a city is occupied ...
- 1013 Battle Over Cities (25分) 图的连通分量+DFS
题目 It is vitally important to have all the cities connected by highways in a war. If a city is occup ...
随机推荐
- CAP原理和BASE思想和ACID模型
问题的解读 对于上面三个例子,相信大家一定看出来了,我们的终端用户在使用不同的计算机产品时对于数据一致性的需求是不一样的: 1.有些系统,既要快速地响应用户,同时还要保证系统的数据对于任意客户端都是真 ...
- ZOJ-2965
Accurately Say "CocaCola"! Time Limit: 2 Seconds Memory Limit: 65536 KB In a party he ...
- centos6.8下weblogic12c静默安装
环境: centos6.8 无桌面环境 jdk1.7.0_25 关闭iptables.selinux 安装前准备: 1.新建weblogic用户,设置weblogic密码 useradd weblog ...
- 疯狂的Django 之深度外键跨表查找之疯狂INNER JOIN
定义Model: from django.db import models class Moreinfo(models.Model): weight = models.FloatField() hei ...
- MySQL备忘录
1 数据库概念(了解) 1.1 什么是数据库 数据库就是用来存储和管理数据的仓库! 数据库存储数据的优先: l 可存储大量数据: l 方便检索: l 保持数据的一致性.完整性: l 安全,可共享: l ...
- 【Unity Shader】自定义材质面板的小技巧
写在前面 之前遇到过一些朋友问怎么在材质面板里定义类似于bool这种变量,控制一些代码的执行.我们当然可以写一个C#文件来自定义材质面板,就像Unity为Standard Shader写材质面板一样( ...
- J2EE进阶(十八)基于留言板分析SSH工作流程
J2EE进阶(十八)基于留言板分析SSH工作流程 留言板采用SSH(Struts1.2 + Spring3.0 + Hibernate3.0)架构. 工作流程(以用户登录为例): 首先是用 ...
- How Do I Declare A Block in Objective-C? [备忘]
How Do I Declare A Block in Objective-C? As a local variable: returnType (^blockName)(parameterTypes ...
- Servlet - 基础
Servlet 标签 : Java与Web HTTP协议 HTTP(hypertext transport protocol),即超文本传输协议.这个协议详细规定了浏览器(Browser)和万维网服务 ...
- iOS下JS与OC互相调用(七)--Cordova 基础
Cordova 简介 在介绍Cordova之前,必须先提一下PhoneGap.PhoneGap 是Nitobi软件公司2008年推出的一个框架,旨在弥补web 和iOS 之间的不足,使得web 和 i ...