Android View 绘制过程
Android的View绘制是从根节点(Activity是DecorView)开始,他是一个自上而下的过程。View的绘制经历三个过程:Measure、Layout、Draw。基本流程如下图:

performTraversals函数,具体的可以参考一下源代码:
private void performTraversals() {
final View host = mView;
...
host.measure(childWidthMeasureSpec, childHeightMeasureSpec);
...
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
...
draw(fullRedrawNeeded);
}
1、Measure过程
Measure过程是计算视图大小,View中视图measure过程相关的方法主要有三个:
public final void measure(int widthMeasureSpec, int heightMeasureSpec)
protected final void setMeasuredDimension(int measuredWidth, int measuredHeight)
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
measure调用onMeasure,onMeasure调用setMeasureDimension,measure,setMeasureDimension是final类型,view的子类不需要重写,onMeasure在view的子类中重写。
measure函数:
public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
if ((mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT ||
widthMeasureSpec != mOldWidthMeasureSpec ||
heightMeasureSpec != mOldHeightMeasureSpec) {
// first clears the measured dimension flag
mPrivateFlags &= ~MEASURED_DIMENSION_SET;
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_MEASURE);
}
// measure ourselves, this should set the measured dimension flag back
onMeasure(widthMeasureSpec, heightMeasureSpec);
// flag not set, setMeasuredDimension() was not invoked, we raise
// an exception to warn the developer
if ((mPrivateFlags & MEASURED_DIMENSION_SET) != MEASURED_DIMENSION_SET) {
throw new IllegalStateException("onMeasure() did not set the"
+ " measured dimension by calling"
+ " setMeasuredDimension()");
}
mPrivateFlags |= LAYOUT_REQUIRED;
}
mOldWidthMeasureSpec = widthMeasureSpec;
mOldHeightMeasureSpec = heightMeasureSpec;
}
onMeasure函数:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
重写onMeasure时,要调用setMeasuredDimension或者super.onMeasure来设置自身的mMeasuredWidth和mMeasuredHeight,否则,就会抛出异常.
setMeasuredDimension函数,用来设置view的大小:
protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
mMeasuredWidth = measuredWidth;
mMeasuredHeight = measuredHeight;
mPrivateFlags |= MEASURED_DIMENSION_SET;
}
再看一下onMeasure的getDefaultSize函数:
public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
这里用引入了MeasureSpec类:
public static class MeasureSpec {
private static final int MODE_SHIFT = 30;
private static final int MODE_MASK = 0x3 << MODE_SHIFT;
public static final int UNSPECIFIED = 0 << MODE_SHIFT;
public static final int EXACTLY = 1 << MODE_SHIFT;
public static final int AT_MOST = 2 << MODE_SHIFT;
public static int makeMeasureSpec(int size, int mode) {
return size + mode;
}
public static int getMode(int measureSpec) {
return (measureSpec & MODE_MASK);
}
public static int getSize(int measureSpec) {
return (measureSpec & ~MODE_MASK);
}
}
MODE_MASK为30为长度的二进制数,前两位标示Mode,后面的标示Size。MeasureSpec有三种模式分别是UNSPECIFIED, EXACTLY和AT_MOST。
EXACTLY表示父视图希望子视图的大小应该是由specSize的值来决定的,系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。
AT_MOST表示子视图最多只能是specSize中指定的大小,开发人员应该尽可能小得去设置这个视图,并且保证不会超过specSize。系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。
UNSPECIFIED表示开发人员可以将视图按照自己的意愿设置成任意的大小,没有任何限制。这种情况比较少见,不太会用到。
widthMeasureSpec和heightMeasureSpec决定了Mode和Size的值,widthMeasureSpec和heightMeasureSpec来自父视图,这两个值都是由父视图经过计算后传递给子视图的,说明父视图会在一定程度上决定子视图的大小。但是最外层的根视图,它的widthMeasureSpec和heightMeasureSpec又是从哪里得到的呢?这就需要去分析ViewRoot中的源码了,观察performTraversals()方法可以发现如下代码:
childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);
可以看到,这里调用了getRootMeasureSpec()方法去获取widthMeasureSpec和heightMeasureSpec的值,注意方法中传入的参数,其中lp.width和lp.height在创建ViewGroup实例的时候就被赋值了,它们都等于MATCH_PARENT。然后看下getRootMeasureSpec()方法中的代码,如下所示:
private int getRootMeasureSpec(int windowSize, int rootDimension) {
int measureSpec;
switch (rootDimension) {
case ViewGroup.LayoutParams.MATCH_PARENT:
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
break;
case ViewGroup.LayoutParams.WRAP_CONTENT:
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
break;
default:
measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
break;
}
return measureSpec;
}
可以看到,这里使用了MeasureSpec.makeMeasureSpec()方法来组装一个MeasureSpec,当rootDimension参数等于MATCH_PARENT的时候,MeasureSpec的specMode就等于EXACTLY,当rootDimension等于WRAP_CONTENT的时候,MeasureSpec的specMode就等于AT_MOST。并且MATCH_PARENT和WRAP_CONTENT时的specSize都是等于windowSize的,也就意味着根视图总是会充满全屏的。
Measure是一个复杂的过程,因为一个布局中一般都会包含多个子视图,每个视图都需要经历一次measure过程。ViewGroup中定义了一个measureChildren()方法来去测量子视图的大小,如下所示:
protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
final int size = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < size; ++i) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}
这里会去遍历当前布局下的所有子视图,然后逐个调用measureChild()方法来测量相应子视图的大小:
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
final LayoutParams lp = child.getLayoutParams(); final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom, lp.height); child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
从这里我们可以看到视图的大小是由父视图和子视图共同决定的。子布局里面的android:layout_width和android:layout_height只是期望值,父View大小最终是由DecorView决定。父视图提供尺寸大小的一个能力,子视图最终尺寸与父视图能力、子视图期望的关系如下:
|
父视图能力尺寸 |
子视图期望尺寸 |
子视图最终允许尺寸 |
|
EXACTLY + Size1 |
EXACTLY + Size2 |
EXACTLY + Size2 |
|
EXACTLY + Size1 |
fill_parent/match_parent |
EXACTLY+Size1 |
|
EXACTLY + Size1 |
wrap_content |
AT_MOST+Size1 |
|
AT_MOST+Size1 |
EXACTLY + Size2 |
EXACTLY+Size2 |
|
AT_MOST+Size1 |
fill_parent/match_parent |
AT_MOST+Size1 |
|
AT_MOST+Size1 |
wrap_content |
AT_MOST+Size1 |
|
UNSPECIFIED+Size1 |
EXACTLY + Size2 |
EXACTLY + Size2 |
|
UNSPECIFIED+Size1 |
fill_parent/match_parent |
UNSPECIFIED+0 |
|
UNSPECIFIED+Size1 |
wrap_content |
UNSPECIFIED+0 |
关于视图的measure过程可以阅读以下LinearLayout源码,这样可以更清楚的了解过程。
2、Layout过程
measure过程确定视图的大小,而layout过程确定视图的位置。loyout是从view的layout方法开始的:
public void layout(int l, int t, int r, int b) {
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
boolean changed = setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}
mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
}
函数中参数l、t、r、b是指view的左、上、右、底的位置,这几个参数是父视图传入的,而根视图中参数是由performTraversals()方法传入的。
host.layout(0, 0, host.mMeasuredWidth, host.mMeasuredHeight);
layout中调用了onLayout方法,在view中onLayout方法是一个空函数,他需要其子类实现。
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}
我们关注一下LinearLayout:
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mOrientation == VERTICAL) {
layoutVertical();
} else {
layoutHorizontal();
}
}
void layoutVertical() {
final int paddingLeft = mPaddingLeft;
int childTop;
int childLeft;
// Where right end of child should go
final int width = mRight - mLeft;
int childRight = width - mPaddingRight;
// Space available for child
int childSpace = width - paddingLeft - mPaddingRight;
final int count = getVirtualChildCount();
final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
switch (majorGravity) {
case Gravity.BOTTOM:
// mTotalLength contains the padding already
childTop = mPaddingTop + mBottom - mTop - mTotalLength;
break;
// mTotalLength contains the padding already
case Gravity.CENTER_VERTICAL:
childTop = mPaddingTop + (mBottom - mTop - mTotalLength) / 2;
break;
case Gravity.TOP:
default:
childTop = mPaddingTop;
break;
}
for (int i = 0; i < count; i++) {
final View child = getVirtualChildAt(i);
if (child == null) {
childTop += measureNullChild(i);
} else if (child.getVisibility() != GONE) {
final int childWidth = child.getMeasuredWidth();
final int childHeight = child.getMeasuredHeight();
final LinearLayout.LayoutParams lp =
(LinearLayout.LayoutParams) child.getLayoutParams();
int gravity = lp.gravity;
if (gravity < 0) {
gravity = minorGravity;
}
final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
childLeft = paddingLeft + ((childSpace - childWidth) / 2)
+ lp.leftMargin - lp.rightMargin;
break;
case Gravity.RIGHT:
childLeft = childRight - childWidth - lp.rightMargin;
break;
case Gravity.LEFT:
default:
childLeft = paddingLeft + lp.leftMargin;
break;
}
if (hasDividerBeforeChildAt(i)) {
childTop += mDividerHeight;
}
childTop += lp.topMargin;
setChildFrame(child, childLeft, childTop + getLocationOffset(child),
childWidth, childHeight);
childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
i += getChildrenSkipCount(child, i);
}
}
}
layout设置了view的位置,还设置了子视图位置,layoutHorizontal()方法中调用了setChildFrame方法:
private void setChildFrame(View child, int left, int top, int width, int height) {
child.layout(left, top, left + width, top + height);
}
从上面看出,layout也是一个自上而下的过程,先设置父视图位置,在循环子视图,父视图位置一定程度上决定了子视图位置。
3、Draw过程
draw过程调用顺序在measure()和layout()之后,同样的,performTraversals()发起的draw过程最终会调用到mView的draw()函数,这里的mView对于Activity来说就是PhoneWindow.DecorView。看一下view类的draw方法:
public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
int saveCount;
if (!dirtyOpaque) {
final Drawable background = mBackground;
if (background != null) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
if (mBackgroundSizeChanged) {
background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
mBackgroundSizeChanged = false;
}
if ((scrollX | scrollY) == 0) {
background.draw(canvas);
} else {
canvas.translate(scrollX, scrollY);
background.draw(canvas);
canvas.translate(-scrollX, -scrollY);
}
}
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
// we're done...
return;
}
/*
* Here we do the full fledged routine...
* (this is an uncommon case where speed matters less,
* this is why we repeat some of the tests that have been
* done above)
*/
boolean drawTop = false;
boolean drawBottom = false;
boolean drawLeft = false;
boolean drawRight = false;
float topFadeStrength = 0.0f;
float bottomFadeStrength = 0.0f;
float leftFadeStrength = 0.0f;
float rightFadeStrength = 0.0f;
// Step 2, save the canvas' layers
int paddingLeft = mPaddingLeft;
final boolean offsetRequired = isPaddingOffsetRequired();
if (offsetRequired) {
paddingLeft += getLeftPaddingOffset();
}
int left = mScrollX + paddingLeft;
int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
int top = mScrollY + getFadeTop(offsetRequired);
int bottom = top + getFadeHeight(offsetRequired);
if (offsetRequired) {
right += getRightPaddingOffset();
bottom += getBottomPaddingOffset();
}
final ScrollabilityCache scrollabilityCache = mScrollCache;
final float fadeHeight = scrollabilityCache.fadingEdgeLength;
int length = (int) fadeHeight;
// clip the fade length if top and bottom fades overlap
// overlapping fades produce odd-looking artifacts
if (verticalEdges && (top + length > bottom - length)) {
length = (bottom - top) / 2;
}
// also clip horizontal fades if necessary
if (horizontalEdges && (left + length > right - length)) {
length = (right - left) / 2;
}
if (verticalEdges) {
topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
drawTop = topFadeStrength * fadeHeight > 1.0f;
bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
}
if (horizontalEdges) {
leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
drawLeft = leftFadeStrength * fadeHeight > 1.0f;
rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
drawRight = rightFadeStrength * fadeHeight > 1.0f;
}
saveCount = canvas.getSaveCount();
int solidColor = getSolidColor();
if (solidColor == 0) {
final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;
if (drawTop) {
canvas.saveLayer(left, top, right, top + length, null, flags);
}
if (drawBottom) {
canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
}
if (drawLeft) {
canvas.saveLayer(left, top, left + length, bottom, null, flags);
}
if (drawRight) {
canvas.saveLayer(right - length, top, right, bottom, null, flags);
}
} else {
scrollabilityCache.setFadeColor(solidColor);
}
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 5, draw the fade effect and restore layers
final Paint p = scrollabilityCache.paint;
final Matrix matrix = scrollabilityCache.matrix;
final Shader fade = scrollabilityCache.shader;
if (drawTop) {
matrix.setScale(1, fadeHeight * topFadeStrength);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, top, right, top + length, p);
}
if (drawBottom) {
matrix.setScale(1, fadeHeight * bottomFadeStrength);
matrix.postRotate(180);
matrix.postTranslate(left, bottom);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, bottom - length, right, bottom, p);
}
if (drawLeft) {
matrix.setScale(1, fadeHeight * leftFadeStrength);
matrix.postRotate(-90);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, top, left + length, bottom, p);
}
if (drawRight) {
matrix.setScale(1, fadeHeight * rightFadeStrength);
matrix.postRotate(90);
matrix.postTranslate(right, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(right - length, top, right, bottom, p);
}
canvas.restoreToCount(saveCount);
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
}
draw方法分成了6个步骤:
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
第三部, Draw view's content步骤调用了onDraw方法,子类中实现onDraw方法。
第四步,Draw children步骤使用的dispatchDraw方法,这个方法在ViewGroup中有实现。
View或ViewGroup的子类不用再重载ViewGroup中该方法,因为它已经有了默认而且标准的view系统流程。dispatchDraw()内部for循环调用drawChild()分别绘制每一个子视图,而drawChild()内部又会调用draw()函数完成子视图的内部绘制工作。
/**
* {@inheritDoc}
*/
@Override
protected void dispatchDraw(Canvas canvas) {
final int count = mChildrenCount;
final View[] children = mChildren;
int flags = mGroupFlags; if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE; final boolean buildCache = !isHardwareAccelerated();
for (int i = 0; i < count; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
final LayoutParams params = child.getLayoutParams();
attachLayoutAnimationParameters(child, params, i, count);
bindLayoutAnimation(child);
if (cache) {
child.setDrawingCacheEnabled(true);
if (buildCache) {
child.buildDrawingCache(true);
}
}
}
} final LayoutAnimationController controller = mLayoutAnimationController;
if (controller.willOverlap()) {
mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
} controller.start(); mGroupFlags &= ~FLAG_RUN_ANIMATION;
mGroupFlags &= ~FLAG_ANIMATION_DONE; if (cache) {
mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
} if (mAnimationListener != null) {
mAnimationListener.onAnimationStart(controller.getAnimation());
}
} int saveCount = 0;
final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
if (clipToPadding) {
saveCount = canvas.save();
canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
mScrollX + mRight - mLeft - mPaddingRight,
mScrollY + mBottom - mTop - mPaddingBottom); } // We will draw our child's animation, let's reset the flag
mPrivateFlags &= ~PFLAG_DRAW_ANIMATION;
mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED; boolean more = false;
final long drawingTime = getDrawingTime(); if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
for (int i = 0; i < count; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
} else {
for (int i = 0; i < count; i++) {
final View child = children[getChildDrawingOrder(count, i)];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
} // Draw any disappearing views that have animations
if (mDisappearingChildren != null) {
final ArrayList<View> disappearingChildren = mDisappearingChildren;
final int disappearingCount = disappearingChildren.size() - 1;
// Go backwards -- we may delete as animations finish
for (int i = disappearingCount; i >= 0; i--) {
final View child = disappearingChildren.get(i);
more |= drawChild(canvas, child, drawingTime);
}
} if (debugDraw()) {
onDebugDraw(canvas);
} if (clipToPadding) {
canvas.restoreToCount(saveCount);
} // mGroupFlags might have been updated by drawChild()
flags = mGroupFlags; if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
invalidate(true);
} if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
mLayoutAnimationController.isDone() && !more) {
// We want to erase the drawing cache and notify the listener after the
// next frame is drawn because one extra invalidate() is caused by
// drawChild() after the animation is over
mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
final Runnable end = new Runnable() {
public void run() {
notifyAnimationListener();
}
};
post(end);
}
}
上面基本介绍完了View的绘制流程。更多的细节需要在日常学习中总结。
转自:http://blog.csdn.net/xyz_lmn/article/details/20385049
Android View 绘制过程的更多相关文章
- Android View绘制过程
Android的View绘制是从根节点(Activity是DecorView)开始,他是一个自上而下的过程.View的绘制经历三个过程:Measure.Layout.Draw.基本流程如下图: per ...
- 简单研究Android View绘制三 布局过程
2015-07-28 17:29:19 这一篇主要看看布局过程 一.布局过程肯定要不可避免的涉及到layout()和onLayout()方法,这两个方法都是定义在View.java中,源码如下: /* ...
- Android UI 绘制过程浅析(五)自定义View
前言 这已经是Android UI 绘制过程浅析系列文章的第五篇了,不出意外的话也是最后一篇.再次声明一下,这一系列文章,是我在拜读了csdn大牛郭霖的博客文章<带你一步步深入了解View> ...
- 简单研究Android View绘制一 测量过程
2015-07-27 16:52:58 一.如何通过继承ViewGroup来实现自定义View?首先得搞清楚Android时如何绘制View的,参考Android官方文档:How Android Dr ...
- Android UI 绘制过程浅析(一)LayoutInflater简介
前言 这篇blog是我在阅读过csdn大牛郭霖的<带你一步步深入了解View>一系列文章后,亲身实践并做出的小结.作为有志向的前端开发工程师,怎么可以不搞懂View绘制的基本原理——简直就 ...
- Android UI 绘制过程浅析(三)layout过程
前言 上一篇blog中,了解到measure过程对View进行了测量,得到measuredWidth/measuredHeight.对于ViewGroup,则计算出全部children的宽高进行求和. ...
- View绘制过程理解
假期撸了几篇自定义View相关的东西,后两天下雨呆在家里还是效率太低Orz 每个Activity都包含一个Window对象,这个Window对象通常由PhoneWindow来实现[1],而每个Wi ...
- Android UI 绘制过程浅析(二)onMeasure过程
前言 View的绘制过程分为 measure.layout.draw三个步骤,接下来对这三个步骤逐一进行研究. measure方法的签名 public final void measure(int w ...
- Android View绘制流程
框架分析 在之前的下拉刷新中,小结过触屏消息先到WindowManagerService(Wms)然后顺次传递给ViewRoot(派生自Handler),经decor view到Activity再传递 ...
随机推荐
- 基于FPGA的线阵CCD图像测量系统研究——笔记
本文是对基于FPGA的线阵CCD图像测量系统研究(作者:高尚)的阅读笔记 第一章绪论 1. 读读看 读了前面的摘要依然没有看懂作者要做什么.接着往下读....终于看到了一个字眼“基于机器视觉的图像测量 ...
- Windows Media Player安装了却不能播放网页上的视频
前段时间遇到Windows Media Player安装了却不能播放网页上的视频的问题,在网上查找资料时,发现大部分资料都没能解决我这个问题.偶尔试了网上一牛人的方法,后来竟然解决了.现在再找那个网页 ...
- C与C++存储空间布局
每个程序一启动都有一个大小为4GB的内存,这个内存叫虚拟内存,是概念上的,真正能用到的,只是很小一部分,一般也就是在几百K到几百M.我们PC中内存,我们称之为物理内存,也就是256M,512M等,虚拟 ...
- libreoffice转换文档的方法(支持各平台各版本的libreoffice)
前段时间完成了一个利用libreoffice转换文档进行预览的资源管理系统,用的是jodconvert这个多年未更新的转换项目,由于版本不兼容等原因,导致最新版的libreoffice不能用,浪费了许 ...
- 阿旭的php开发环境
过了几年,php技术也日新月异,变化也挺多.哪么对于开发者,感觉有一些简单的方法,写下来,以备以后使用.我觉得吧,Linux写php不如windows写php,调试,查资料和各种功能比较全面,而lin ...
- Linux 命令整理 —— 用户管理
Linux用户管理以读.写.执行动作为权限,以用户组为单位,限制用户行为.对于文件的的操作,可以限制读.写.执行中的哪一种,也可以限制文件所有者.组用户.组外用户相应的权限. 所以,要建立用户,最好先 ...
- c库函数之scanf
scanf()函数的原理 想象输入设备(键盘)连接着一个叫“缓冲”的东西,把缓冲认为是一个字符数组. 当你的程序执行到scanf时,会从你的缓冲区读东西,如果缓冲区是空的,就阻塞住,等待你从键盘输入. ...
- 剑指offer--面试题19
题目:求二叉树镜像 根据作者思路,自己所写代码如下: void BinaryTreeMirror(BinaryTreeNode* pRoot) { if(pRoot == NULL) return; ...
- TesserOCR训练
1.CMD命令行进入 图片目录.运行: tesseract.exe testcode.tif testcode batch.nochop makebox 注意:上面的 testcode 名称 必须保持 ...
- unity与Android相互调用
原地址:http://www.cnblogs.com/ayanmw/p/3727782.html 现在unity 导出的android客户端需要调用 Android 的支付SDK,但是unity与an ...